fuchsia / third_party / glslang / ac3707921ed313eaba1c206e8113b85fef054c34 / . / Test / baseResults / hlsl.gatherRGBA.offsetarray.dx10.frag.out

hlsl.gatherRGBA.offsetarray.dx10.frag | |

Shader version: 500 | |

gl_FragCoord origin is upper left | |

0:? Sequence | |

0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Function Parameters: | |

0:? Sequence | |

0:40 Sequence | |

0:40 move second child to first child ( temp 4-component vector of float) | |

0:40 'txval001' ( temp 4-component vector of float) | |

0:40 textureGatherOffset ( temp 4-component vector of float) | |

0:40 Construct combined texture-sampler ( temp sampler2DArray) | |

0:40 'g_tTex2df4a' ( uniform texture2DArray) | |

0:40 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:40 c3: direct index for structure ( uniform 3-component vector of float) | |

0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:40 Constant: | |

0:40 2 (const uint) | |

0:40 o2: direct index for structure ( uniform 2-component vector of int) | |

0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:40 Constant: | |

0:40 5 (const uint) | |

0:40 Constant: | |

0:40 0 (const int) | |

0:41 Sequence | |

0:41 move second child to first child ( temp 4-component vector of int) | |

0:41 'txval011' ( temp 4-component vector of int) | |

0:41 textureGatherOffset ( temp 4-component vector of int) | |

0:41 Construct combined texture-sampler ( temp isampler2DArray) | |

0:41 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:41 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:41 c3: direct index for structure ( uniform 3-component vector of float) | |

0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:41 Constant: | |

0:41 2 (const uint) | |

0:41 o2: direct index for structure ( uniform 2-component vector of int) | |

0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:41 Constant: | |

0:41 5 (const uint) | |

0:41 Constant: | |

0:41 0 (const int) | |

0:42 Sequence | |

0:42 move second child to first child ( temp 4-component vector of uint) | |

0:42 'txval021' ( temp 4-component vector of uint) | |

0:42 textureGatherOffset ( temp 4-component vector of uint) | |

0:42 Construct combined texture-sampler ( temp usampler2DArray) | |

0:42 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:42 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:42 c3: direct index for structure ( uniform 3-component vector of float) | |

0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:42 Constant: | |

0:42 2 (const uint) | |

0:42 o2: direct index for structure ( uniform 2-component vector of int) | |

0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:42 Constant: | |

0:42 5 (const uint) | |

0:42 Constant: | |

0:42 0 (const int) | |

0:44 Sequence | |

0:44 move second child to first child ( temp 4-component vector of float) | |

0:44 'txval004' ( temp 4-component vector of float) | |

0:44 textureGatherOffsets ( temp 4-component vector of float) | |

0:44 Construct combined texture-sampler ( temp sampler2DArray) | |

0:44 'g_tTex2df4a' ( uniform texture2DArray) | |

0:44 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:44 c3: direct index for structure ( uniform 3-component vector of float) | |

0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:44 Constant: | |

0:44 2 (const uint) | |

0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 Constant: | |

0:44 0 (const int) | |

0:45 Sequence | |

0:45 move second child to first child ( temp 4-component vector of int) | |

0:45 'txval014' ( temp 4-component vector of int) | |

0:45 textureGatherOffsets ( temp 4-component vector of int) | |

0:45 Construct combined texture-sampler ( temp isampler2DArray) | |

0:45 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:45 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:45 c3: direct index for structure ( uniform 3-component vector of float) | |

0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:45 Constant: | |

0:45 2 (const uint) | |

0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 Constant: | |

0:45 0 (const int) | |

0:46 Sequence | |

0:46 move second child to first child ( temp 4-component vector of uint) | |

0:46 'txval024' ( temp 4-component vector of uint) | |

0:46 textureGatherOffsets ( temp 4-component vector of uint) | |

0:46 Construct combined texture-sampler ( temp usampler2DArray) | |

0:46 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:46 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:46 c3: direct index for structure ( uniform 3-component vector of float) | |

0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:46 Constant: | |

0:46 2 (const uint) | |

0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 Constant: | |

0:46 0 (const int) | |

0:56 Sequence | |

0:56 move second child to first child ( temp 4-component vector of float) | |

0:56 'txval101' ( temp 4-component vector of float) | |

0:56 textureGatherOffset ( temp 4-component vector of float) | |

0:56 Construct combined texture-sampler ( temp sampler2DArray) | |

0:56 'g_tTex2df4a' ( uniform texture2DArray) | |

0:56 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:56 c3: direct index for structure ( uniform 3-component vector of float) | |

0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:56 Constant: | |

0:56 2 (const uint) | |

0:56 o2: direct index for structure ( uniform 2-component vector of int) | |

0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:56 Constant: | |

0:56 5 (const uint) | |

0:56 Constant: | |

0:56 1 (const int) | |

0:57 Sequence | |

0:57 move second child to first child ( temp 4-component vector of int) | |

0:57 'txval111' ( temp 4-component vector of int) | |

0:57 textureGatherOffset ( temp 4-component vector of int) | |

0:57 Construct combined texture-sampler ( temp isampler2DArray) | |

0:57 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:57 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:57 c3: direct index for structure ( uniform 3-component vector of float) | |

