blob: bbc5139d0313f1c10f6223f82b262d3f268e1ba5 [file] [log] [blame]
#version 430
layout(location = 0) out vec4 outColor;
layout(depth_unchanged) out float gl_FragDepth;
void main() {
outColor = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragDepth = gl_FragCoord.y;
}