| iomap.crossStage.2.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:32 Function Definition: main( ( global void) |
| 0:32 Function Parameters: |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 'vgo1' ( smooth out 4-component vector of float) |
| 0:34 Constant: |
| 0:34 0.000000 |
| 0:34 0.000000 |
| 0:34 0.000000 |
| 0:34 0.000000 |
| 0:35 move second child to first child ( temp 2-component vector of float) |
| 0:35 'vgo2' ( smooth out 2-component vector of float) |
| 0:35 Constant: |
| 0:35 0.000000 |
| 0:35 0.000000 |
| 0:36 move second child to first child ( temp 4-component vector of float) |
| 0:36 o3: direct index for structure ( out 4-component vector of float) |
| 0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3}) |
| 0:36 Constant: |
| 0:36 0 (const uint) |
| 0:36 Constant: |
| 0:36 0.000000 |
| 0:36 0.000000 |
| 0:36 0.000000 |
| 0:36 0.000000 |
| 0:? Linker Objects |
| 0:? 'vgo1' ( smooth out 4-component vector of float) |
| 0:? 'vgo2' ( smooth out 2-component vector of float) |
| 0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3}) |
| 0:? 'u1' ( uniform 2-component vector of float) |
| 0:? 'u2' ( uniform 3-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'u3' ( uniform 4-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'um2' ( uniform 2X2 matrix of float) |
| 0:? 4.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 4.000000 |
| 0:? 'glass' (layout( location=0 binding=0) uniform sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1}) |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| |
| iomap.crossStage.2.geom |
| Shader version: 460 |
| invocations = -1 |
| max_vertices = 3 |
| input primitive = points |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:29 Function Definition: main( ( global void) |
| 0:29 Function Parameters: |
| 0:31 Sequence |
| 0:31 Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp int) |
| 0:31 'i' ( temp int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Loop with condition tested first |
| 0:31 Loop Condition |
| 0:31 Compare Less Than ( temp bool) |
| 0:31 'i' ( temp int) |
| 0:31 Constant: |
| 0:31 3 (const int) |
| 0:31 Loop Body |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'gfo1' (layout( stream=0) out 4-component vector of float) |
| 0:32 Constant: |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:33 move second child to first child ( temp 2-component vector of float) |
| 0:33 'gfo2' (layout( stream=0) out 2-component vector of float) |
| 0:33 Constant: |
| 0:33 0.000000 |
| 0:33 0.000000 |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 o3: direct index for structure (layout( stream=0) out 4-component vector of float) |
| 0:34 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 o3: direct index for structure ( in 4-component vector of float) |
| 0:34 indirect index (layout( location=5) temp block{ in 4-component vector of float o3}) |
| 0:34 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3}) |
| 0:34 'i' ( temp int) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 EmitVertex ( global void) |
| 0:31 Loop Terminal Expression |
| 0:31 Post-Increment ( temp int) |
| 0:31 'i' ( temp int) |
| 0:37 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'vgo1' ( in 1-element array of 4-component vector of float) |
| 0:? 'vgo2' ( in 1-element array of 2-component vector of float) |
