blob: 4756e662bb1defcb3d82f07778b06f6108fccbdc [file] [log] [blame]
300block.frag
ERROR: 0:10: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:21: '' : cannot nest a structure definition inside a structure or block
ERROR: 0:20: 'sampler' : member of block cannot be a sampler type
ERROR: 0:45: 'variable indexing uniform block array' : not supported for this version or the enabled extensions
ERROR: 0:46: 'fooBlock' : cannot be used (maybe an instance name is needed)
ERROR: 0:46: 'fooBlock' : undeclared identifier
ERROR: 0:47: 'constructor' : not enough data provided for construction
ERROR: 0:51: 'unreferenced' : cannot be used (maybe an instance name is needed)
ERROR: 0:51: 'unreferenced' : undeclared identifier
ERROR: 0:52: '++' : l-value required "s" (can't modify a uniform)
ERROR: 0:52: '++' : wrong operand type no operation '++' exists that takes an operand of type uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} (or there is no acceptable conversion)
ERROR: 0:53: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:55: 'barBlockArray' : cannot be used (maybe an instance name is needed)
ERROR: 0:55: 'barBlockArray' : undeclared identifier
ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type 'temp float' (or there is no acceptable conversion)
ERROR: 0:58: 'fooBlock' : redefinition
ERROR: 16 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:42 Function Definition: main( (global void)
0:42 Function Parameters:
0:44 Sequence
0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int)
0:44 sampler: direct index for structure (global lowp isampler3D)
0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:44 Constant:
0:44 2 (const int)
0:44 Construct vec3 (temp 3-component vector of float)
0:44 Convert int to float (temp float)
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (temp float)
0:44 direct index (temp mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (temp float)
0:44 direct index (temp mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 direct index (temp mediump uint)
0:45 v: direct index for structure (global mediump 4-component vector of uint)
0:45 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 0 (const int)
0:46 'fooBlock' (temp float)
0:47 Constant:
0:47 0.000000
0:50 Construct mat4 (temp 4X4 matrix of float)
0:50 'barBlock' (temp mediump float)
0:51 Construct mat4 (temp 4X4 matrix of float)
0:51 'unreferenced' (temp float)
0:52 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:53 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:54 Pre-Increment (temp mediump float)
0:54 'barBlock' (temp mediump float)
0:55 Constant:
0:55 2 (const int)
0:? Linker Objects
0:? 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:42 Function Definition: main( (global void)
0:42 Function Parameters:
0:44 Sequence
0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int)
0:44 sampler: direct index for structure (global lowp isampler3D)
0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:44 Constant:
0:44 2 (const int)
0:44 Construct vec3 (temp 3-component vector of float)
0:44 Convert int to float (temp float)
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (temp float)
0:44 direct index (temp mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:44 Constant:
0:44 0 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 Convert uint to float (temp float)
0:44 direct index (temp mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 0 (const int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 direct index (temp mediump uint)
0:45 v: direct index for structure (global mediump 4-component vector of uint)
0:45 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:45 Constant:
0:45 1 (const int)
0:45 Constant:
0:45 0 (const int)
0:46 'fooBlock' (temp float)
0:47 Constant:
0:47 0.000000
0:50 Construct mat4 (temp 4X4 matrix of float)
0:50 'barBlock' (temp mediump float)
0:51 Construct mat4 (temp 4X4 matrix of float)
0:51 'unreferenced' (temp float)
0:52 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:53 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:54 Pre-Increment (temp mediump float)
0:54 'barBlock' (temp mediump float)
0:55 Constant:
0:55 2 (const int)
0:? Linker Objects
0:? 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})