blob: 325c1b465a36ec3b8e33a084777810be990e26e4 [file] [log] [blame]
iomap.crossStage.2.vert
Shader version: 460
0:? Sequence
0:32 Function Definition: main( ( global void)
0:32 Function Parameters:
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'vgo1' ( smooth out 4-component vector of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 move second child to first child ( temp 2-component vector of float)
0:35 'vgo2' ( smooth out 2-component vector of float)
0:35 Constant:
0:35 0.000000
0:35 0.000000
0:36 move second child to first child ( temp 4-component vector of float)
0:36 o3: direct index for structure ( out 4-component vector of float)
0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
0:36 Constant:
0:36 0 (const uint)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:? Linker Objects
0:? 'vgo1' ( smooth out 4-component vector of float)
0:? 'vgo2' ( smooth out 2-component vector of float)
0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
0:? 'u1' ( uniform 2-component vector of float)
0:? 'u2' ( uniform 3-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'u3' ( uniform 4-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'um2' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1})
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
iomap.crossStage.2.geom
Shader version: 460
invocations = -1
max_vertices = 3
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:31 Sequence
0:31 Sequence
0:31 Sequence
0:31 move second child to first child ( temp int)
0:31 'i' ( temp int)
0:31 Constant:
0:31 0 (const int)
0:31 Loop with condition tested first
0:31 Loop Condition
0:31 Compare Less Than ( temp bool)
0:31 'i' ( temp int)
0:31 Constant:
0:31 3 (const int)
0:31 Loop Body
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'gfo1' (layout( stream=0) out 4-component vector of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 move second child to first child ( temp 2-component vector of float)
0:33 'gfo2' (layout( stream=0) out 2-component vector of float)
0:33 Constant:
0:33 0.000000
0:33 0.000000
0:34 move second child to first child ( temp 4-component vector of float)
0:34 o3: direct index for structure (layout( stream=0) out 4-component vector of float)
0:34 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
0:34 Constant:
0:34 0 (const int)
0:34 o3: direct index for structure ( in 4-component vector of float)
0:34 indirect index (layout( location=5) temp block{ in 4-component vector of float o3})
0:34 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
0:34 'i' ( temp int)
0:34 Constant:
0:34 0 (const int)
0:35 EmitVertex ( global void)
0:31 Loop Terminal Expression
0:31 Post-Increment ( temp int)
0:31 'i' ( temp int)
0:37 EndPrimitive ( global void)
0:? Linker Objects
0:? 'vgo1' ( in 1-element array of 4-component vector of float)
0:? 'vgo2' ( in 1-element array of 2-component vector of float)
0:? 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
0:? 'gfo1' (layout( stream=0) out 4-component vector of float)
0:? 'gfo2' (layout( stream=0) out 2-component vector of float)
0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
0:? 'u1' ( uniform 2-component vector of float)
0:? 'u2' ( uniform 3-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'u3' ( uniform 4-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
iomap.crossStage.2.frag
Shader version: 460
0:? Sequence
0:37 Function Definition: main( ( global void)
0:37 Function Parameters:
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'color' ( temp 4-component vector of float)
0:39 component-wise multiply ( temp 4-component vector of float)
0:39 component-wise multiply ( temp 4-component vector of float)
0:39 component-wise multiply ( temp 4-component vector of float)
0:39 'gfo1' ( smooth in 4-component vector of float)
0:39 vector swizzle ( temp 4-component vector of float)
0:39 'u1' ( uniform 2-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 vector swizzle ( temp 4-component vector of float)
0:39 'u2' ( uniform 3-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 vector swizzle ( temp 4-component vector of float)
0:39 'u3' ( uniform 4-component vector of float)
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 3 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'outColor' ( out 4-component vector of float)
0:40 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3})
0:? 'gfo1' ( smooth in 4-component vector of float)
0:? 'gfo2' ( smooth in 2-component vector of float)
0:? 'outColor' ( out 4-component vector of float)
0:? 'u1' ( uniform 2-component vector of float)
0:? 'u2' ( uniform 3-component vector of float)
0:? 'u3' ( uniform 4-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'um2' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1})
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
Linked vertex stage:
Linked geometry stage:
Linked fragment stage:
WARNING: Linking unknown stage stage: Matched shader interfaces are using different instance names.