0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:57 Constant: | |

0:57 2 (const uint) | |

0:57 o2: direct index for structure ( uniform 2-component vector of int) | |

0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:57 Constant: | |

0:57 5 (const uint) | |

0:57 Constant: | |

0:57 1 (const int) | |

0:58 Sequence | |

0:58 move second child to first child ( temp 4-component vector of uint) | |

0:58 'txval121' ( temp 4-component vector of uint) | |

0:58 textureGatherOffset ( temp 4-component vector of uint) | |

0:58 Construct combined texture-sampler ( temp usampler2DArray) | |

0:58 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:58 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:58 c3: direct index for structure ( uniform 3-component vector of float) | |

0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:58 Constant: | |

0:58 2 (const uint) | |

0:58 o2: direct index for structure ( uniform 2-component vector of int) | |

0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:58 Constant: | |

0:58 5 (const uint) | |

0:58 Constant: | |

0:58 1 (const int) | |

0:60 Sequence | |

0:60 move second child to first child ( temp 4-component vector of float) | |

0:60 'txval104' ( temp 4-component vector of float) | |

0:60 textureGatherOffsets ( temp 4-component vector of float) | |

0:60 Construct combined texture-sampler ( temp sampler2DArray) | |

0:60 'g_tTex2df4a' ( uniform texture2DArray) | |

0:60 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:60 c3: direct index for structure ( uniform 3-component vector of float) | |

0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:60 Constant: | |

0:60 2 (const uint) | |

0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 Constant: | |

0:60 1 (const int) | |

0:61 Sequence | |

0:61 move second child to first child ( temp 4-component vector of int) | |

0:61 'txval114' ( temp 4-component vector of int) | |

0:61 textureGatherOffsets ( temp 4-component vector of int) | |

0:61 Construct combined texture-sampler ( temp isampler2DArray) | |

0:61 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:61 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:61 c3: direct index for structure ( uniform 3-component vector of float) | |

0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:61 Constant: | |

0:61 2 (const uint) | |

0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 Constant: | |

0:61 1 (const int) | |

0:62 Sequence | |

0:62 move second child to first child ( temp 4-component vector of uint) | |

0:62 'txval124' ( temp 4-component vector of uint) | |

0:62 textureGatherOffsets ( temp 4-component vector of uint) | |

0:62 Construct combined texture-sampler ( temp usampler2DArray) | |

0:62 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:62 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:62 c3: direct index for structure ( uniform 3-component vector of float) | |

0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:62 Constant: | |

0:62 2 (const uint) | |

0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 Constant: | |

0:62 1 (const int) | |

0:72 Sequence | |

0:72 move second child to first child ( temp 4-component vector of float) | |

0:72 'txval201' ( temp 4-component vector of float) | |

0:72 textureGatherOffset ( temp 4-component vector of float) | |

0:72 Construct combined texture-sampler ( temp sampler2DArray) | |

0:72 'g_tTex2df4a' ( uniform texture2DArray) | |

0:72 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:72 c3: direct index for structure ( uniform 3-component vector of float) | |

0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:72 Constant: | |

0:72 2 (const uint) | |

0:72 o2: direct index for structure ( uniform 2-component vector of int) | |

0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:72 Constant: | |

0:72 5 (const uint) | |

0:72 Constant: | |

0:72 2 (const int) | |

0:73 Sequence | |

0:73 move second child to first child ( temp 4-component vector of int) | |

0:73 'txval211' ( temp 4-component vector of int) | |

0:73 textureGatherOffset ( temp 4-component vector of int) | |

0:73 Construct combined texture-sampler ( temp isampler2DArray) | |

0:73 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:73 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:73 c3: direct index for structure ( uniform 3-component vector of float) | |

0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:73 Constant: | |

0:73 2 (const uint) | |

0:73 o2: direct index for structure ( uniform 2-component vector of int) | |

0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:73 Constant: | |

0:73 5 (const uint) | |

0:73 Constant: | |

0:73 2 (const int) | |

0:74 Sequence | |

0:74 move second child to first child ( temp 4-component vector of uint) | |

0:74 'txval221' ( temp 4-component vector of uint) | |

0:74 textureGatherOffset ( temp 4-component vector of uint) | |

0:74 Construct combined texture-sampler ( temp usampler2DArray) | |

0:74 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:74 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:74 c3: direct index for structure ( uniform 3-component vector of float) | |

0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:74 Constant: | |

0:74 2 (const uint) | |

0:74 o2: direct index for structure ( uniform 2-component vector of int) | |

0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:74 Constant: | |

0:74 5 (const uint) | |

0:74 Constant: | |

0:74 2 (const int) | |

0:76 Sequence | |

0:76 move second child to first child ( temp 4-component vector of float) | |

0:76 'txval204' ( temp 4-component vector of float) | |

0:76 textureGatherOffsets ( temp 4-component vector of float) | |

0:76 Construct combined texture-sampler ( temp sampler2DArray) | |

0:76 'g_tTex2df4a' ( uniform texture2DArray) | |

0:76 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:76 c3: direct index for structure ( uniform 3-component vector of float) | |

0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:76 Constant: | |

0:76 2 (const uint) | |

0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 Constant: | |

0:76 2 (const int) | |

0:77 Sequence | |

0:77 move second child to first child ( temp 4-component vector of int) | |

0:77 'txval214' ( temp 4-component vector of int) | |

0:77 textureGatherOffsets ( temp 4-component vector of int) | |

0:77 Construct combined texture-sampler ( temp isampler2DArray) | |

0:77 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:77 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:77 c3: direct index for structure ( uniform 3-component vector of float) | |

