| hlsl.waveordered.frag |
| ERROR: 0:3: 'WaveGetOrderedIndex' : WaveGetOrderedIndex() unsupported in a pixel/fragment shader |
| ERROR: 1 compilation errors. No code generated. |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Test condition and select ( temp void) |
| 0:3 Condition |
| 0:3 Compare Equal ( temp bool) |
| 0:3 Constant: |
| 0:3 0 (const uint) |
| 0:3 ERROR: Bad aggregation op |
| ( temp uint) |
| 0:3 true case |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:3 false case |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 3.000000 |
| 0:? 2.000000 |
| 0:? 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Test condition and select ( temp void) |
| 0:3 Condition |
| 0:3 Compare Equal ( temp bool) |
| 0:3 Constant: |
| 0:3 0 (const uint) |
| 0:3 ERROR: Bad aggregation op |
| ( temp uint) |
| 0:3 true case |
| 0:? Sequence |
| 0:5 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:3 false case |
| 0:? Sequence |
| 0:9 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 3.000000 |
| 0:? 2.000000 |
| 0:? 1.000000 |
| 0:2 Function Definition: PixelShaderFunction( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:2 Function Call: @PixelShaderFunction( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |