blob: 6d44c5381b750e56797ceaeebd8991502cde80c2 [file] [log] [blame]
hlsl.waveordered2.frag
ERROR: 0:4: 'GlobalOrderedCountIncrement' : GlobalOrderedCountIncrement() unsupported
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'i' ( temp uint)
0:3 Constant:
0:3 42 (const uint)
0:4 Test condition and select ( temp void)
0:4 Condition
0:4 Compare Equal ( temp bool)
0:4 Constant:
0:4 0 (const uint)
0:4 ERROR: Bad unary op
( temp uint)
0:4 'i' ( temp uint)
0:4 true case
0:? Sequence
0:6 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:4 false case
0:? Sequence
0:10 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'i' ( temp uint)
0:3 Constant:
0:3 42 (const uint)
0:4 Test condition and select ( temp void)
0:4 Condition
0:4 Compare Equal ( temp bool)
0:4 Constant:
0:4 0 (const uint)
0:4 ERROR: Bad unary op
( temp uint)
0:4 'i' ( temp uint)
0:4 true case
0:? Sequence
0:6 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:4 false case
0:? Sequence
0:10 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 3.000000
0:? 2.000000
0:? 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link