0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:77 Constant: | |

0:77 2 (const uint) | |

0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 Constant: | |

0:77 2 (const int) | |

0:78 Sequence | |

0:78 move second child to first child ( temp 4-component vector of uint) | |

0:78 'txval224' ( temp 4-component vector of uint) | |

0:78 textureGatherOffsets ( temp 4-component vector of uint) | |

0:78 Construct combined texture-sampler ( temp usampler2DArray) | |

0:78 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:78 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:78 c3: direct index for structure ( uniform 3-component vector of float) | |

0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:78 Constant: | |

0:78 2 (const uint) | |

0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 Constant: | |

0:78 2 (const int) | |

0:88 Sequence | |

0:88 move second child to first child ( temp 4-component vector of float) | |

0:88 'txval301' ( temp 4-component vector of float) | |

0:88 textureGatherOffset ( temp 4-component vector of float) | |

0:88 Construct combined texture-sampler ( temp sampler2DArray) | |

0:88 'g_tTex2df4a' ( uniform texture2DArray) | |

0:88 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:88 c3: direct index for structure ( uniform 3-component vector of float) | |

0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:88 Constant: | |

0:88 2 (const uint) | |

0:88 o2: direct index for structure ( uniform 2-component vector of int) | |

0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:88 Constant: | |

0:88 5 (const uint) | |

0:88 Constant: | |

0:88 3 (const int) | |

0:89 Sequence | |

0:89 move second child to first child ( temp 4-component vector of int) | |

0:89 'txval311' ( temp 4-component vector of int) | |

0:89 textureGatherOffset ( temp 4-component vector of int) | |

0:89 Construct combined texture-sampler ( temp isampler2DArray) | |

0:89 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:89 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:89 c3: direct index for structure ( uniform 3-component vector of float) | |

0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:89 Constant: | |

0:89 2 (const uint) | |

0:89 o2: direct index for structure ( uniform 2-component vector of int) | |

0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:89 Constant: | |

0:89 5 (const uint) | |

0:89 Constant: | |

0:89 3 (const int) | |

0:90 Sequence | |

0:90 move second child to first child ( temp 4-component vector of uint) | |

0:90 'txval321' ( temp 4-component vector of uint) | |

0:90 textureGatherOffset ( temp 4-component vector of uint) | |

0:90 Construct combined texture-sampler ( temp usampler2DArray) | |

0:90 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:90 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:90 c3: direct index for structure ( uniform 3-component vector of float) | |

0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:90 Constant: | |

0:90 2 (const uint) | |

0:90 o2: direct index for structure ( uniform 2-component vector of int) | |

0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:90 Constant: | |

0:90 5 (const uint) | |

0:90 Constant: | |

0:90 3 (const int) | |

0:92 Sequence | |

0:92 move second child to first child ( temp 4-component vector of float) | |

0:92 'txval304' ( temp 4-component vector of float) | |

0:92 textureGatherOffsets ( temp 4-component vector of float) | |

0:92 Construct combined texture-sampler ( temp sampler2DArray) | |

0:92 'g_tTex2df4a' ( uniform texture2DArray) | |

0:92 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:92 c3: direct index for structure ( uniform 3-component vector of float) | |

0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:92 Constant: | |

0:92 2 (const uint) | |

0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 Constant: | |

0:92 3 (const int) | |

0:93 Sequence | |

0:93 move second child to first child ( temp 4-component vector of int) | |

0:93 'txval314' ( temp 4-component vector of int) | |

0:93 textureGatherOffsets ( temp 4-component vector of int) | |

0:93 Construct combined texture-sampler ( temp isampler2DArray) | |

0:93 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:93 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:93 c3: direct index for structure ( uniform 3-component vector of float) | |

0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:93 Constant: | |

0:93 2 (const uint) | |

0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 Constant: | |

0:93 3 (const int) | |

0:94 Sequence | |

0:94 move second child to first child ( temp 4-component vector of uint) | |

0:94 'txval324' ( temp 4-component vector of uint) | |

0:94 textureGatherOffsets ( temp 4-component vector of uint) | |

0:94 Construct combined texture-sampler ( temp usampler2DArray) | |

0:94 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:94 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:94 c3: direct index for structure ( uniform 3-component vector of float) | |

0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:94 Constant: | |

0:94 2 (const uint) | |

0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 Constant: | |

0:94 3 (const int) | |

0:106 move second child to first child ( temp 4-component vector of float) | |

0:106 Color: direct index for structure ( temp 4-component vector of float) | |

0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:106 Constant: | |

0:106 0 (const int) | |

0:106 Constant: | |

0:106 1.000000 | |

0:106 1.000000 | |

0:106 1.000000 | |

0:106 1.000000 | |

0:107 move second child to first child ( temp float) | |

0:107 Depth: direct index for structure ( temp float) | |

0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:107 Constant: | |

0:107 1 (const int) | |

0:107 Constant: | |

0:107 1.000000 | |

0:109 Branch: Return with expression | |

0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Function Definition: main( ( temp void) | |

0:33 Function Parameters: | |

0:? Sequence | |

0:33 Sequence | |

0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 move second child to first child ( temp 4-component vector of float) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

0:33 Color: direct index for structure ( temp 4-component vector of float) | |

0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Constant: | |

0:33 0 (const int) | |

0:33 move second child to first child ( temp float) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:33 Depth: direct index for structure ( temp float) | |

0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Constant: | |

0:33 1 (const int) | |

0:? Linker Objects | |

0:? 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:? 'g_sSamp2d' ( uniform sampler) | |