blockName1: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}" versus blockName2: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b}"
Shader version: 460
0:? Sequence
0:32 Function Definition: main( ( global void)
0:32 Function Parameters:
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'vgo1' ( smooth out 4-component vector of float)
0:34 Constant:
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:34 0.000000
0:35 move second child to first child ( temp 2-component vector of float)
0:35 'vgo2' ( smooth out 2-component vector of float)
0:35 Constant:
0:35 0.000000
0:35 0.000000
0:36 move second child to first child ( temp 4-component vector of float)
0:36 o3: direct index for structure ( out 4-component vector of float)
0:36 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
0:36 Constant:
0:36 0 (const uint)
0:36 Constant:
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:36 0.000000
0:? Linker Objects
0:? 'vgo1' ( smooth out 4-component vector of float)
0:? 'vgo2' ( smooth out 2-component vector of float)
0:? 'anon@0' (layout( location=5) out block{ out 4-component vector of float o3})
0:? 'u1' ( uniform 2-component vector of float)
0:? 'u2' ( uniform 3-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'u3' ( uniform 4-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'um2' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float vb1})
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 460
invocations = 1
max_vertices = 3
input primitive = points
output primitive = triangle_strip
0:? Sequence
0:29 Function Definition: main( ( global void)
0:29 Function Parameters:
0:31 Sequence
0:31 Sequence
0:31 Sequence
0:31 move second child to first child ( temp int)
0:31 'i' ( temp int)
0:31 Constant:
0:31 0 (const int)
0:31 Loop with condition tested first
0:31 Loop Condition
0:31 Compare Less Than ( temp bool)
0:31 'i' ( temp int)
0:31 Constant:
0:31 3 (const int)
0:31 Loop Body
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'gfo1' (layout( stream=0) out 4-component vector of float)
0:32 Constant:
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:32 0.000000
0:33 move second child to first child ( temp 2-component vector of float)
0:33 'gfo2' (layout( stream=0) out 2-component vector of float)
0:33 Constant:
0:33 0.000000
0:33 0.000000
0:34 move second child to first child ( temp 4-component vector of float)
0:34 o3: direct index for structure (layout( stream=0) out 4-component vector of float)
0:34 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
0:34 Constant:
0:34 0 (const int)
0:34 o3: direct index for structure ( in 4-component vector of float)
0:34 indirect index (layout( location=5) temp block{ in 4-component vector of float o3})
0:34 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
0:34 'i' ( temp int)
0:34 Constant:
0:34 0 (const int)
0:35 EmitVertex ( global void)
0:31 Loop Terminal Expression
0:31 Post-Increment ( temp int)
0:31 'i' ( temp int)
0:37 EndPrimitive ( global void)
0:? Linker Objects
0:? 'vgo1' ( in 1-element array of 4-component vector of float)
0:? 'vgo2' ( in 1-element array of 2-component vector of float)
0:? 'inBlock' (layout( location=5) in 1-element array of block{ in 4-component vector of float o3})
