blob: e588ced01004c89e5794a2d090757430b9cedc5b [file] [log] [blame]
hlsl.forLoop.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
0:3 No loop condition
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment ( temp 4-component vector of float)
0:4 'input' ( in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
0:? Sequence
0:5 Loop with condition tested first: Unroll
0:5 Loop Condition
0:5 any ( temp bool)
0:5 NotEqual ( temp 4-component vector of bool)
0:5 'input' ( in 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 any ( temp bool)
0:6 NotEqual ( temp 4-component vector of bool)
0:6 'input' ( in 4-component vector of float)
0:6 'input' ( in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Branch: Return with expression
0:6 Negate value ( temp 4-component vector of float)
0:6 'input' ( in 4-component vector of float)
0:7 Sequence
0:7 Pre-Decrement ( temp 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 any ( temp bool)
0:7 NotEqual ( temp 4-component vector of bool)
0:7 'input' ( in 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Branch: Return with expression
0:7 Negate value ( temp 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Loop Terminal Expression
0:7 add second child into first child ( temp 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Sequence
0:8 Loop with condition tested first
0:8 No loop condition
0:8 Loop Body
0:8 Test condition and select ( temp void)
0:8 Condition
0:8 Compare Greater Than ( temp bool)
0:8 direct index ( temp float)
0:8 'input' ( in 4-component vector of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 2.000000
0:8 true case
0:8 Branch: Break
0:? Sequence
0:9 Loop with condition tested first
0:9 No loop condition
0:9 Loop Body
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Compare Greater Than ( temp bool)
0:9 direct index ( temp float)
0:9 'input' ( in 4-component vector of float)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 2.000000
0:9 true case
0:9 Branch: Continue
0:11 Sequence
0:11 move second child to first child ( temp int)
0:11 'ii' ( temp int)
0:11 Constant:
0:11 -1 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 'ii' ( temp int)
0:11 Constant:
0:11 3 (const int)
0:11 Loop Body
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Compare Equal ( temp bool)
0:11 'ii' ( temp int)
0:11 Constant:
0:11 2 (const int)
0:11 true case
0:11 Branch: Continue
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'ii' ( temp int)
0:12 Pre-Decrement ( temp float)
0:12 'ii' ( temp float)
0:13 Sequence
0:13 move second child to first child ( temp int)
0:13 'first' ( temp int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp int)
0:13 'second' ( temp int)
0:13 Constant:
0:13 1 (const int)
0:13 Loop with condition tested first
0:13 No loop condition
0:13 Loop Body
0:13 add ( temp int)
0:13 'first' ( temp int)
0:13 'second' ( temp int)
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'i' ( temp int)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child ( temp int)
0:14 'count' ( temp int)
0:14 Convert float to int ( temp int)
0:14 'ii' ( temp float)
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'i' ( temp int)
0:14 'count' ( temp int)
0:14 No loop body
0:14 Loop Terminal Expression
0:14 Post-Increment ( temp int)
0:14 'i' ( temp int)
0:15 Sequence
0:15 move second child to first child ( temp float)
0:15 'first' ( temp float)
0:15 Constant:
0:15 0.000000
0:15 Loop with condition tested first
0:15 Loop Condition
0:15 Compare Less Than ( temp bool)
0:15 'first' ( temp float)
0:15 direct index ( temp float)
0:15 'second' ( temp 2-element array of float)
0:15 Constant:
0:15 0 (const int)
0:15 Loop Body
