| struct c1_t { | |
| float4 x; | |
| }; | |
| struct c2_t { | |
| bool x; | |
| float y; | |
| }; | |
| ConstantBuffer<c1_t> cb1 : register(b12); | |
| ConstantBuffer<c2_t> cb2[3]; | |
| ConstantBuffer<c2_t> cb3[2][4]; | |
| cbuffer cbuff { | |
| int c1; | |
| }; | |
| float4 main() : SV_Target0 | |
| { | |
| if (cb3[1][2].x) | |
| return cb1.x + cb2[1].y + c1; | |
| else | |
| return cb3[1][3].y; | |
| } | |