| struct S { | |
| float2 f; | |
| }; | |
| [[vk::binding(1)]] | |
| StructuredBuffer<S> buffer1; | |
| [[vk::binding(3, 2)]] | |
| StructuredBuffer<S> buffer3; | |
| [[vk::input_attachment_index(4)]] | |
| Texture2D<float4> attach; | |
| [[vk::constant_id(13)]] const int ci = 11; | |
| [[vk::push_constant]] cbuffer pcBuf { int a; }; | |
| [[vk::location(7)]] float4 | |
| main([[vk::location(8)]] float4 input: A) : B | |
| { | |
| return input + attach.Load(float2(0.5));// * a; | |
| } |