| Texture2D MyTexture : register(t0); | |
| //---------------------------------------------------------------------------------------- | |
| void TexFunc(in const Texture2D t2D, out float3 RGB) | |
| { | |
| RGB = 0; | |
| } | |
| //----------------------------------------------------------------------------------- | |
| void main() | |
| { | |
| float3 final_RGB; | |
| TexFunc(MyTexture, final_RGB); | |
| } |