0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) | |

0:? 'g_tTex1di4a' ( uniform itexture1DArray) | |

0:? 'g_tTex1du4a' ( uniform utexture1DArray) | |

0:? 'g_tTex2df4a' ( uniform texture2DArray) | |

0:? 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:? 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:? 'g_tTexcdf4a' ( uniform textureCubeArray) | |

0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) | |

0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) | |

0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

Linked fragment stage: | |

Shader version: 500 | |

gl_FragCoord origin is upper left | |

0:? Sequence | |

0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Function Parameters: | |

0:? Sequence | |

0:40 Sequence | |

0:40 move second child to first child ( temp 4-component vector of float) | |

0:40 'txval001' ( temp 4-component vector of float) | |

0:40 textureGatherOffset ( temp 4-component vector of float) | |

0:40 Construct combined texture-sampler ( temp sampler2DArray) | |

0:40 'g_tTex2df4a' ( uniform texture2DArray) | |

0:40 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:40 c3: direct index for structure ( uniform 3-component vector of float) | |

0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:40 Constant: | |

0:40 2 (const uint) | |

0:40 o2: direct index for structure ( uniform 2-component vector of int) | |

0:40 Constant: | |

0:40 5 (const uint) | |

0:40 Constant: | |

0:40 0 (const int) | |

0:41 Sequence | |

0:41 move second child to first child ( temp 4-component vector of int) | |

0:41 'txval011' ( temp 4-component vector of int) | |

0:41 textureGatherOffset ( temp 4-component vector of int) | |

0:41 Construct combined texture-sampler ( temp isampler2DArray) | |

0:41 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:41 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:41 c3: direct index for structure ( uniform 3-component vector of float) | |

0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:41 Constant: | |

0:41 2 (const uint) | |

0:41 o2: direct index for structure ( uniform 2-component vector of int) | |

0:41 Constant: | |

0:41 5 (const uint) | |

0:41 Constant: | |

0:41 0 (const int) | |

0:42 Sequence | |

0:42 move second child to first child ( temp 4-component vector of uint) | |

0:42 'txval021' ( temp 4-component vector of uint) | |

0:42 textureGatherOffset ( temp 4-component vector of uint) | |

0:42 Construct combined texture-sampler ( temp usampler2DArray) | |

0:42 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:42 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:42 c3: direct index for structure ( uniform 3-component vector of float) | |

0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:42 Constant: | |

0:42 2 (const uint) | |

0:42 o2: direct index for structure ( uniform 2-component vector of int) | |

0:42 Constant: | |

0:42 5 (const uint) | |

0:42 Constant: | |

0:42 0 (const int) | |

0:44 Sequence | |

0:44 move second child to first child ( temp 4-component vector of float) | |

0:44 'txval004' ( temp 4-component vector of float) | |

0:44 textureGatherOffsets ( temp 4-component vector of float) | |

0:44 Construct combined texture-sampler ( temp sampler2DArray) | |

0:44 'g_tTex2df4a' ( uniform texture2DArray) | |

0:44 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:44 c3: direct index for structure ( uniform 3-component vector of float) | |

0:44 Constant: | |

0:44 2 (const uint) | |

0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 o2: direct index for structure ( uniform 2-component vector of int) | |

0:44 Constant: | |

0:44 5 (const uint) | |

0:44 Constant: | |

0:44 0 (const int) | |

0:45 Sequence | |

0:45 move second child to first child ( temp 4-component vector of int) | |

0:45 'txval014' ( temp 4-component vector of int) | |

0:45 textureGatherOffsets ( temp 4-component vector of int) | |

0:45 Construct combined texture-sampler ( temp isampler2DArray) | |

0:45 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:45 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:45 c3: direct index for structure ( uniform 3-component vector of float) | |

0:45 Constant: | |

0:45 2 (const uint) | |

0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 o2: direct index for structure ( uniform 2-component vector of int) | |

0:45 Constant: | |

0:45 5 (const uint) | |

0:45 Constant: | |

0:45 0 (const int) | |

0:46 Sequence | |

0:46 move second child to first child ( temp 4-component vector of uint) | |

0:46 'txval024' ( temp 4-component vector of uint) | |

0:46 textureGatherOffsets ( temp 4-component vector of uint) | |

0:46 Construct combined texture-sampler ( temp usampler2DArray) | |

0:46 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:46 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:46 c3: direct index for structure ( uniform 3-component vector of float) | |

0:46 Constant: | |

0:46 2 (const uint) | |

0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 o2: direct index for structure ( uniform 2-component vector of int) | |

0:46 Constant: | |

0:46 5 (const uint) | |

0:46 Constant: | |

0:46 0 (const int) | |

0:56 Sequence | |

0:56 move second child to first child ( temp 4-component vector of float) | |

0:56 'txval101' ( temp 4-component vector of float) | |

0:56 textureGatherOffset ( temp 4-component vector of float) | |

0:56 Construct combined texture-sampler ( temp sampler2DArray) | |

0:56 'g_tTex2df4a' ( uniform texture2DArray) | |

0:56 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:56 c3: direct index for structure ( uniform 3-component vector of float) | |

0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:56 Constant: | |

0:56 2 (const uint) | |

0:56 o2: direct index for structure ( uniform 2-component vector of int) | |

0:56 Constant: | |

0:56 5 (const uint) | |

0:56 Constant: | |

0:56 1 (const int) | |

0:57 Sequence | |

0:57 move second child to first child ( temp 4-component vector of int) | |

0:57 'txval111' ( temp 4-component vector of int) | |

0:57 textureGatherOffset ( temp 4-component vector of int) | |

0:57 Construct combined texture-sampler ( temp isampler2DArray) | |

0:57 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:57 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:57 c3: direct index for structure ( uniform 3-component vector of float) | |