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'first' ( temp float)
0:15 direct index ( temp float)
0:15 'second' ( temp 2-element array of float)
0:15 Constant:
0:15 1 (const int)
0:15 'third' ( temp float)
0:15 Loop Terminal Expression
0:15 Pre-Increment ( temp float)
0:15 direct index ( temp float)
0:15 'second' ( temp 2-element array of float)
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:16 Comma ( temp float)
0:16 Comma ( temp float)
0:16 Pre-Decrement ( temp float)
0:16 'ii' ( temp float)
0:16 Pre-Decrement ( temp float)
0:16 'ii' ( temp float)
0:16 Pre-Decrement ( temp float)
0:16 'ii' ( temp float)
0:16 Loop with condition tested first
0:16 No loop condition
0:16 Loop Body
0:16 'ii' ( temp float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
0:3 No loop condition
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment ( temp 4-component vector of float)
0:4 'input' ( in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
0:? Sequence
0:5 Loop with condition tested first: Unroll
0:5 Loop Condition
0:5 any ( temp bool)
0:5 NotEqual ( temp 4-component vector of bool)
0:5 'input' ( in 4-component vector of float)
0:5 'input' ( in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 any ( temp bool)
0:6 NotEqual ( temp 4-component vector of bool)
0:6 'input' ( in 4-component vector of float)
0:6 'input' ( in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Branch: Return with expression
0:6 Negate value ( temp 4-component vector of float)
0:6 'input' ( in 4-component vector of float)
0:7 Sequence
0:7 Pre-Decrement ( temp 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 any ( temp bool)
0:7 NotEqual ( temp 4-component vector of bool)
0:7 'input' ( in 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Branch: Return with expression
0:7 Negate value ( temp 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Loop Terminal Expression
0:7 add second child into first child ( temp 4-component vector of float)
0:7 'input' ( in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Sequence
0:8 Loop with condition tested first
0:8 No loop condition
0:8 Loop Body
0:8 Test condition and select ( temp void)
0:8 Condition
0:8 Compare Greater Than ( temp bool)
0:8 direct index ( temp float)
0:8 'input' ( in 4-component vector of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 2.000000
0:8 true case
0:8 Branch: Break
0:? Sequence
0:9 Loop with condition tested first
0:9 No loop condition
0:9 Loop Body
0:9 Test condition and select ( temp void)
0:9 Condition
0:9 Compare Greater Than ( temp bool)
0:9 direct index ( temp float)
0:9 'input' ( in 4-component vector of float)
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 2.000000
0:9 true case
0:9 Branch: Continue
0:11 Sequence
0:11 move second child to first child ( temp int)
0:11 'ii' ( temp int)
0:11 Constant:
0:11 -1 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 'ii' ( temp int)
0:11 Constant:
0:11 3 (const int)
0:11 Loop Body
0:11 Test condition and select ( temp void)
0:11 Condition
0:11 Compare Equal ( temp bool)
0:11 'ii' ( temp int)
0:11 Constant:
0:11 2 (const int)
0:11 true case
0:11 Branch: Continue
0:11 Loop Terminal Expression
0:11 Pre-Increment ( temp int)
0:11 'ii' ( temp int)
0:12 Pre-Decrement ( temp float)
0:12 'ii' ( temp float)
0:13 Sequence
0:13 move second child to first child ( temp int)
0:13 'first' ( temp int)
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp int)
0:13 'second' ( temp int)
0:13 Constant:
0:13 1 (const int)
0:13 Loop with condition tested first
0:13 No loop condition
0:13 Loop Body
0:13 add ( temp int)
0:13 'first' ( temp int)
0:13 'second' ( temp int)
