blob: a5f965abcbf79202bc85dd63d9b92baaa615f111 [file] [log] [blame]
float4 main(): SV_Target0 { return 0; }
struct Surface { float3 albedo; };
Surface surfaceShader(float fade);
Surface surfaceShaderExec()
{
float fade = 0;
return surfaceShader(0);
}