0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:57 Constant: | |

0:57 2 (const uint) | |

0:57 o2: direct index for structure ( uniform 2-component vector of int) | |

0:57 Constant: | |

0:57 5 (const uint) | |

0:57 Constant: | |

0:57 1 (const int) | |

0:58 Sequence | |

0:58 move second child to first child ( temp 4-component vector of uint) | |

0:58 'txval121' ( temp 4-component vector of uint) | |

0:58 textureGatherOffset ( temp 4-component vector of uint) | |

0:58 Construct combined texture-sampler ( temp usampler2DArray) | |

0:58 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:58 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:58 c3: direct index for structure ( uniform 3-component vector of float) | |

0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:58 Constant: | |

0:58 2 (const uint) | |

0:58 o2: direct index for structure ( uniform 2-component vector of int) | |

0:58 Constant: | |

0:58 5 (const uint) | |

0:58 Constant: | |

0:58 1 (const int) | |

0:60 Sequence | |

0:60 move second child to first child ( temp 4-component vector of float) | |

0:60 'txval104' ( temp 4-component vector of float) | |

0:60 textureGatherOffsets ( temp 4-component vector of float) | |

0:60 Construct combined texture-sampler ( temp sampler2DArray) | |

0:60 'g_tTex2df4a' ( uniform texture2DArray) | |

0:60 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:60 c3: direct index for structure ( uniform 3-component vector of float) | |

0:60 Constant: | |

0:60 2 (const uint) | |

0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 o2: direct index for structure ( uniform 2-component vector of int) | |

0:60 Constant: | |

0:60 5 (const uint) | |

0:60 Constant: | |

0:60 1 (const int) | |

0:61 Sequence | |

0:61 move second child to first child ( temp 4-component vector of int) | |

0:61 'txval114' ( temp 4-component vector of int) | |

0:61 textureGatherOffsets ( temp 4-component vector of int) | |

0:61 Construct combined texture-sampler ( temp isampler2DArray) | |

0:61 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:61 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:61 c3: direct index for structure ( uniform 3-component vector of float) | |

0:61 Constant: | |

0:61 2 (const uint) | |

0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 o2: direct index for structure ( uniform 2-component vector of int) | |

0:61 Constant: | |

0:61 5 (const uint) | |

0:61 Constant: | |

0:61 1 (const int) | |

0:62 Sequence | |

0:62 move second child to first child ( temp 4-component vector of uint) | |

0:62 'txval124' ( temp 4-component vector of uint) | |

0:62 textureGatherOffsets ( temp 4-component vector of uint) | |

0:62 Construct combined texture-sampler ( temp usampler2DArray) | |

0:62 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:62 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:62 c3: direct index for structure ( uniform 3-component vector of float) | |

0:62 Constant: | |

0:62 2 (const uint) | |

0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 o2: direct index for structure ( uniform 2-component vector of int) | |

0:62 Constant: | |

0:62 5 (const uint) | |

0:62 Constant: | |

0:62 1 (const int) | |

0:72 Sequence | |

0:72 move second child to first child ( temp 4-component vector of float) | |

0:72 'txval201' ( temp 4-component vector of float) | |

0:72 textureGatherOffset ( temp 4-component vector of float) | |

0:72 Construct combined texture-sampler ( temp sampler2DArray) | |

0:72 'g_tTex2df4a' ( uniform texture2DArray) | |

0:72 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:72 c3: direct index for structure ( uniform 3-component vector of float) | |

0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:72 Constant: | |

0:72 2 (const uint) | |

0:72 o2: direct index for structure ( uniform 2-component vector of int) | |

0:72 Constant: | |

0:72 5 (const uint) | |

0:72 Constant: | |

0:72 2 (const int) | |

0:73 Sequence | |

0:73 move second child to first child ( temp 4-component vector of int) | |

0:73 'txval211' ( temp 4-component vector of int) | |

0:73 textureGatherOffset ( temp 4-component vector of int) | |

0:73 Construct combined texture-sampler ( temp isampler2DArray) | |

0:73 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:73 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:73 c3: direct index for structure ( uniform 3-component vector of float) | |

0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:73 Constant: | |

0:73 2 (const uint) | |

0:73 o2: direct index for structure ( uniform 2-component vector of int) | |

0:73 Constant: | |

0:73 5 (const uint) | |

0:73 Constant: | |

0:73 2 (const int) | |

0:74 Sequence | |

0:74 move second child to first child ( temp 4-component vector of uint) | |

0:74 'txval221' ( temp 4-component vector of uint) | |

0:74 textureGatherOffset ( temp 4-component vector of uint) | |

0:74 Construct combined texture-sampler ( temp usampler2DArray) | |

0:74 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:74 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:74 c3: direct index for structure ( uniform 3-component vector of float) | |

0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:74 Constant: | |

0:74 2 (const uint) | |

0:74 o2: direct index for structure ( uniform 2-component vector of int) | |

0:74 Constant: | |

0:74 5 (const uint) | |

0:74 Constant: | |

0:74 2 (const int) | |

0:76 Sequence | |

0:76 move second child to first child ( temp 4-component vector of float) | |

0:76 'txval204' ( temp 4-component vector of float) | |

0:76 textureGatherOffsets ( temp 4-component vector of float) | |

0:76 Construct combined texture-sampler ( temp sampler2DArray) | |

0:76 'g_tTex2df4a' ( uniform texture2DArray) | |

0:76 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:76 c3: direct index for structure ( uniform 3-component vector of float) | |