| 0:? 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3}) |
| 0:? 'gfo1' (layout( stream=0) out 4-component vector of float) |
| 0:? 'gfo2' (layout( stream=0) out 2-component vector of float) |
| 0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3}) |
| 0:? 'u1' ( uniform 2-component vector of float) |
| 0:? 'u2' ( uniform 3-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'u3' ( uniform 4-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}) |
| |
| iomap.crossStage.2.frag |
| Shader version: 460 |
| 0:? Sequence |
| 0:37 Function Definition: main( ( global void) |
| 0:37 Function Parameters: |
| 0:39 Sequence |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'color' ( temp 4-component vector of float) |
| 0:39 component-wise multiply ( temp 4-component vector of float) |
| 0:39 component-wise multiply ( temp 4-component vector of float) |
| 0:39 component-wise multiply ( temp 4-component vector of float) |
| 0:39 'gfo1' ( smooth in 4-component vector of float) |
| 0:39 vector swizzle ( temp 4-component vector of float) |
| 0:39 'u1' ( uniform 2-component vector of float) |
| 0:39 Sequence |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 vector swizzle ( temp 4-component vector of float) |
| 0:39 'u2' ( uniform 3-component vector of float) |
| 0:39 Sequence |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 vector swizzle ( temp 4-component vector of float) |
| 0:39 'u3' ( uniform 4-component vector of float) |
| 0:39 0.000000 |
| 0:39 0.000000 |
| 0:39 0.000000 |
| 0:39 0.000000 |
| 0:39 Sequence |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'outColor' ( out 4-component vector of float) |
| 0:40 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3}) |
| 0:? 'gfo1' ( smooth in 4-component vector of float) |
| 0:? 'gfo2' ( smooth in 2-component vector of float) |
| 0:? 'outColor' ( out 4-component vector of float) |
| 0:? 'u1' ( uniform 2-component vector of float) |
| 0:? 'u2' ( uniform 3-component vector of float) |
| 0:? 'u3' ( uniform 4-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'um2' ( uniform 2X2 matrix of float) |
| 0:? 4.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 4.000000 |
| 0:? 'glass' (layout( location=0 binding=0) uniform sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1}) |
| 0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked geometry stage: |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking unknown stage stage: Matched shader interfaces are using different instance names. |
| blockName1: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}" versus blockName2: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}" |
| |
| Shader version: 460 |
| 0:? Sequence |
| 0:32 Function Definition: main( ( global void) |
| 0:32 Function Parameters: |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 'vgo1' ( smooth out 4-component vector of float) |
| 0:34 Constant: |
| 0:34 0.000000 |
| 0:34 0.000000 |
| 0:34 0.000000 |
| 0:34 0.000000 |
| 0:35 move second child to first child ( temp 2-component vector of float) |
| 0:35 'vgo2' ( smooth out 2-component vector of float) |
| 0:35 Constant: |
| 0:35 0.000000 |
| 0:35 0.000000 |
| 0:36 move second child to first child ( temp 4-component vector of float) |
| 0:36 o3: direct index for structure ( out 4-component vector of float) |
| 0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3}) |
