blob: 6ce2dbc3a24a4bf77d444c3bf3b7d29f5a970478 [file] [log] [blame]
#version 300 es
precision mediump float;
in highp vec4 dEQP_Position;
uniform mediump sampler2DArrayShadow s;
void main()
{
gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
gl_Position = dEQP_Position;
}