blob: 9333c7dcff51755d100bacace33eb57a7cab1bbc [file] [log] [blame]
hlsl.round.dx9.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 round ( temp 4-component vector of float)
0:3 'input' ( in 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 round ( temp 4-component vector of float)
0:3 'input' ( in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 18
Capability Shader
2: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 5 "main"
ExecutionMode 5 OriginUpperLeft
1: String ""
Source HLSL 500 1 "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed entry-point main
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed hlsl-offsets
#line 1
"
Name 5 "main"
Name 12 "PixelShaderFunction(vf4;"
Name 11 "input"
3: TypeVoid
4: TypeFunction 3
7: TypeFloat 32
8: TypeVector 7(float) 4
9: TypePointer Function 8(fvec4)
10: TypeFunction 8(fvec4) 9(ptr)
5(main): 3 Function None 4
6: Label
Return
FunctionEnd
12(PixelShaderFunction(vf4;): 8(fvec4) Function None 10
11(input): 9(ptr) FunctionParameter
13: Label
Line 1 3 0
14: 8(fvec4) Load 11(input)
15: 8(fvec4) ExtInst 2(GLSL.std.450) 1(Round) 14
ReturnValue 15
FunctionEnd