0:76 Constant: | |

0:76 2 (const uint) | |

0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 o2: direct index for structure ( uniform 2-component vector of int) | |

0:76 Constant: | |

0:76 5 (const uint) | |

0:76 Constant: | |

0:76 2 (const int) | |

0:77 Sequence | |

0:77 move second child to first child ( temp 4-component vector of int) | |

0:77 'txval214' ( temp 4-component vector of int) | |

0:77 textureGatherOffsets ( temp 4-component vector of int) | |

0:77 Construct combined texture-sampler ( temp isampler2DArray) | |

0:77 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:77 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:77 c3: direct index for structure ( uniform 3-component vector of float) | |

0:77 Constant: | |

0:77 2 (const uint) | |

0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 o2: direct index for structure ( uniform 2-component vector of int) | |

0:77 Constant: | |

0:77 5 (const uint) | |

0:77 Constant: | |

0:77 2 (const int) | |

0:78 Sequence | |

0:78 move second child to first child ( temp 4-component vector of uint) | |

0:78 'txval224' ( temp 4-component vector of uint) | |

0:78 textureGatherOffsets ( temp 4-component vector of uint) | |

0:78 Construct combined texture-sampler ( temp usampler2DArray) | |

0:78 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:78 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:78 c3: direct index for structure ( uniform 3-component vector of float) | |

0:78 Constant: | |

0:78 2 (const uint) | |

0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 o2: direct index for structure ( uniform 2-component vector of int) | |

0:78 Constant: | |

0:78 5 (const uint) | |

0:78 Constant: | |

0:78 2 (const int) | |

0:88 Sequence | |

0:88 move second child to first child ( temp 4-component vector of float) | |

0:88 'txval301' ( temp 4-component vector of float) | |

0:88 textureGatherOffset ( temp 4-component vector of float) | |

0:88 Construct combined texture-sampler ( temp sampler2DArray) | |

0:88 'g_tTex2df4a' ( uniform texture2DArray) | |

0:88 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:88 c3: direct index for structure ( uniform 3-component vector of float) | |

0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:88 Constant: | |

0:88 2 (const uint) | |

0:88 o2: direct index for structure ( uniform 2-component vector of int) | |

0:88 Constant: | |

0:88 5 (const uint) | |

0:88 Constant: | |

0:88 3 (const int) | |

0:89 Sequence | |

0:89 move second child to first child ( temp 4-component vector of int) | |

0:89 'txval311' ( temp 4-component vector of int) | |

0:89 textureGatherOffset ( temp 4-component vector of int) | |

0:89 Construct combined texture-sampler ( temp isampler2DArray) | |

0:89 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:89 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:89 c3: direct index for structure ( uniform 3-component vector of float) | |

0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:89 Constant: | |

0:89 2 (const uint) | |

0:89 o2: direct index for structure ( uniform 2-component vector of int) | |

0:89 Constant: | |

0:89 5 (const uint) | |

0:89 Constant: | |

0:89 3 (const int) | |

0:90 Sequence | |

0:90 move second child to first child ( temp 4-component vector of uint) | |

0:90 'txval321' ( temp 4-component vector of uint) | |

0:90 textureGatherOffset ( temp 4-component vector of uint) | |

0:90 Construct combined texture-sampler ( temp usampler2DArray) | |

0:90 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:90 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:90 c3: direct index for structure ( uniform 3-component vector of float) | |

0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:90 Constant: | |

0:90 2 (const uint) | |

0:90 o2: direct index for structure ( uniform 2-component vector of int) | |

0:90 Constant: | |

0:90 5 (const uint) | |

0:90 Constant: | |

0:90 3 (const int) | |

0:92 Sequence | |

0:92 move second child to first child ( temp 4-component vector of float) | |

0:92 'txval304' ( temp 4-component vector of float) | |

0:92 textureGatherOffsets ( temp 4-component vector of float) | |

0:92 Construct combined texture-sampler ( temp sampler2DArray) | |

0:92 'g_tTex2df4a' ( uniform texture2DArray) | |

0:92 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:92 c3: direct index for structure ( uniform 3-component vector of float) | |

0:92 Constant: | |

0:92 2 (const uint) | |

0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 o2: direct index for structure ( uniform 2-component vector of int) | |

0:92 Constant: | |

0:92 5 (const uint) | |

0:92 Constant: | |

0:92 3 (const int) | |

0:93 Sequence | |

0:93 move second child to first child ( temp 4-component vector of int) | |

0:93 'txval314' ( temp 4-component vector of int) | |

0:93 textureGatherOffsets ( temp 4-component vector of int) | |

0:93 Construct combined texture-sampler ( temp isampler2DArray) | |

0:93 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:93 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:93 c3: direct index for structure ( uniform 3-component vector of float) | |

0:93 Constant: | |

0:93 2 (const uint) | |

0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 o2: direct index for structure ( uniform 2-component vector of int) | |

0:93 Constant: | |

0:93 5 (const uint) | |

0:93 Constant: | |

0:93 3 (const int) | |

0:94 Sequence | |

0:94 move second child to first child ( temp 4-component vector of uint) | |

0:94 'txval324' ( temp 4-component vector of uint) | |

0:94 textureGatherOffsets ( temp 4-component vector of uint) | |

0:94 Construct combined texture-sampler ( temp usampler2DArray) | |

0:94 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:94 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:94 c3: direct index for structure ( uniform 3-component vector of float) | |

