blob: 6115f69cb06ac01651a51cb303bd0617a9d0b73e [file] [log] [blame]
130.frag
ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp 3-component vector of uint' and a right operand of type ' temp 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' const 2-component vector of uint' and a right operand of type ' const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:65: 'gl_NumSamples' : required extension not requested: GL_ARB_sample_shading
ERROR: 0:82: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:82: 'assign' : cannot convert from ' const float' to ' temp 4-component vector of float'
ERROR: 0:83: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:86: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:87: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
WARNING: 0:91: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
ERROR: 0:123: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:129: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:143: 'length' : does not operate on this type: temp bool
ERROR: 0:143: 'boolb' : can't use function syntax on variable
ERROR: 0:144: 'length' : does not operate on this type: temp float
ERROR: 0:144: '' : function call, method, or subroutine call expected
ERROR: 0:144: '' : no matching overloaded function found
ERROR: 0:145: 'length' : incomplete method syntax
ERROR: 0:146: 'length' : method does not accept any arguments
ERROR: 0:149: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved
ERROR: 0:154: 'int' : must be qualified as flat in
ERROR: 0:154: 'redeclaration' : cannot change the type of gl_FogFragCoord
ERROR: 0:156: 'early_fragment_tests' : not supported for this version or the enabled extensions
ERROR: 0:157: 'image load store' : not supported for this version or the enabled extensions
ERROR: 0:157: 'iimage2D' : Reserved word.
ERROR: 0:172: 'early_fragment_tests' : can only apply to 'in'
ERROR: 0:176: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 30 compilation errors. No code generated.
Shader version: 130
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_gpu_shader5
Requested GL_ARB_sample_shading
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
Requested GL_ARB_shading_language_420pack
Requested GL_ARB_texture_cube_map_array
Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle
using early_fragment_tests
ERROR: node is still EOpNull!
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'clip' ( temp float)
0:18 direct index ( smooth temp float ClipDistance)
0:18 'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( ( global void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 's' ( temp 4-component vector of float)
0:25 textureGather ( global 4-component vector of float)
0:25 'sampC' ( uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( ( global void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of float)
0:32 's' ( temp 4-component vector of float)
0:32 textureGather ( global 4-component vector of float)
0:32 'sampC' ( uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:43 Function Definition: bar2( ( global void)
0:43 Function Parameters:
0:45 Sequence
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:45 's' ( temp 4-component vector of float)
0:45 textureGather ( global 4-component vector of float)
0:45 'sampC' ( uniform samplerCube)
0:45 Constant:
0:45 0.200000
0:45 0.200000
0:45 0.200000
0:49 move second child to first child ( temp 3-component vector of bool)
0:49 'b3' ( temp 3-component vector of bool)
0:49 Compare Less Than ( global 3-component vector of bool)
0:49 'uv3' ( temp 3-component vector of uint)
0:49 'uv3' ( temp 3-component vector of uint)
0:50 move second child to first child ( temp 3-component vector of bool)
0:50 'b3' ( temp 3-component vector of bool)
0:50 Equal ( global 3-component vector of bool)
0:50 'uv3' ( temp 3-component vector of uint)
0:50 'uv3' ( temp 3-component vector of uint)
0:56 direct index ( temp int)
0:56 'a1' ( temp 1-element array of int)
0:56 Constant:
0:56 0 (const int)
0:57 direct index ( temp int)
