blob: eaa6fb1da446f4636fce0af9a625982512b6fef9 [file] [log] [blame]
#version 120
uniform float d;
uniform vec4 bigColor, smallColor;
uniform vec4 otherColor;
varying float c;
varying vec4 BaseColor;
void main()
{
vec4 color = BaseColor;
vec4 color2;
color2 = otherColor;
if (c > d)
color += bigColor;
else
color += smallColor;
gl_FragColor = color * color2;
}