| 0:36 Constant: |
| 0:36 0 (const uint) |
| 0:36 Constant: |
| 0:36 0.000000 |
| 0:36 0.000000 |
| 0:36 0.000000 |
| 0:36 0.000000 |
| 0:? Linker Objects |
| 0:? 'vgo1' ( smooth out 4-component vector of float) |
| 0:? 'vgo2' ( smooth out 2-component vector of float) |
| 0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3}) |
| 0:? 'u1' ( uniform 2-component vector of float) |
| 0:? 'u2' ( uniform 3-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'u3' ( uniform 4-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'um2' ( uniform 2X2 matrix of float) |
| 0:? 4.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 4.000000 |
| 0:? 'glass' (layout( location=0 binding=0) uniform sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1}) |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}) |
| 0:? 'gl_VertexID' ( gl_VertexId int VertexId) |
| 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |
| Shader version: 460 |
| invocations = 1 |
| max_vertices = 3 |
| input primitive = points |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:29 Function Definition: main( ( global void) |
| 0:29 Function Parameters: |
| 0:31 Sequence |
| 0:31 Sequence |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp int) |
| 0:31 'i' ( temp int) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:31 Loop with condition tested first |
| 0:31 Loop Condition |
| 0:31 Compare Less Than ( temp bool) |
| 0:31 'i' ( temp int) |
| 0:31 Constant: |
| 0:31 3 (const int) |
| 0:31 Loop Body |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 4-component vector of float) |
| 0:32 'gfo1' (layout( stream=0) out 4-component vector of float) |
| 0:32 Constant: |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:32 0.000000 |
| 0:33 move second child to first child ( temp 2-component vector of float) |
| 0:33 'gfo2' (layout( stream=0) out 2-component vector of float) |
| 0:33 Constant: |
| 0:33 0.000000 |
| 0:33 0.000000 |
| 0:34 move second child to first child ( temp 4-component vector of float) |
| 0:34 o3: direct index for structure (layout( stream=0) out 4-component vector of float) |
| 0:34 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 o3: direct index for structure ( in 4-component vector of float) |
| 0:34 indirect index (layout( location=5) temp block{ in 4-component vector of float o3}) |
| 0:34 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3}) |
| 0:34 'i' ( temp int) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:35 EmitVertex ( global void) |
| 0:31 Loop Terminal Expression |
| 0:31 Post-Increment ( temp int) |
| 0:31 'i' ( temp int) |
| 0:37 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'vgo1' ( in 1-element array of 4-component vector of float) |
| 0:? 'vgo2' ( in 1-element array of 2-component vector of float) |
| 0:? 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3}) |
| 0:? 'gfo1' (layout( stream=0) out 4-component vector of float) |
| 0:? 'gfo2' (layout( stream=0) out 2-component vector of float) |
| 0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3}) |
| 0:? 'u1' ( uniform 2-component vector of float) |
| 0:? 'u2' ( uniform 3-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'u3' ( uniform 4-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}) |
| Shader version: 460 |
| 0:? Sequence |
| 0:37 Function Definition: main( ( global void) |
| 0:37 Function Parameters: |