0:? 'gfo1' (layout( stream=0) out 4-component vector of float)
0:? 'gfo2' (layout( stream=0) out 2-component vector of float)
0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out 4-component vector of float o3})
0:? 'u1' ( uniform 2-component vector of float)
0:? 'u2' ( uniform 3-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'u3' ( uniform 4-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
Shader version: 460
0:? Sequence
0:37 Function Definition: main( ( global void)
0:37 Function Parameters:
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'color' ( temp 4-component vector of float)
0:39 component-wise multiply ( temp 4-component vector of float)
0:39 component-wise multiply ( temp 4-component vector of float)
0:39 component-wise multiply ( temp 4-component vector of float)
0:39 'gfo1' ( smooth in 4-component vector of float)
0:39 vector swizzle ( temp 4-component vector of float)
0:39 'u1' ( uniform 2-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 vector swizzle ( temp 4-component vector of float)
0:39 'u2' ( uniform 3-component vector of float)
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 vector swizzle ( temp 4-component vector of float)
0:39 'u3' ( uniform 4-component vector of float)
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 Sequence
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 3 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'outColor' ( out 4-component vector of float)
0:40 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( location=5) in block{ in 4-component vector of float o3})
0:? 'gfo1' ( smooth in 4-component vector of float)
0:? 'gfo2' ( smooth in 2-component vector of float)
0:? 'outColor' ( out 4-component vector of float)
0:? 'u1' ( uniform 2-component vector of float)
0:? 'u2' ( uniform 3-component vector of float)
0:? 'u3' ( uniform 4-component vector of float)
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 'um2' ( uniform 2X2 matrix of float)
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 'glass' (layout( location=0 binding=0) uniform sampler2D)
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 4-component vector of float b})
0:? 'anon@2' (layout( column_major std430) buffer block{layout( column_major std430) buffer 2-component vector of float fb1})
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform 4-component vector of float a, layout( column_major std140) uniform 2-component vector of float b})
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 56
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9 14 18 54 55
Source GLSL 460
Name 4 "main"
Name 9 "vgo1"
Name 14 "vgo2"
Name 16 "outBlock"
MemberName 16(outBlock) 0 "o3"
Name 18 ""
Name 23 "u1"
Name 27 "u2"
Name 29 "u3"
Name 36 "um2"
Name 40 "glass"
Name 41 "crossStageBlock1"
MemberName 41(crossStageBlock1) 0 "a"
MemberName 41(crossStageBlock1) 1 "b"
Name 43 ""
Name 44 "vertOnlyBlock"
MemberName 44(vertOnlyBlock) 0 "vb1"
Name 46 ""
Name 47 "crossStageBlock2"
MemberName 47(crossStageBlock2) 0 "a"
MemberName 47(crossStageBlock2) 1 "b"
Name 52 "blockName1"
Name 54 "gl_VertexID"
Name 55 "gl_InstanceID"
Decorate 9(vgo1) Location 0
Decorate 14(vgo2) Location 1
