| #version 420 core | |
| layout(depth_any) out float gl_FragDepth; | |
| layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier | |
| void main() | |
| { | |
| gl_FragDepth = 0.3; | |
| } | |
| layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth | |
| layout(depth_any) out float gl_FragDepth; // ERROR, done after use | |
| layout(binding=0) uniform atomic_uint a[]; |