| 0:39 Sequence |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 'color' ( temp 4-component vector of float) |
| 0:39 component-wise multiply ( temp 4-component vector of float) |
| 0:39 component-wise multiply ( temp 4-component vector of float) |
| 0:39 component-wise multiply ( temp 4-component vector of float) |
| 0:39 'gfo1' ( smooth in 4-component vector of float) |
| 0:39 vector swizzle ( temp 4-component vector of float) |
| 0:39 'u1' ( uniform 2-component vector of float) |
| 0:39 Sequence |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 vector swizzle ( temp 4-component vector of float) |
| 0:39 'u2' ( uniform 3-component vector of float) |
| 0:39 Sequence |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 vector swizzle ( temp 4-component vector of float) |
| 0:39 'u3' ( uniform 4-component vector of float) |
| 0:39 0.000000 |
| 0:39 0.000000 |
| 0:39 0.000000 |
| 0:39 0.000000 |
| 0:39 Sequence |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:39 Constant: |
| 0:39 3 (const int) |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'outColor' ( out 4-component vector of float) |
| 0:40 'color' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3}) |
| 0:? 'gfo1' ( smooth in 4-component vector of float) |
| 0:? 'gfo2' ( smooth in 2-component vector of float) |
| 0:? 'outColor' ( out 4-component vector of float) |
| 0:? 'u1' ( uniform 2-component vector of float) |
| 0:? 'u2' ( uniform 3-component vector of float) |
| 0:? 'u3' ( uniform 4-component vector of float) |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 'um2' ( uniform 2X2 matrix of float) |
| 0:? 4.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 4.000000 |
| 0:? 'glass' (layout( location=0 binding=0) uniform sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1}) |
| 0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 56 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 9 14 18 54 55 |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "vgo1" |
| Name 14 "vgo2" |
| Name 16 "outBlock" |
| MemberName 16(outBlock) 0 "o3" |
| Name 18 "" |
| Name 23 "u1" |
| Name 27 "u2" |
| Name 29 "u3" |
| Name 36 "um2" |
| Name 40 "glass" |
| Name 41 "crossStageBlock1" |
| MemberName 41(crossStageBlock1) 0 "a" |
| MemberName 41(crossStageBlock1) 1 "b" |
| Name 43 "" |
| Name 44 "vertOnlyBlock" |
| MemberName 44(vertOnlyBlock) 0 "vb1" |
| Name 46 "" |
| Name 47 "crossStageBlock2" |
| MemberName 47(crossStageBlock2) 0 "a" |
| MemberName 47(crossStageBlock2) 1 "b" |
| Name 52 "blockName1" |
| Name 54 "gl_VertexID" |
| Name 55 "gl_InstanceID" |
| Decorate 9(vgo1) Location 0 |
| Decorate 14(vgo2) Location 1 |
| Decorate 16(outBlock) Block |
| Decorate 18 Location 5 |
| Decorate 23(u1) Location 1 |
| Decorate 23(u1) DescriptorSet 0 |
| Decorate 27(u2) Location 2 |
| Decorate 27(u2) DescriptorSet 0 |
| Decorate 29(u3) Location 3 |
| Decorate 29(u3) DescriptorSet 0 |
| Decorate 36(um2) Location 4 |
| Decorate 36(um2) DescriptorSet 0 |
| Decorate 40(glass) Location 0 |
| Decorate 40(glass) DescriptorSet 0 |
| Decorate 40(glass) Binding 0 |
| MemberDecorate 41(crossStageBlock1) 0 Offset 0 |
| MemberDecorate 41(crossStageBlock1) 1 Offset 16 |
| Decorate 41(crossStageBlock1) Block |
| Decorate 43 DescriptorSet 0 |
| Decorate 43 Binding 0 |
| MemberDecorate 44(vertOnlyBlock) 0 Offset 0 |
| Decorate 44(vertOnlyBlock) BufferBlock |
