blob: fc7d52e24869267a570ef5422cdbc75f2427f5ab [file] [log] [blame]
#version 450
#extension GL_NV_viewport_array2 :require
#extension GL_NV_stereo_view_rendering : require
layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer;
void main()
{
gl_SecondaryViewportMaskNV[0] = 1;
gl_SecondaryPositionNV = gl_Position;
}