Decorate 16(outBlock) Block
Decorate 18 Location 5
Decorate 23(u1) Location 1
Decorate 23(u1) DescriptorSet 0
Decorate 27(u2) Location 2
Decorate 27(u2) DescriptorSet 0
Decorate 29(u3) Location 3
Decorate 29(u3) DescriptorSet 0
Decorate 36(um2) Location 4
Decorate 36(um2) DescriptorSet 0
Decorate 40(glass) Location 0
Decorate 40(glass) DescriptorSet 0
Decorate 40(glass) Binding 0
MemberDecorate 41(crossStageBlock1) 0 Offset 0
MemberDecorate 41(crossStageBlock1) 1 Offset 16
Decorate 41(crossStageBlock1) Block
Decorate 43 DescriptorSet 0
Decorate 43 Binding 0
MemberDecorate 44(vertOnlyBlock) 0 Offset 0
Decorate 44(vertOnlyBlock) BufferBlock
Decorate 46 DescriptorSet 0
Decorate 46 Binding 0
MemberDecorate 47(crossStageBlock2) 0 Offset 0
MemberDecorate 47(crossStageBlock2) 1 Offset 16
Decorate 47(crossStageBlock2) Block
Decorate 52(blockName1) DescriptorSet 0
Decorate 52(blockName1) Binding 0
Decorate 54(gl_VertexID) BuiltIn VertexId
Decorate 55(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(vgo1): 8(ptr) Variable Output
10: 6(float) Constant 0
11: 7(fvec4) ConstantComposite 10 10 10 10
12: TypeVector 6(float) 2
13: TypePointer Output 12(fvec2)
14(vgo2): 13(ptr) Variable Output
15: 12(fvec2) ConstantComposite 10 10
16(outBlock): TypeStruct 7(fvec4)
17: TypePointer Output 16(outBlock)
18: 17(ptr) Variable Output
19: TypeInt 32 1
20: 19(int) Constant 0
22: TypePointer UniformConstant 12(fvec2)
23(u1): 22(ptr) Variable UniformConstant
24: TypeVector 6(float) 3
25: 24(fvec3) ConstantComposite 10 10 10
26: TypePointer UniformConstant 24(fvec3)
27(u2): 26(ptr) Variable UniformConstant 25
28: TypePointer UniformConstant 7(fvec4)
29(u3): 28(ptr) Variable UniformConstant 11
30: TypeMatrix 12(fvec2) 2
31: 6(float) Constant 1082130432
32: 12(fvec2) ConstantComposite 31 10
33: 12(fvec2) ConstantComposite 10 31
34: 30 ConstantComposite 32 33
35: TypePointer UniformConstant 30
36(um2): 35(ptr) Variable UniformConstant 34
37: TypeImage 6(float) 2D sampled format:Unknown
38: TypeSampledImage 37
39: TypePointer UniformConstant 38
40(glass): 39(ptr) Variable UniformConstant
41(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
42: TypePointer Uniform 41(crossStageBlock1)
43: 42(ptr) Variable Uniform
44(vertOnlyBlock): TypeStruct 12(fvec2)
45: TypePointer Uniform 44(vertOnlyBlock)
46: 45(ptr) Variable Uniform
47(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2)
48: TypeInt 32 0
49: 48(int) Constant 2
50: TypeArray 47(crossStageBlock2) 49
51: TypePointer Uniform 50
52(blockName1): 51(ptr) Variable Uniform
53: TypePointer Input 19(int)
54(gl_VertexID): 53(ptr) Variable Input
55(gl_InstanceID): 53(ptr) Variable Input
4(main): 2 Function None 3
5: Label
Store 9(vgo1) 11
Store 14(vgo2) 15
21: 8(ptr) AccessChain 18 20
Store 21 11
Return
FunctionEnd
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 65
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 22 27 31 37 48 51
ExecutionMode 4 InputPoints
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Source GLSL 460
Name 4 "main"
Name 8 "i"
Name 22 "gfo1"
Name 27 "gfo2"
Name 29 "outBlock"
MemberName 29(outBlock) 0 "o3"
Name 31 "gf_out"
Name 32 "outBlock"
MemberName 32(outBlock) 0 "o3"