| Decorate 46 DescriptorSet 0 |
| Decorate 46 Binding 0 |
| MemberDecorate 47(crossStageBlock2) 0 Offset 0 |
| MemberDecorate 47(crossStageBlock2) 1 Offset 16 |
| Decorate 47(crossStageBlock2) Block |
| Decorate 52(blockName1) DescriptorSet 0 |
| Decorate 52(blockName1) Binding 0 |
| Decorate 54(gl_VertexID) BuiltIn VertexId |
| Decorate 55(gl_InstanceID) BuiltIn InstanceId |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(vgo1): 8(ptr) Variable Output |
| 10: 6(float) Constant 0 |
| 11: 7(fvec4) ConstantComposite 10 10 10 10 |
| 12: TypeVector 6(float) 2 |
| 13: TypePointer Output 12(fvec2) |
| 14(vgo2): 13(ptr) Variable Output |
| 15: 12(fvec2) ConstantComposite 10 10 |
| 16(outBlock): TypeStruct 7(fvec4) |
| 17: TypePointer Output 16(outBlock) |
| 18: 17(ptr) Variable Output |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 22: TypePointer UniformConstant 12(fvec2) |
| 23(u1): 22(ptr) Variable UniformConstant |
| 24: TypeVector 6(float) 3 |
| 25: 24(fvec3) ConstantComposite 10 10 10 |
| 26: TypePointer UniformConstant 24(fvec3) |
| 27(u2): 26(ptr) Variable UniformConstant 25 |
| 28: TypePointer UniformConstant 7(fvec4) |
| 29(u3): 28(ptr) Variable UniformConstant 11 |
| 30: TypeMatrix 12(fvec2) 2 |
| 31: 6(float) Constant 1082130432 |
| 32: 12(fvec2) ConstantComposite 31 10 |
| 33: 12(fvec2) ConstantComposite 10 31 |
| 34: 30 ConstantComposite 32 33 |
| 35: TypePointer UniformConstant 30 |
| 36(um2): 35(ptr) Variable UniformConstant 34 |
| 37: TypeImage 6(float) 2D sampled format:Unknown |
| 38: TypeSampledImage 37 |
| 39: TypePointer UniformConstant 38 |
| 40(glass): 39(ptr) Variable UniformConstant |
| 41(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4) |
| 42: TypePointer Uniform 41(crossStageBlock1) |
| 43: 42(ptr) Variable Uniform |
| 44(vertOnlyBlock): TypeStruct 12(fvec2) |
| 45: TypePointer Uniform 44(vertOnlyBlock) |
| 46: 45(ptr) Variable Uniform |
| 47(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2) |
| 48: TypeInt 32 0 |
| 49: 48(int) Constant 2 |
| 50: TypeArray 47(crossStageBlock2) 49 |
| 51: TypePointer Uniform 50 |
| 52(blockName1): 51(ptr) Variable Uniform |
| 53: TypePointer Input 19(int) |
| 54(gl_VertexID): 53(ptr) Variable Input |
| 55(gl_InstanceID): 53(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 9(vgo1) 11 |
| Store 14(vgo2) 15 |
| 21: 8(ptr) AccessChain 18 20 |
| Store 21 11 |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 65 |
| |
| Capability Geometry |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 22 27 31 37 48 51 |
| ExecutionMode 4 InputPoints |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputTriangleStrip |
| ExecutionMode 4 OutputVertices 3 |
| Source GLSL 460 |
| Name 4 "main" |
| Name 8 "i" |
| Name 22 "gfo1" |
| Name 27 "gfo2" |
| Name 29 "outBlock" |
| MemberName 29(outBlock) 0 "o3" |
| Name 31 "gf_out" |
| Name 32 "outBlock" |
| MemberName 32(outBlock) 0 "o3" |
| Name 37 "inBlock" |
| Name 48 "vgo1" |
| Name 51 "vgo2" |
| Name 53 "u1" |
| Name 57 "u2" |
| Name 59 "u3" |
| Name 60 "crossStageBlock2" |
| MemberName 60(crossStageBlock2) 0 "a" |
| MemberName 60(crossStageBlock2) 1 "b" |
| Name 64 "blockName1" |
| Decorate 22(gfo1) Location 0 |
| Decorate 27(gfo2) Location 1 |
| Decorate 29(outBlock) Block |
| Decorate 31(gf_out) Location 5 |
| Decorate 32(outBlock) Block |
| Decorate 37(inBlock) Location 5 |
| Decorate 48(vgo1) Location 0 |
