blob: 52396ac523facaa77e8bf851be72cce15ee7c187 [file] [log] [blame]
#version 460
layout (location = 0) out vec4 io;
// default uniforms will be gathered into a uniform block
// final global block will merge uniforms from all linked files
uniform vec4 a; // declared in both stages
uniform vec2 b2; // declaration order swapped in other stage
uniform vec2 b1;
uniform vec4 c2; // not delcared in other file
uniform vec4 d;
uniform vec4 s[4];
layout (binding = 0) uniform atomic_uint counter3;
layout (binding = 0) uniform atomic_uint counter2;
vec4 foo() {
uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
return float(j) * v;
}
void main() {
vec4 v = foo();
v = v + s[gl_VertexID];
v.x = v.x - float(gl_InstanceID);
io = v;
}