0:57 'a2' ( temp 1-element array of int)
0:57 Constant:
0:57 0 (const int)
0:60 direct index ( temp int)
0:60 'a3' ( temp 4-element array of int)
0:60 Constant:
0:60 3 (const int)
0:61 Compare Not Equal ( temp bool)
0:61 'b3' ( temp 3-component vector of bool)
0:61 'b3' ( temp 3-component vector of bool)
0:62 Constant:
0:62 false (const bool)
0:63 Constant:
0:63 false (const bool)
0:64 Constant:
0:64 false (const bool)
0:65 Sequence
0:65 move second child to first child ( temp int)
0:65 'samples' ( temp int)
0:65 'gl_NumSamples' ( uniform int SampleMaskIn)
0:66 Constant:
0:66 true (const bool)
0:67 Constant:
0:67 false (const bool)
0:79 Function Definition: bar23( ( global void)
0:79 Function Parameters:
0:? Sequence
0:82 's' ( temp 4-component vector of float)
0:83 move second child to first child ( temp 4-component vector of float)
0:83 's' ( temp 4-component vector of float)
0:83 textureGatherOffset ( global 4-component vector of float)
0:83 'samp2DR' ( uniform sampler2DRect)
0:83 Constant:
0:83 0.300000
0:83 0.300000
0:83 Constant:
0:83 1 (const int)
0:83 1 (const int)
0:84 move second child to first child ( temp 4-component vector of float)
0:84 's' ( temp 4-component vector of float)
0:84 textureGatherOffset ( global 4-component vector of float)
0:84 'samp2D' ( uniform sampler2D)
0:84 Constant:
0:84 0.300000
0:84 0.300000
0:84 Constant:
0:84 1 (const int)
0:84 1 (const int)
0:85 move second child to first child ( temp 4-component vector of float)
0:85 's' ( temp 4-component vector of float)
0:85 textureGatherOffset ( global 4-component vector of float)
0:85 'samp2DA' ( uniform sampler2DArray)
0:85 Constant:
0:85 0.300000
0:85 0.300000
0:85 0.300000
0:85 Constant:
0:85 1 (const int)
0:85 1 (const int)
0:86 move second child to first child ( temp 4-component vector of float)
0:86 's' ( temp 4-component vector of float)
0:86 textureGatherOffset ( global 4-component vector of float)
0:86 'samp2DS' ( uniform sampler2DShadow)
0:86 Constant:
0:86 0.300000
0:86 0.300000
0:86 Constant:
0:86 1.300000
0:86 Constant:
0:86 1 (const int)
0:86 1 (const int)
0:87 move second child to first child ( temp 4-component vector of float)
0:87 's' ( temp 4-component vector of float)
0:87 textureGatherOffset ( global 4-component vector of float)
0:87 'samp2D' ( uniform sampler2D)
0:87 Constant:
0:87 0.300000
0:87 0.300000
0:87 Constant:
0:87 1 (const int)
0:87 1 (const int)
0:87 Constant:
0:87 2 (const int)
0:88 Sequence
0:88 move second child to first child ( temp int)
0:88 'samples' ( temp int)
0:88 'gl_NumSamples' ( uniform int SampleMaskIn)
0:93 Function Definition: bar234( ( global void)
0:93 Function Parameters:
0:? Sequence
0:96 move second child to first child ( temp 4-component vector of float)
0:96 's' ( temp 4-component vector of float)
0:96 textureGatherOffset ( global 4-component vector of float)
0:96 'samp2D' ( uniform sampler2D)
0:96 Constant:
0:96 0.300000
0:96 0.300000
0:96 Constant:
0:96 1 (const int)
0:96 1 (const int)
0:97 move second child to first child ( temp 4-component vector of float)
0:97 's' ( temp 4-component vector of float)
0:97 textureGatherOffset ( global 4-component vector of float)
0:97 'samp2DA' ( uniform sampler2DArray)
0:97 Constant:
0:97 0.300000
0:97 0.300000
0:97 0.300000
0:97 Constant:
0:97 1 (const int)
0:97 1 (const int)
0:98 move second child to first child ( temp 4-component vector of float)
0:98 's' ( temp 4-component vector of float)
0:98 textureGatherOffset ( global 4-component vector of float)
0:98 'samp2DR' ( uniform sampler2DRect)
0:98 Constant:
0:98 0.300000
0:98 0.300000
0:98 Constant:
0:98 1 (const int)
0:98 1 (const int)
0:99 move second child to first child ( temp 4-component vector of float)
0:99 's' ( temp 4-component vector of float)
0:99 textureGatherOffset ( global 4-component vector of float)
0:99 'samp2DS' ( uniform sampler2DShadow)
0:99 Constant:
0:99 0.300000
0:99 0.300000
0:99 Constant:
0:99 1.300000
0:99 Constant:
0:99 1 (const int)
0:99 1 (const int)
0:100 move second child to first child ( temp 4-component vector of float)