| Decorate 51(vgo2) Location 1 |
| Decorate 53(u1) Location 1 |
| Decorate 53(u1) DescriptorSet 0 |
| Decorate 57(u2) Location 2 |
| Decorate 57(u2) DescriptorSet 0 |
| Decorate 59(u3) Location 3 |
| Decorate 59(u3) DescriptorSet 0 |
| MemberDecorate 60(crossStageBlock2) 0 Offset 0 |
| MemberDecorate 60(crossStageBlock2) 1 Offset 16 |
| Decorate 60(crossStageBlock2) Block |
| Decorate 64(blockName1) DescriptorSet 0 |
| Decorate 64(blockName1) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 9: 6(int) Constant 0 |
| 16: 6(int) Constant 3 |
| 17: TypeBool |
| 19: TypeFloat 32 |
| 20: TypeVector 19(float) 4 |
| 21: TypePointer Output 20(fvec4) |
| 22(gfo1): 21(ptr) Variable Output |
| 23: 19(float) Constant 0 |
| 24: 20(fvec4) ConstantComposite 23 23 23 23 |
| 25: TypeVector 19(float) 2 |
| 26: TypePointer Output 25(fvec2) |
| 27(gfo2): 26(ptr) Variable Output |
| 28: 25(fvec2) ConstantComposite 23 23 |
| 29(outBlock): TypeStruct 20(fvec4) |
| 30: TypePointer Output 29(outBlock) |
| 31(gf_out): 30(ptr) Variable Output |
| 32(outBlock): TypeStruct 20(fvec4) |
| 33: TypeInt 32 0 |
| 34: 33(int) Constant 1 |
| 35: TypeArray 32(outBlock) 34 |
| 36: TypePointer Input 35 |
| 37(inBlock): 36(ptr) Variable Input |
| 39: TypePointer Input 20(fvec4) |
| 44: 6(int) Constant 1 |
| 46: TypeArray 20(fvec4) 34 |
| 47: TypePointer Input 46 |
| 48(vgo1): 47(ptr) Variable Input |
| 49: TypeArray 25(fvec2) 34 |
| 50: TypePointer Input 49 |
| 51(vgo2): 50(ptr) Variable Input |
| 52: TypePointer UniformConstant 25(fvec2) |
| 53(u1): 52(ptr) Variable UniformConstant |
| 54: TypeVector 19(float) 3 |
| 55: 54(fvec3) ConstantComposite 23 23 23 |
| 56: TypePointer UniformConstant 54(fvec3) |
| 57(u2): 56(ptr) Variable UniformConstant 55 |
| 58: TypePointer UniformConstant 20(fvec4) |
| 59(u3): 58(ptr) Variable UniformConstant 24 |
| 60(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2) |
| 61: 33(int) Constant 2 |
| 62: TypeArray 60(crossStageBlock2) 61 |
| 63: TypePointer Uniform 62 |
| 64(blockName1): 63(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(i): 7(ptr) Variable Function |
| Store 8(i) 9 |
| Branch 10 |
| 10: Label |
| LoopMerge 12 13 None |
| Branch 14 |
| 14: Label |
| 15: 6(int) Load 8(i) |
| 18: 17(bool) SLessThan 15 16 |
| BranchConditional 18 11 12 |
| 11: Label |
| Store 22(gfo1) 24 |
| Store 27(gfo2) 28 |
| 38: 6(int) Load 8(i) |
| 40: 39(ptr) AccessChain 37(inBlock) 38 9 |
| 41: 20(fvec4) Load 40 |
| 42: 21(ptr) AccessChain 31(gf_out) 9 |
| Store 42 41 |
| EmitVertex |
| Branch 13 |
| 13: Label |
| 43: 6(int) Load 8(i) |
| 45: 6(int) IAdd 43 44 |
| Store 8(i) 45 |
| Branch 10 |
| 12: Label |
| EndPrimitive |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 62 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 11 32 36 38 |
| ExecutionMode 4 OriginLowerLeft |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "color" |
| Name 11 "gfo1" |
| Name 15 "u1" |
| Name 21 "u2" |
| Name 28 "u3" |
| Name 32 "outColor" |
| Name 34 "outBlock" |
| MemberName 34(outBlock) 0 "o3" |
| Name 36 "" |
| Name 38 "gfo2" |
| Name 45 "um2" |
| Name 49 "glass" |
| Name 50 "crossStageBlock1" |
| MemberName 50(crossStageBlock1) 0 "a" |
| MemberName 50(crossStageBlock1) 1 "b" |
| Name 52 "" |
| Name 53 "fragOnlyBlock" |
| MemberName 53(fragOnlyBlock) 0 "fb1" |
| Name 55 "" |
| Name 56 "crossStageBlock2" |
