| void main(out float4 pos : SV_Position, | |
| out float2 clip[2] : SV_ClipDistance, // array of vector float | |
| out float2 cull[2] : SV_CullDistance) // array of vector float | |
| { | |
| pos = 1.0f.xxxx; | |
| clip[0].x = 0.5f; | |
| clip[0].y = 0.6f; | |
| clip[1].x = 0.7f; | |
| clip[1].y = 0.8f; | |
| cull[0].x = 0.525f; | |
| cull[0].y = 0.625f; | |
| cull[1].x = 0.725f; | |
| cull[1].y = 0.825f; | |
| } |