Name 37 "inBlock"
Name 48 "vgo1"
Name 51 "vgo2"
Name 53 "u1"
Name 57 "u2"
Name 59 "u3"
Name 60 "crossStageBlock2"
MemberName 60(crossStageBlock2) 0 "a"
MemberName 60(crossStageBlock2) 1 "b"
Name 64 "blockName1"
Decorate 22(gfo1) Location 0
Decorate 27(gfo2) Location 1
Decorate 29(outBlock) Block
Decorate 31(gf_out) Location 5
Decorate 32(outBlock) Block
Decorate 37(inBlock) Location 5
Decorate 48(vgo1) Location 0
Decorate 51(vgo2) Location 1
Decorate 53(u1) Location 1
Decorate 53(u1) DescriptorSet 0
Decorate 57(u2) Location 2
Decorate 57(u2) DescriptorSet 0
Decorate 59(u3) Location 3
Decorate 59(u3) DescriptorSet 0
MemberDecorate 60(crossStageBlock2) 0 Offset 0
MemberDecorate 60(crossStageBlock2) 1 Offset 16
Decorate 60(crossStageBlock2) Block
Decorate 64(blockName1) DescriptorSet 0
Decorate 64(blockName1) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
9: 6(int) Constant 0
16: 6(int) Constant 3
17: TypeBool
19: TypeFloat 32
20: TypeVector 19(float) 4
21: TypePointer Output 20(fvec4)
22(gfo1): 21(ptr) Variable Output
23: 19(float) Constant 0
24: 20(fvec4) ConstantComposite 23 23 23 23
25: TypeVector 19(float) 2
26: TypePointer Output 25(fvec2)
27(gfo2): 26(ptr) Variable Output
28: 25(fvec2) ConstantComposite 23 23
29(outBlock): TypeStruct 20(fvec4)
30: TypePointer Output 29(outBlock)
31(gf_out): 30(ptr) Variable Output
32(outBlock): TypeStruct 20(fvec4)
33: TypeInt 32 0
34: 33(int) Constant 1
35: TypeArray 32(outBlock) 34
36: TypePointer Input 35
37(inBlock): 36(ptr) Variable Input
39: TypePointer Input 20(fvec4)
44: 6(int) Constant 1
46: TypeArray 20(fvec4) 34
47: TypePointer Input 46
48(vgo1): 47(ptr) Variable Input
49: TypeArray 25(fvec2) 34
50: TypePointer Input 49
51(vgo2): 50(ptr) Variable Input
52: TypePointer UniformConstant 25(fvec2)
53(u1): 52(ptr) Variable UniformConstant
54: TypeVector 19(float) 3
55: 54(fvec3) ConstantComposite 23 23 23
56: TypePointer UniformConstant 54(fvec3)
57(u2): 56(ptr) Variable UniformConstant 55
58: TypePointer UniformConstant 20(fvec4)
59(u3): 58(ptr) Variable UniformConstant 24
60(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2)
61: 33(int) Constant 2
62: TypeArray 60(crossStageBlock2) 61
63: TypePointer Uniform 62
64(blockName1): 63(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
8(i): 7(ptr) Variable Function
Store 8(i) 9
Branch 10
10: Label
LoopMerge 12 13 None
Branch 14
14: Label
15: 6(int) Load 8(i)
18: 17(bool) SLessThan 15 16
BranchConditional 18 11 12
11: Label
Store 22(gfo1) 24
Store 27(gfo2) 28
38: 6(int) Load 8(i)
40: 39(ptr) AccessChain 37(inBlock) 38 9
41: 20(fvec4) Load 40
42: 21(ptr) AccessChain 31(gf_out) 9
Store 42 41
EmitVertex
Branch 13
13: Label
43: 6(int) Load 8(i)
45: 6(int) IAdd 43 44
Store 8(i) 45
Branch 10
12: Label
EndPrimitive
Return
FunctionEnd
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 62
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 11 32 36 38
ExecutionMode 4 OriginLowerLeft
Source GLSL 460
Name 4 "main"
Name 9 "color"
Name 11 "gfo1"
Name 15 "u1"
Name 21 "u2"
Name 28 "u3"
Name 32 "outColor"
Name 34 "outBlock"
MemberName 34(outBlock) 0 "o3"
Name 36 ""
Name 38 "gfo2"
Name 45 "um2"
Name 49 "glass"
Name 50 "crossStageBlock1"
MemberName 50(crossStageBlock1) 0 "a"
