commit | dbe6b06dde29718ff737dd3893c9976bd8661329 | [log] [tgz] |
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author | Samuel Iglesias Gonsálvez <siglesias@igalia.com> | Wed Jun 12 16:42:43 2019 +0200 |
committer | Samuel Iglesias Gonsálvez <siglesias@igalia.com> | Sat Jun 15 12:55:50 2019 +0200 |
tree | 15db19c9856b5f17382dd2f75d332111971dd59b | |
parent | a549bb81752365526f6d7334f00961ea08689211 [diff] |
Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders When processing Geometry and Tessellation Control/Evaluation shaders, the builtins defined by GL_ARB_shader_ballot were not processed by glslang. This specially a problem for gl_SubGroupSizeARB because, it is treated as shader input instead of uniform on Vulkan. Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>