blob: 27c0fb3f7799d23d5efa2f108346c0b60462455a [file] [log] [blame]
hlsl.store.rwbyteaddressbuffer.type.comp
Shader version: 500
local_size = (64, 1, 1)
0:? Sequence
0:5 Function Definition: @main(vu3; ( temp void)
0:5 Function Parameters:
0:5 'dispatchThreadID' ( in 3-component vector of uint)
0:? Sequence
0:6 Test condition and select ( temp void)
0:6 Condition
0:6 Compare Equal ( temp bool)
0:6 direct index ( temp uint)
0:6 'dispatchThreadID' ( in 3-component vector of uint)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const uint)
0:6 true case
0:? Sequence
0:7 move second child to first child ( temp int)
0:7 'byteAddrTemp' ( temp int)
0:7 right-shift ( temp int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp uint)
0:7 indirect index (layout( row_major std430) buffer uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:7 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:7 'byteAddrTemp' ( temp int)
0:7 Constant:
0:7 2 (const uint)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 3-component vector of uint)
0:? 'dispatchThreadID' ( temp 3-component vector of uint)
0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID)
0:5 Function Call: @main(vu3; ( temp void)
0:? 'dispatchThreadID' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (64, 1, 1)
0:? Sequence
0:5 Function Definition: @main(vu3; ( temp void)
0:5 Function Parameters:
0:5 'dispatchThreadID' ( in 3-component vector of uint)
0:? Sequence
0:6 Test condition and select ( temp void)
0:6 Condition
0:6 Compare Equal ( temp bool)
0:6 direct index ( temp uint)
0:6 'dispatchThreadID' ( in 3-component vector of uint)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const uint)
0:6 true case
0:? Sequence
0:7 move second child to first child ( temp int)
0:7 'byteAddrTemp' ( temp int)
0:7 right-shift ( temp int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp uint)
0:7 indirect index (layout( row_major std430) buffer uint)
0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:7 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:7 Constant:
0:7 0 (const uint)
0:7 'byteAddrTemp' ( temp int)
0:7 Constant:
0:7 2 (const uint)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 3-component vector of uint)
0:? 'dispatchThreadID' ( temp 3-component vector of uint)
0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID)
0:5 Function Call: @main(vu3; ( temp void)
0:? 'dispatchThreadID' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'buffer' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'dispatchThreadID' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 42
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 37
ExecutionMode 4 LocalSize 64 1 1
Source HLSL 500
Name 4 "main"
Name 11 "@main(vu3;"
Name 10 "dispatchThreadID"
Name 23 "byteAddrTemp"
Name 28 "buffer"
MemberName 28(buffer) 0 "@data"
Name 30 "buffer"
Name 35 "dispatchThreadID"
Name 37 "dispatchThreadID"
Name 39 "param"
Decorate 27 ArrayStride 4
MemberDecorate 28(buffer) 0 Offset 0
Decorate 28(buffer) BufferBlock
Decorate 30(buffer) DescriptorSet 0
Decorate 37(dispatchThreadID) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
9: TypeFunction 2 8(ptr)
13: 6(int) Constant 0
14: TypePointer Function 6(int)
17: TypeBool
21: TypeInt 32 1
22: TypePointer Function 21(int)
24: 21(int) Constant 0
25: 21(int) Constant 2
27: TypeRuntimeArray 6(int)
28(buffer): TypeStruct 27
29: TypePointer Uniform 28(buffer)
30(buffer): 29(ptr) Variable Uniform
32: 6(int) Constant 2
33: TypePointer Uniform 6(int)
36: TypePointer Input 7(ivec3)
37(dispatchThreadID): 36(ptr) Variable Input
4(main): 2 Function None 3
5: Label
35(dispatchThreadID): 8(ptr) Variable Function
39(param): 8(ptr) Variable Function
38: 7(ivec3) Load 37(dispatchThreadID)
Store 35(dispatchThreadID) 38
40: 7(ivec3) Load 35(dispatchThreadID)
Store 39(param) 40
41: 2 FunctionCall 11(@main(vu3;) 39(param)
Return
FunctionEnd
11(@main(vu3;): 2 Function None 9
10(dispatchThreadID): 8(ptr) FunctionParameter
12: Label
23(byteAddrTemp): 22(ptr) Variable Function
15: 14(ptr) AccessChain 10(dispatchThreadID) 13
16: 6(int) Load 15
18: 17(bool) IEqual 16 13
SelectionMerge 20 None
BranchConditional 18 19 20
19: Label
26: 21(int) ShiftRightArithmetic 24 25
Store 23(byteAddrTemp) 26
31: 21(int) Load 23(byteAddrTemp)
34: 33(ptr) AccessChain 30(buffer) 24 31
Store 34 32
Branch 20
20: Label
Return
FunctionEnd