0:100 's' ( temp 4-component vector of float)
0:100 textureGatherOffset ( global 4-component vector of float)
0:100 'samp2D' ( uniform sampler2D)
0:100 Constant:
0:100 0.300000
0:100 0.300000
0:100 Constant:
0:100 1 (const int)
0:100 1 (const int)
0:100 Constant:
0:100 2 (const int)
0:110 Function Definition: bar235( ( global void)
0:110 Function Parameters:
0:112 Sequence
0:112 Sequence
0:112 move second child to first child ( temp 3-component vector of int)
0:112 'a' ( temp 3-component vector of int)
0:112 textureSize ( global 3-component vector of int)
0:112 'Sca' ( uniform samplerCubeArray)
0:112 Constant:
0:112 3 (const int)
0:113 Sequence
0:113 move second child to first child ( temp 4-component vector of float)
0:113 'b' ( temp 4-component vector of float)
0:113 texture ( global 4-component vector of float)
0:113 'Sca' ( uniform samplerCubeArray)
0:113 'i' ( smooth in 4-component vector of float)
0:114 Sequence
0:114 move second child to first child ( temp 4-component vector of int)
0:114 'c' ( temp 4-component vector of int)
0:114 texture ( global 4-component vector of int)
0:114 'Isca' ( uniform isamplerCubeArray)
0:114 'i' ( smooth in 4-component vector of float)
0:114 Constant:
0:114 0.700000
0:115 Sequence
0:115 move second child to first child ( temp 4-component vector of uint)
0:115 'd' ( temp 4-component vector of uint)
0:115 texture ( global 4-component vector of uint)
0:115 'Usca' ( uniform usamplerCubeArray)
0:115 'i' ( smooth in 4-component vector of float)
0:117 move second child to first child ( temp 4-component vector of float)
0:117 'b' ( temp 4-component vector of float)
0:117 textureLod ( global 4-component vector of float)
0:117 'Sca' ( uniform samplerCubeArray)
0:117 'i' ( smooth in 4-component vector of float)
0:117 Constant:
0:117 1.700000
0:118 move second child to first child ( temp 3-component vector of int)
0:118 'a' ( temp 3-component vector of int)
0:118 textureSize ( global 3-component vector of int)
0:118 'Scas' ( uniform samplerCubeArrayShadow)
0:118 direct index ( temp int)
0:118 'a' ( temp 3-component vector of int)
0:118 Constant:
0:118 0 (const int)
0:119 Sequence
0:119 move second child to first child ( temp float)
0:119 'f' ( temp float)
0:119 texture ( global float)
0:119 'Scas' ( uniform samplerCubeArrayShadow)
0:119 'i' ( smooth in 4-component vector of float)
0:119 direct index ( temp float)
0:119 'b' ( temp 4-component vector of float)
0:119 Constant:
0:119 1 (const int)
0:120 move second child to first child ( temp 4-component vector of int)
0:120 'c' ( temp 4-component vector of int)
0:120 textureGrad ( global 4-component vector of int)
0:120 'Isca' ( uniform isamplerCubeArray)
0:120 'i' ( smooth in 4-component vector of float)
0:120 Constant:
0:120 0.100000
0:120 0.100000
0:120 0.100000
0:120 Constant:
0:120 0.200000
0:120 0.200000
0:120 0.200000
0:132 Function Definition: bar23444( ( global void)
0:132 Function Parameters:
0:? Sequence
0:135 Sequence
0:135 move second child to first child ( temp float)
0:135 'a1' ( temp float)
0:135 direct index ( temp float)
0:135 direct index ( temp 3-component vector of float)
0:135 'm43' ( temp 4X3 matrix of float)
0:135 Constant:
0:135 3 (const int)
0:135 Constant:
0:135 1 (const int)
0:137 Sequence
0:137 move second child to first child ( temp int)
0:137 'a2' ( temp int)
0:137 Constant:
0:137 4 (const int)
0:138 add second child into first child ( temp int)
0:138 'a2' ( temp int)
0:138 Constant:
0:138 3 (const int)
0:139 add second child into first child ( temp int)
0:139 'a2' ( temp int)
0:139 Constant:
0:139 3 (const int)
0:140 Sequence
0:140 move second child to first child ( temp float)
0:140 'b' ( const (read only) float)
0:140 component-wise multiply ( temp float)
0:140 Constant:
0:140 2.000000
0:140 'a1' ( temp float)
0:141 move second child to first child ( temp float)
0:141 direct index ( temp float)
0:141 'a' ( global 3-component vector of float)
0:141 Constant:
0:141 0 (const int)
0:141 Constant:
0:141 -1.000000
