| float4 AmbientColor = float4(1, 0.5, 0, 1); | |
| float AmbientIntensity = 0.1; | |
| float4 PixelShaderFunction(float4 input) : COLOR0 | |
| { | |
| return input * AmbientIntensity + AmbientColor; | |
| return input * input + input * input; | |
| return input + input * input + input; | |
| return ++input * -+-+--input; | |
| return input++ + ++input; | |
| return sin(input); | |
| } |