blob: b541f5d3252cddab9c29b6bcb264dd96fb42e5c6 [file] [log] [blame]
float4 AmbientColor = float4(1, 0.5, 0, 1);
bool ff1 : SV_IsFrontFace;
float ff2 : packoffset(c1.y);
float4 ff3 : packoffset(c2) : register(ps_5_0, s0) ;
float4 ff4 : VPOS : packoffset(c3) : register(ps_5_0, s1) <int bambam=30;> ;
float4 ShaderFunction(float4 input) : COLOR0
{
return input * AmbientColor;
}