blob: 8e662c3d79c70c0755121df5d534545c1ccb3d46 [file] [log] [blame]
es-link1.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 move second child to first child ( temp mediump 4-component vector of float)
0:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:7 Function Call: calculateColor( ( global mediump 4-component vector of float)
0:? Linker Objects
es-link2.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: calculateColor( ( global mediump 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 vector-scale ( temp mediump 4-component vector of float)
0:7 'varyingColor' ( smooth in mediump 4-component vector of float)
0:7 Constant:
0:7 0.500000
0:? Linker Objects
0:? 'varyingColor' ( smooth in mediump 4-component vector of float)
ERROR: Cannot attach multiple ES shaders of the same type to a single program