0:143 Constant:
0:143 0.000000
0:144 Constant:
0:144 0.000000
0:146 Constant:
0:146 1 (const int)
0:165 Function Definition: qux2( ( global void)
0:165 Function Parameters:
0:? Sequence
0:168 imageAtomicCompSwap ( global int)
0:168 'iimg2D' (layout( r32i) uniform iimage2D)
0:168 Construct ivec2 ( temp 2-component vector of int)
0:168 'i' ( temp int)
0:168 'i' ( temp int)
0:168 'i' ( temp int)
0:168 'i' ( temp int)
0:169 Sequence
0:169 move second child to first child ( temp 4-component vector of int)
0:169 'pos' ( temp 4-component vector of int)
0:169 imageLoad ( global 4-component vector of int)
0:169 'iimg2D' (layout( r32i) uniform iimage2D)
0:169 Construct ivec2 ( temp 2-component vector of int)
0:169 'i' ( temp int)
0:169 'i' ( temp int)
0:? Linker Objects
0:? 'a' ( global 3-component vector of float)
0:? 'b' ( global float)
0:? 'c' ( global int)
0:? 'i' ( smooth in 4-component vector of float)
0:? 'o' ( out 4-component vector of float)
0:? 'fflat' ( flat in float)
0:? 'fsmooth' ( smooth in float)
0:? 'fnop' ( noperspective in float)
0:? 'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
0:? 'sampC' ( uniform samplerCube)
0:? 'gl_Color' ( in 4-component vector of float Color)
0:? 'samp2D' ( uniform sampler2D)
0:? 'samp2DS' ( uniform sampler2DShadow)
0:? 'samp2DR' ( uniform sampler2DRect)
0:? 'samp2DA' ( uniform sampler2DArray)
0:? 'Sca' ( uniform samplerCubeArray)
0:? 'Isca' ( uniform isamplerCubeArray)
0:? 'Usca' ( uniform usamplerCubeArray)
0:? 'Scas' ( uniform samplerCubeArrayShadow)
0:? 'x' ( global int)
0:? 'ai' ( const 3-element array of int)
0:? 10 (const int)
0:? 23 (const int)
0:? 32 (const int)
0:? 'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
0:? 'bounds' (layout( binding=0) uniform sampler2D)
0:? 'gl_FogFragCoord' ( smooth in float)
0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D)
0:? 'iimg2D' (layout( r32i) uniform iimage2D)
0:? 'ucolor0' (layout( location=3) uniform 4-component vector of float)
0:? 'ucolor1' (layout( location=4) uniform 4-component vector of float)
Linked fragment stage:
Shader version: 130
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_gpu_shader5
Requested GL_ARB_sample_shading
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
Requested GL_ARB_shading_language_420pack
Requested GL_ARB_texture_cube_map_array
Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle
using early_fragment_tests
ERROR: node is still EOpNull!
0:16 Function Definition: main( ( global void)
0:16 Function Parameters:
0:18 Sequence
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'clip' ( temp float)
0:18 direct index ( smooth temp float ClipDistance)
0:18 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
0:18 Constant:
0:18 3 (const int)
0:? Linker Objects
0:? 'a' ( global 3-component vector of float)
0:? 'b' ( global float)
0:? 'c' ( global int)
0:? 'i' ( smooth in 4-component vector of float)
0:? 'o' ( out 4-component vector of float)
0:? 'fflat' ( flat in float)
0:? 'fsmooth' ( smooth in float)
0:? 'fnop' ( noperspective in float)
0:? 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
0:? 'sampC' ( uniform samplerCube)
0:? 'gl_Color' ( in 4-component vector of float Color)
0:? 'samp2D' ( uniform sampler2D)
0:? 'samp2DS' ( uniform sampler2DShadow)
0:? 'samp2DR' ( uniform sampler2DRect)
0:? 'samp2DA' ( uniform sampler2DArray)
0:? 'Sca' ( uniform samplerCubeArray)
0:? 'Isca' ( uniform isamplerCubeArray)
0:? 'Usca' ( uniform usamplerCubeArray)
0:? 'Scas' ( uniform samplerCubeArrayShadow)
0:? 'x' ( global int)
0:? 'ai' ( const 3-element array of int)
0:? 10 (const int)
0:? 23 (const int)
0:? 32 (const int)
0:? 'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
0:? 'bounds' (layout( binding=0) uniform sampler2D)
0:? 'gl_FogFragCoord' ( smooth in float)
0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D)
0:? 'iimg2D' (layout( r32i) uniform iimage2D)
0:? 'ucolor0' (layout( location=3) uniform 4-component vector of float)
0:? 'ucolor1' (layout( location=4) uniform 4-component vector of float)