blob: 376e408f1d4de23efda44b8735357060ae350c93 [file] [log] [blame]
#version 130
uniform sampler2D sampler;
varying vec2 coord;
struct s0 {
int i;
};
struct s00 {
s0 s0_0;
};
struct s1 {
int i;
float f;
s0 s0_1;
};
struct s2 {
int i;
float f;
s1 s1_1;
};
struct s3 {
s2[12] s2_1;
int i;
float f;
s1 s1_1;
};
uniform s0 foo0;
uniform s1 foo1;
uniform s2 foo2;
uniform s3 foo3;
uniform s00 foo00;
void main()
{
s0 locals0;
s2 locals2;
s00 locals00;
float[6] fArray;
s1[10] locals1Array;
if (foo3.s2_1[9].i > 0) {
locals2.f = 1.0;
locals2.s1_1 = s1(0, 1.0, s0(0));
fArray = float[6]( 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
locals1Array[6] = foo1;
locals0 = s0(0);
locals00 = s00(s0(0));
} else {
locals2.f = coord.x;
locals2.s1_1 = s1(1, coord.y, foo0);
fArray = float[6]( 0.0, 1.0, 2.0, 3.0, 4.0, 5.0);
locals1Array[6] = locals2.s1_1;
locals0 = foo1.s0_1;
locals00 = foo00;
}
if (locals0.i > 5)
locals0 = locals00.s0_0;
gl_FragColor = (float(locals0.i) + locals1Array[6].f + fArray[3] + locals2.s1_1.f) * texture2D(sampler, coord);
}