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'i' ( temp int)
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child ( temp int)
0:14 'count' ( temp int)
0:14 Convert float to int ( temp int)
0:14 'ii' ( temp float)
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'i' ( temp int)
0:14 'count' ( temp int)
0:14 No loop body
0:14 Loop Terminal Expression
0:14 Post-Increment ( temp int)
0:14 'i' ( temp int)
0:15 Sequence
0:15 move second child to first child ( temp float)
0:15 'first' ( temp float)
0:15 Constant:
0:15 0.000000
0:15 Loop with condition tested first
0:15 Loop Condition
0:15 Compare Less Than ( temp bool)
0:15 'first' ( temp float)
0:15 direct index ( temp float)
0:15 'second' ( temp 2-element array of float)
0:15 Constant:
0:15 0 (const int)
0:15 Loop Body
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'first' ( temp float)
0:15 direct index ( temp float)
0:15 'second' ( temp 2-element array of float)
0:15 Constant:
0:15 1 (const int)
0:15 'third' ( temp float)
0:15 Loop Terminal Expression
0:15 Pre-Increment ( temp float)
0:15 direct index ( temp float)
0:15 'second' ( temp 2-element array of float)
0:15 Constant:
0:15 1 (const int)
0:? Sequence
0:16 Comma ( temp float)
0:16 Comma ( temp float)
0:16 Pre-Decrement ( temp float)
0:16 'ii' ( temp float)
0:16 Pre-Decrement ( temp float)
0:16 'ii' ( temp float)
0:16 Pre-Decrement ( temp float)
0:16 'ii' ( temp float)
0:16 Loop with condition tested first
0:16 No loop condition
0:16 Loop Body
0:16 'ii' ( temp float)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 183
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 176 179
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"
Name 92 "ii"
Name 111 "ii"
Name 114 "first"
Name 116 "second"
Name 124 "i"
Name 125 "count"
Name 138 "first"
Name 149 "second"
Name 157 "third"
Name 174 "input"
Name 176 "input"
Name 179 "@entryPointOutput"
Name 180 "param"
Decorate 176(input) Location 0
Decorate 179(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
18: 6(float) Constant 1065353216
32: TypeBool
33: TypeVector 32(bool) 4
63: 6(float) Constant 1073741824
71: TypeInt 32 0
72: 71(int) Constant 0
73: TypePointer Function 6(float)
90: TypeInt 32 1
91: TypePointer Function 90(int)
93: 90(int) Constant 4294967295
100: 90(int) Constant 3
103: 90(int) Constant 2
109: 90(int) Constant 1
115: 90(int) Constant 0
139: 6(float) Constant 0
146: 71(int) Constant 2
147: TypeArray 6(float) 146
148: TypePointer Function 147
175: TypePointer Input 7(fvec4)
176(input): 175(ptr) Variable Input
178: TypePointer Output 7(fvec4)
179(@entryPointOutput): 178(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
174(input): 8(ptr) Variable Function
180(param): 8(ptr) Variable Function
177: 7(fvec4) Load 176(input)
Store 174(input) 177
181: 7(fvec4) Load 174(input)
Store 180(param) 181
182: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 180(param)
Store 179(@entryPointOutput) 182
Return
FunctionEnd
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
92(ii): 91(ptr) Variable Function
111(ii): 73(ptr) Variable Function
114(first): 91(ptr) Variable Function
116(second): 91(ptr) Variable Function
124(i): 91(ptr) Variable Function
125(count): 91(ptr) Variable Function
138(first): 73(ptr) Variable Function
149(second): 148(ptr) Variable Function
157(third): 73(ptr) Variable Function
Branch 13
13: Label
LoopMerge 15 16 None
Branch 14
14: Label
Branch 16
16: Label
Branch 13
15: Label
17: 7(fvec4) Load 10(input)
19: 7(fvec4) CompositeConstruct 18 18 18 18
20: 7(fvec4) FAdd 17 19
Store 10(input) 20
Branch 21
21: Label
LoopMerge 23 24 None
Branch 22
22: Label
Branch 24
24: Label
Branch 21
23: Label
Branch 25
25: Label
LoopMerge 27 28 Unroll