0:94 Constant: | |

0:94 2 (const uint) | |

0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 o2: direct index for structure ( uniform 2-component vector of int) | |

0:94 Constant: | |

0:94 5 (const uint) | |

0:94 Constant: | |

0:94 3 (const int) | |

0:106 move second child to first child ( temp 4-component vector of float) | |

0:106 Color: direct index for structure ( temp 4-component vector of float) | |

0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:106 Constant: | |

0:106 0 (const int) | |

0:106 Constant: | |

0:106 1.000000 | |

0:106 1.000000 | |

0:106 1.000000 | |

0:106 1.000000 | |

0:107 move second child to first child ( temp float) | |

0:107 Depth: direct index for structure ( temp float) | |

0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:107 Constant: | |

0:107 1 (const int) | |

0:107 Constant: | |

0:107 1.000000 | |

0:109 Branch: Return with expression | |

0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Function Definition: main( ( temp void) | |

0:33 Function Parameters: | |

0:? Sequence | |

0:33 Sequence | |

0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 move second child to first child ( temp 4-component vector of float) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

0:33 Color: direct index for structure ( temp 4-component vector of float) | |

0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Constant: | |

0:33 0 (const int) | |

0:33 move second child to first child ( temp float) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:33 Depth: direct index for structure ( temp float) | |

