blob: e2f2403a61f39fb696c993da61b5a1b82357dc75 [file] [log] [blame]
#version 460
layout(location = 0) out vec4 fragColor;
uniform sampler2D sTexture;
in vec4 Color;
in vec2 UV;
void main()
{
fragColor = Color * texture(sTexture, UV.st).r;
}