| MemberName 56(crossStageBlock2) 0 "a" |
| MemberName 56(crossStageBlock2) 1 "b" |
| Name 61 "blockName2" |
| Decorate 11(gfo1) Location 0 |
| Decorate 15(u1) Location 1 |
| Decorate 15(u1) DescriptorSet 0 |
| Decorate 21(u2) Location 2 |
| Decorate 21(u2) DescriptorSet 0 |
| Decorate 28(u3) Location 3 |
| Decorate 28(u3) DescriptorSet 0 |
| Decorate 32(outColor) Location 0 |
| Decorate 34(outBlock) Block |
| Decorate 36 Location 5 |
| Decorate 38(gfo2) Location 1 |
| Decorate 45(um2) Location 4 |
| Decorate 45(um2) DescriptorSet 0 |
| Decorate 49(glass) Location 0 |
| Decorate 49(glass) DescriptorSet 0 |
| Decorate 49(glass) Binding 0 |
| MemberDecorate 50(crossStageBlock1) 0 Offset 0 |
| MemberDecorate 50(crossStageBlock1) 1 Offset 16 |
| Decorate 50(crossStageBlock1) Block |
| Decorate 52 DescriptorSet 0 |
| Decorate 52 Binding 0 |
| MemberDecorate 53(fragOnlyBlock) 0 Offset 0 |
| Decorate 53(fragOnlyBlock) BufferBlock |
| Decorate 55 DescriptorSet 0 |
| Decorate 55 Binding 0 |
| MemberDecorate 56(crossStageBlock2) 0 Offset 0 |
| MemberDecorate 56(crossStageBlock2) 1 Offset 16 |
| Decorate 56(crossStageBlock2) Block |
| Decorate 61(blockName2) DescriptorSet 0 |
| Decorate 61(blockName2) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypePointer Input 7(fvec4) |
| 11(gfo1): 10(ptr) Variable Input |
| 13: TypeVector 6(float) 2 |
| 14: TypePointer UniformConstant 13(fvec2) |
| 15(u1): 14(ptr) Variable UniformConstant |
| 19: TypeVector 6(float) 3 |
| 20: TypePointer UniformConstant 19(fvec3) |
| 21(u2): 20(ptr) Variable UniformConstant |
| 25: 6(float) Constant 0 |
| 26: 7(fvec4) ConstantComposite 25 25 25 25 |
| 27: TypePointer UniformConstant 7(fvec4) |
| 28(u3): 27(ptr) Variable UniformConstant 26 |
| 31: TypePointer Output 7(fvec4) |
| 32(outColor): 31(ptr) Variable Output |
| 34(outBlock): TypeStruct 7(fvec4) |
| 35: TypePointer Input 34(outBlock) |
| 36: 35(ptr) Variable Input |
| 37: TypePointer Input 13(fvec2) |
| 38(gfo2): 37(ptr) Variable Input |
| 39: TypeMatrix 13(fvec2) 2 |
| 40: 6(float) Constant 1082130432 |
| 41: 13(fvec2) ConstantComposite 40 25 |
| 42: 13(fvec2) ConstantComposite 25 40 |
| 43: 39 ConstantComposite 41 42 |
| 44: TypePointer UniformConstant 39 |
| 45(um2): 44(ptr) Variable UniformConstant 43 |
| 46: TypeImage 6(float) 2D sampled format:Unknown |
| 47: TypeSampledImage 46 |
| 48: TypePointer UniformConstant 47 |
| 49(glass): 48(ptr) Variable UniformConstant |
| 50(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4) |
| 51: TypePointer Uniform 50(crossStageBlock1) |
| 52: 51(ptr) Variable Uniform |
| 53(fragOnlyBlock): TypeStruct 13(fvec2) |
| 54: TypePointer Uniform 53(fragOnlyBlock) |
| 55: 54(ptr) Variable Uniform |
| 56(crossStageBlock2): TypeStruct 7(fvec4) 13(fvec2) |
| 57: TypeInt 32 0 |
| 58: 57(int) Constant 2 |
| 59: TypeArray 56(crossStageBlock2) 58 |
| 60: TypePointer Uniform 59 |
| 61(blockName2): 60(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(color): 8(ptr) Variable Function |
| 12: 7(fvec4) Load 11(gfo1) |
| 16: 13(fvec2) Load 15(u1) |
| 17: 7(fvec4) VectorShuffle 16 16 0 1 0 1 |
| 18: 7(fvec4) FMul 12 17 |
| 22: 19(fvec3) Load 21(u2) |
| 23: 7(fvec4) VectorShuffle 22 22 0 1 2 0 |
| 24: 7(fvec4) FMul 18 23 |
| 29: 7(fvec4) Load 28(u3) |
| 30: 7(fvec4) FMul 24 29 |
| Store 9(color) 30 |
| 33: 7(fvec4) Load 9(color) |
| Store 32(outColor) 33 |
| Return |
| FunctionEnd |