0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) | |

0:33 Constant: | |

0:33 1 (const int) | |

0:? Linker Objects | |

0:? 'g_sSamp' (layout( binding=0) uniform sampler) | |

0:? 'g_sSamp2d' ( uniform sampler) | |

0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) | |

0:? 'g_tTex1di4a' ( uniform itexture1DArray) | |

0:? 'g_tTex1du4a' ( uniform utexture1DArray) | |

0:? 'g_tTex2df4a' ( uniform texture2DArray) | |

0:? 'g_tTex2di4a' ( uniform itexture2DArray) | |

0:? 'g_tTex2du4a' ( uniform utexture2DArray) | |

0:? 'g_tTexcdf4a' ( uniform textureCubeArray) | |

0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) | |

0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) | |

0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) | |

0:? '@entryPointOutput.Depth' ( out float FragDepth) | |

0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) | |

// Module Version 10000 | |

// Generated by (magic number): 80006 | |

// Id's are bound by 389 | |

Capability Shader | |

Capability ImageGatherExtended | |

Capability Sampled1D | |

Capability SampledCubeArray | |

1: ExtInstImport "GLSL.std.450" | |

MemoryModel Logical GLSL450 | |

EntryPoint Fragment 4 "main" 363 367 | |

ExecutionMode 4 OriginUpperLeft | |

Source HLSL 500 | |

Name 4 "main" | |

Name 8 "PS_OUTPUT" | |

MemberName 8(PS_OUTPUT) 0 "Color" | |

MemberName 8(PS_OUTPUT) 1 "Depth" | |

Name 10 "@main(" | |

Name 13 "txval001" | |

Name 16 "g_tTex2df4a" | |

Name 20 "g_sSamp" | |

Name 30 "$Global" | |

MemberName 30($Global) 0 "c1" | |

MemberName 30($Global) 1 "c2" | |

MemberName 30($Global) 2 "c3" | |

MemberName 30($Global) 3 "c4" | |

MemberName 30($Global) 4 "o1" | |

MemberName 30($Global) 5 "o2" | |

MemberName 30($Global) 6 "o3" | |

MemberName 30($Global) 7 "o4" | |

Name 32 "" | |

Name 44 "txval011" | |

Name 47 "g_tTex2di4a" | |

Name 60 "txval021" | |

Name 63 "g_tTex2du4a" | |

Name 73 "txval004" | |

Name 91 "txval014" | |

Name 107 "txval024" | |

Name 123 "txval101" | |

Name 133 "txval111" | |

Name 142 "txval121" | |

Name 151 "txval104" | |

Name 167 "txval114" | |

Name 183 "txval124" | |

Name 199 "txval201" | |

Name 208 "txval211" | |

Name 217 "txval221" | |

Name 226 "txval204" | |

Name 242 "txval214" | |

Name 258 "txval224" | |

Name 274 "txval301" | |

Name 284 "txval311" | |

Name 293 "txval321" | |

Name 302 "txval304" | |

Name 318 "txval314" | |

Name 334 "txval324" | |

Name 351 "psout" | |

Name 360 "flattenTemp" | |

Name 363 "@entryPointOutput.Color" | |

Name 367 "@entryPointOutput.Depth" | |

Name 370 "g_sSamp2d" | |

Name 373 "g_tTex1df4a" | |

Name 376 "g_tTex1di4a" | |

Name 379 "g_tTex1du4a" | |

Name 382 "g_tTexcdf4a" | |

Name 385 "g_tTexcdi4a" | |

Name 388 "g_tTexcdu4a" | |

Decorate 16(g_tTex2df4a) DescriptorSet 0 | |

Decorate 20(g_sSamp) DescriptorSet 0 | |

Decorate 20(g_sSamp) Binding 0 | |

MemberDecorate 30($Global) 0 Offset 0 | |

MemberDecorate 30($Global) 1 Offset 8 | |

MemberDecorate 30($Global) 2 Offset 16 | |

MemberDecorate 30($Global) 3 Offset 32 | |

MemberDecorate 30($Global) 4 Offset 48 | |

MemberDecorate 30($Global) 5 Offset 56 | |

MemberDecorate 30($Global) 6 Offset 64 | |

MemberDecorate 30($Global) 7 Offset 80 | |

Decorate 30($Global) Block | |

Decorate 32 DescriptorSet 0 | |

Decorate 47(g_tTex2di4a) DescriptorSet 0 | |

Decorate 63(g_tTex2du4a) DescriptorSet 0 | |

Decorate 363(@entryPointOutput.Color) Location 0 | |

Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth | |

Decorate 370(g_sSamp2d) DescriptorSet 0 | |

Decorate 373(g_tTex1df4a) DescriptorSet 0 | |

Decorate 373(g_tTex1df4a) Binding 0 | |

Decorate 376(g_tTex1di4a) DescriptorSet 0 | |

Decorate 379(g_tTex1du4a) DescriptorSet 0 | |

Decorate 382(g_tTexcdf4a) DescriptorSet 0 | |

Decorate 385(g_tTexcdi4a) DescriptorSet 0 | |

Decorate 388(g_tTexcdu4a) DescriptorSet 0 | |

2: TypeVoid | |

3: TypeFunction 2 | |

6: TypeFloat 32 | |

7: TypeVector 6(float) 4 | |

8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) | |

9: TypeFunction 8(PS_OUTPUT) | |

12: TypePointer Function 7(fvec4) | |

14: TypeImage 6(float) 2D array sampled format:Unknown | |

15: TypePointer UniformConstant 14 | |

16(g_tTex2df4a): 15(ptr) Variable UniformConstant | |

18: TypeSampler | |

19: TypePointer UniformConstant 18 | |

20(g_sSamp): 19(ptr) Variable UniformConstant | |

22: TypeSampledImage 14 | |

24: TypeVector 6(float) 2 | |

25: TypeVector 6(float) 3 | |

26: TypeInt 32 1 | |

27: TypeVector 26(int) 2 | |

28: TypeVector 26(int) 3 | |

29: TypeVector 26(int) 4 | |

30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) | |

31: TypePointer Uniform 30($Global) | |

32: 31(ptr) Variable Uniform | |

33: 26(int) Constant 2 | |

34: TypePointer Uniform 25(fvec3) | |

37: 26(int) Constant 5 | |

38: TypePointer Uniform 27(ivec2) | |

41: 26(int) Constant 0 | |

43: TypePointer Function 29(ivec4) | |

45: TypeImage 26(int) 2D array sampled format:Unknown | |

46: TypePointer UniformConstant 45 | |

47(g_tTex2di4a): 46(ptr) Variable UniformConstant | |

50: TypeSampledImage 45 | |

57: TypeInt 32 0 | |

58: TypeVector 57(int) 4 | |

59: TypePointer Function 58(ivec4) | |

61: TypeImage 57(int) 2D array sampled format:Unknown | |

62: TypePointer UniformConstant 61 | |

63(g_tTex2du4a): 62(ptr) Variable UniformConstant | |

66: TypeSampledImage 61 | |

87: 57(int) Constant 4 | |

88: TypeArray 27(ivec2) 87 | |

131: 26(int) Constant 1 | |

282: 26(int) Constant 3 | |

350: TypePointer Function 8(PS_OUTPUT) | |

352: 6(float) Constant 1065353216 | |

353: 7(fvec4) ConstantComposite 352 352 352 352 | |

355: TypePointer Function 6(float) | |

362: TypePointer Output 7(fvec4) | |

363(@entryPointOutput.Color): 362(ptr) Variable Output | |

366: TypePointer Output 6(float) | |

367(@entryPointOutput.Depth): 366(ptr) Variable Output | |

370(g_sSamp2d): 19(ptr) Variable UniformConstant | |

371: TypeImage 6(float) 1D array sampled format:Unknown | |

372: TypePointer UniformConstant 371 | |

373(g_tTex1df4a): 372(ptr) Variable UniformConstant | |

374: TypeImage 26(int) 1D array sampled format:Unknown | |

375: TypePointer UniformConstant 374 | |

376(g_tTex1di4a): 375(ptr) Variable UniformConstant | |

377: TypeImage 57(int) 1D array sampled format:Unknown | |

378: TypePointer UniformConstant 377 | |

379(g_tTex1du4a): 378(ptr) Variable UniformConstant | |

380: TypeImage 6(float) Cube array sampled format:Unknown | |

381: TypePointer UniformConstant 380 | |

382(g_tTexcdf4a): 381(ptr) Variable UniformConstant | |

383: TypeImage 26(int) Cube array sampled format:Unknown | |

384: TypePointer UniformConstant 383 | |

385(g_tTexcdi4a): 384(ptr) Variable UniformConstant | |

386: TypeImage 57(int) Cube array sampled format:Unknown | |

387: TypePointer UniformConstant 386 | |

388(g_tTexcdu4a): 387(ptr) Variable UniformConstant | |

4(main): 2 Function None 3 | |

5: Label | |

360(flattenTemp): 350(ptr) Variable Function | |

361:8(PS_OUTPUT) FunctionCall 10(@main() | |

Store 360(flattenTemp) 361 | |

364: 12(ptr) AccessChain 360(flattenTemp) 41 | |

365: 7(fvec4) Load 364 | |

Store 363(@entryPointOutput.Color) 365 | |

368: 355( |