MemberName 50(crossStageBlock1) 1 "b"
Name 52 ""
Name 53 "fragOnlyBlock"
MemberName 53(fragOnlyBlock) 0 "fb1"
Name 55 ""
Name 56 "crossStageBlock2"
MemberName 56(crossStageBlock2) 0 "a"
MemberName 56(crossStageBlock2) 1 "b"
Name 61 "blockName2"
Decorate 11(gfo1) Location 0
Decorate 15(u1) Location 1
Decorate 15(u1) DescriptorSet 0
Decorate 21(u2) Location 2
Decorate 21(u2) DescriptorSet 0
Decorate 28(u3) Location 3
Decorate 28(u3) DescriptorSet 0
Decorate 32(outColor) Location 0
Decorate 34(outBlock) Block
Decorate 36 Location 5
Decorate 38(gfo2) Location 1
Decorate 45(um2) Location 4
Decorate 45(um2) DescriptorSet 0
Decorate 49(glass) Location 0
Decorate 49(glass) DescriptorSet 0
Decorate 49(glass) Binding 0
MemberDecorate 50(crossStageBlock1) 0 Offset 0
MemberDecorate 50(crossStageBlock1) 1 Offset 16
Decorate 50(crossStageBlock1) Block
Decorate 52 DescriptorSet 0
Decorate 52 Binding 0
MemberDecorate 53(fragOnlyBlock) 0 Offset 0
Decorate 53(fragOnlyBlock) BufferBlock
Decorate 55 DescriptorSet 0
Decorate 55 Binding 0
MemberDecorate 56(crossStageBlock2) 0 Offset 0
MemberDecorate 56(crossStageBlock2) 1 Offset 16
Decorate 56(crossStageBlock2) Block
Decorate 61(blockName2) DescriptorSet 0
Decorate 61(blockName2) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypePointer Input 7(fvec4)
11(gfo1): 10(ptr) Variable Input
13: TypeVector 6(float) 2
14: TypePointer UniformConstant 13(fvec2)
15(u1): 14(ptr) Variable UniformConstant
19: TypeVector 6(float) 3
20: TypePointer UniformConstant 19(fvec3)
21(u2): 20(ptr) Variable UniformConstant
25: 6(float) Constant 0
26: 7(fvec4) ConstantComposite 25 25 25 25
27: TypePointer UniformConstant 7(fvec4)
28(u3): 27(ptr) Variable UniformConstant 26
31: TypePointer Output 7(fvec4)
32(outColor): 31(ptr) Variable Output
34(outBlock): TypeStruct 7(fvec4)
35: TypePointer Input 34(outBlock)
36: 35(ptr) Variable Input
37: TypePointer Input 13(fvec2)
38(gfo2): 37(ptr) Variable Input
39: TypeMatrix 13(fvec2) 2
40: 6(float) Constant 1082130432
41: 13(fvec2) ConstantComposite 40 25
42: 13(fvec2) ConstantComposite 25 40
43: 39 ConstantComposite 41 42
44: TypePointer UniformConstant 39
45(um2): 44(ptr) Variable UniformConstant 43
46: TypeImage 6(float) 2D sampled format:Unknown
47: TypeSampledImage 46
48: TypePointer UniformConstant 47
49(glass): 48(ptr) Variable UniformConstant
50(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
51: TypePointer Uniform 50(crossStageBlock1)
52: 51(ptr) Variable Uniform
53(fragOnlyBlock): TypeStruct 13(fvec2)
54: TypePointer Uniform 53(fragOnlyBlock)
55: 54(ptr) Variable Uniform
56(crossStageBlock2): TypeStruct 7(fvec4) 13(fvec2)
57: TypeInt 32 0
58: 57(int) Constant 2
59: TypeArray 56(crossStageBlock2) 58
60: TypePointer Uniform 59
61(blockName2): 60(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
9(color): 8(ptr) Variable Function
12: 7(fvec4) Load 11(gfo1)
16: 13(fvec2) Load 15(u1)
17: 7(fvec4) VectorShuffle 16 16 0 1 0 1
18: 7(fvec4) FMul 12 17
22: 19(fvec3) Load 21(u2)
23: 7(fvec4) VectorShuffle 22 22 0 1 2 0
24: 7(fvec4) FMul 18 23
29: 7(fvec4) Load 28(u3)
30: 7(fvec4) FMul 24 29
Store 9(color) 30
33: 7(fvec4) Load 9(color)
Store 32(outColor) 33
Return
FunctionEnd