Branch 29
29: Label
30: 7(fvec4) Load 10(input)
31: 7(fvec4) Load 10(input)
34: 33(bvec4) FOrdNotEqual 30 31
35: 32(bool) Any 34
BranchConditional 35 26 27
26: Label
Branch 28
28: Label
Branch 25
27: Label
Branch 36
36: Label
LoopMerge 38 39 None
Branch 40
40: Label
41: 7(fvec4) Load 10(input)
42: 7(fvec4) Load 10(input)
43: 33(bvec4) FOrdNotEqual 41 42
44: 32(bool) Any 43
BranchConditional 44 37 38
37: Label
45: 7(fvec4) Load 10(input)
46: 7(fvec4) FNegate 45
ReturnValue 46
39: Label
Branch 36
38: Label
48: 7(fvec4) Load 10(input)
49: 7(fvec4) CompositeConstruct 18 18 18 18
50: 7(fvec4) FSub 48 49
Store 10(input) 50
Branch 51
51: Label
LoopMerge 53 54 None
Branch 55
55: Label
56: 7(fvec4) Load 10(input)
57: 7(fvec4) Load 10(input)
58: 33(bvec4) FOrdNotEqual 56 57
59: 32(bool) Any 58
BranchConditional 59 52 53
52: Label
60: 7(fvec4) Load 10(input)
61: 7(fvec4) FNegate 60
ReturnValue 61
54: Label
64: 7(fvec4) Load 10(input)
65: 7(fvec4) CompositeConstruct 63 63 63 63
66: 7(fvec4) FAdd 64 65
Store 10(input) 66
Branch 51
53: Label
Branch 67
67: Label
LoopMerge 69 70 None
Branch 68
68: Label
74: 73(ptr) AccessChain 10(input) 72
75: 6(float) Load 74
76: 32(bool) FOrdGreaterThan 75 63
SelectionMerge 78 None
BranchConditional 76 77 78
77: Label
Branch 69
78: Label
Branch 70
70: Label
Branch 67
69: Label
Branch 80
80: Label
LoopMerge 82 83 None
Branch 81
81: Label
84: 73(ptr) AccessChain 10(input) 72
85: 6(float) Load 84
86: 32(bool) FOrdGreaterThan 85 63
SelectionMerge 88 None
BranchConditional 86 87 88
87: Label
Branch 83
88: Label
Branch 83
83: Label
Branch 80
82: Label
Store 92(ii) 93
Branch 94
94: Label
LoopMerge 96 97 None
Branch 98
98: Label
99: 90(int) Load 92(ii)
101: 32(bool) SLessThan 99 100
BranchConditional 101 95 96
95: Label
102: 90(int) Load 92(ii)
104: 32(bool) IEqual 102 103
SelectionMerge 106 None
BranchConditional 104 105 106
105: Label
Branch 97
106: Label
Branch 97
97: Label
108: 90(int) Load 92(ii)
110: 90(int) IAdd 108 109
Store 92(ii) 110
Branch 94
96: Label
112: 6(float) Load 111(ii)
113: 6(float) FSub 112 18
Store 111(ii) 113
Store 114(first) 115
Store 116(second) 109
Branch 117
117: Label
LoopMerge 119 120 None
Branch 118
118: Label
121: 90(int) Load 114(first)
122: 90(int) Load 116(second)
123: 90(int) IAdd 121 122
Branch 120
120: Label
Branch 117
119: Label
Store 124(i) 115
126: 6(float) Load 111(ii)
127: 90(int) ConvertFToS 126
Store 125(count) 127
Branch 128
128: Label
LoopMerge 130 131 None
Branch 132
132: Label
133: 90(int) Load 124(i)
134: 90(int) Load 125(count)
135: 32(bool) SLessThan 133 134
BranchConditional 135 129 130
129: Label
Branch 131
131: Label
136: 90(int) Load 124(i)
137: 90(int) IAdd 136 109
Store 124(i) 137
Branch 128
130: Label
Store 138(first) 139
Branch 140
140: Label
LoopMerge 142 143 None
Branch 144
144: Label
145: 6(float) Load 138(first)
150: 73(ptr) AccessChain 149(second) 115
151: 6(float) Load 150
152: 32(bool) FOrdLessThan 145 151
BranchConditional 152 141 142
141: Label
153: 6(float) Load 138(first)
154: 73(ptr) AccessChain 149(second) 109
155: 6(float) Load 154
156: 6(float) FAdd 153 155
158: 6(float) Load 157(third)
159: 6(float) FAdd 156 158
Branch 143
143: Label
160: 73(ptr) AccessChain 149(second) 109
161: 6(float) Load 160
162: 6(float) FAdd 161 18
Store 160 162
Branch 140
142: Label
163: 6(float) Load 111(ii)
164: 6(float) FSub 163 18
Store 111(ii) 164
165: 6(float) Load 111(ii)
166: 6(float) FSub 165 18
Store 111(ii) 166
167: 6(float) Load 111(ii)
168: 6(float) FSub 167 18
Store 111(ii) 168
Branch 169
169: Label
LoopMerge 171 172 None
Branch 170
170: Label
Branch 172
172: Label
Branch 169
171: Label
173: 7(fvec4) Undef
ReturnValue 173
FunctionEnd