blob: 1dea7dd65184d365ed5be7e68b4d6b01a9a23c7c [file] [log] [blame]
hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r00' ( temp float)
0:42 textureLod ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r02' ( temp float)
0:43 textureLod ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r04' ( temp float)
0:44 textureLod ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r20' ( temp float)
0:47 textureLod ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r22' ( temp float)
0:48 textureLod ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r24' ( temp float)
0:49 textureLod ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r50' ( temp float)
0:53 textureLod ( temp float)
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r52' ( temp float)
0:54 textureLod ( temp float)
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'r54' ( temp float)
0:55 textureLod ( temp float)
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child ( temp 4-component vector of float)
0:57 Color: direct index for structure ( temp 4-component vector of float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child ( temp float)
0:58 Depth: direct index for structure ( temp float)
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Branch: Return with expression
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
0:? 'g_tTex2df4' ( uniform texture2DShadow)
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r00' ( temp float)
0:42 textureLod ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r02' ( temp float)
0:43 textureLod ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1DShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r04' ( temp float)
0:44 textureLod ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1DShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r20' ( temp float)
0:47 textureLod ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2DShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r22' ( temp float)
0:48 textureLod ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2DShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r24' ( temp float)
0:49 textureLod ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2DShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r50' ( temp float)
0:53 textureLod ( temp float)
0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
0:53 'g_tTexcdf4' ( uniform textureCubeShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:53 Constant:
0:53 0.750000
0:53 Constant:
0:53 0.000000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r52' ( temp float)
0:54 textureLod ( temp float)
0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:54 Constant:
0:54 0.750000
0:54 Constant:
0:54 0.000000
0:55 Sequence
0:55 move second child to first child ( temp float)
0:55 'r54' ( temp float)
0:55 textureLod ( temp float)
0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:55 Constant:
0:55 0.750000
0:55 Constant:
0:55 0.000000
0:57 move second child to first child ( temp 4-component vector of float)
0:57 Color: direct index for structure ( temp 4-component vector of float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 0 (const int)
0:57 Constant:
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:57 1.000000
0:58 move second child to first child ( temp float)
0:58 Depth: direct index for structure ( temp float)
0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:58 Constant:
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:60 Branch: Return with expression
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:? 'g_tTex1di4' ( uniform itexture1DShadow)
0:? 'g_tTex1du4' ( uniform utexture1DShadow)
0:? 'g_tTex2df4' ( uniform texture2DShadow)
0:? 'g_tTex2di4' ( uniform itexture2DShadow)
0:? 'g_tTex2du4' ( uniform utexture2DShadow)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
0:? 'g_tTexcdi4' ( uniform itextureCubeShadow)
0:? 'g_tTexcdu4' ( uniform utextureCubeShadow)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 199
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 156 160
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 31 "r02"
Name 35 "g_tTex1di4"
Name 43 "r04"
Name 47 "g_tTex1du4"
Name 55 "r20"
Name 58 "g_tTex2df4"
Name 71 "r22"
Name 74 "g_tTex2di4"
Name 84 "r24"
Name 87 "g_tTex2du4"
Name 97 "r50"
Name 100 "g_tTexcdf4"
Name 113 "r52"
Name 116 "g_tTexcdi4"
Name 127 "r54"
Name 130 "g_tTexcdu4"
Name 142 "psout"
Name 153 "flattenTemp"
Name 156 "@entryPointOutput.Color"
Name 160 "@entryPointOutput.Depth"
Name 165 "g_tTex3df4"
Name 168 "g_tTex3di4"
Name 171 "g_tTex3du4"
Name 174 "g_tTex1df4a"
Name 177 "g_tTex1di4a"
Name 180 "g_tTex1du4a"
Name 183 "g_tTex2df4a"
Name 186 "g_tTex2di4a"
Name 189 "g_tTex2du4a"
Name 192 "g_tTexcdf4a"
Name 195 "g_tTexcdi4a"
Name 198 "g_tTexcdu4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 35(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 74(g_tTex2di4) DescriptorSet 0
Decorate 87(g_tTex2du4) DescriptorSet 0
Decorate 100(g_tTexcdf4) DescriptorSet 0
Decorate 116(g_tTexcdi4) DescriptorSet 0
Decorate 130(g_tTexcdu4) DescriptorSet 0
Decorate 156(@entryPointOutput.Color) Location 0
Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 165(g_tTex3df4) DescriptorSet 0
Decorate 168(g_tTex3di4) DescriptorSet 0
Decorate 171(g_tTex3du4) DescriptorSet 0
Decorate 174(g_tTex1df4a) DescriptorSet 0
Decorate 177(g_tTex1di4a) DescriptorSet 0
Decorate 180(g_tTex1du4a) DescriptorSet 0
Decorate 183(g_tTex2df4a) DescriptorSet 0
Decorate 186(g_tTex2di4a) DescriptorSet 0
Decorate 189(g_tTex2du4a) DescriptorSet 0
Decorate 192(g_tTexcdf4a) DescriptorSet 0
Decorate 195(g_tTexcdi4a) DescriptorSet 0
Decorate 198(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1061158912
26: TypeVector 6(float) 2
28: 6(float) Constant 0
32: TypeInt 32 1
33: TypeImage 32(int) 1D depth sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4): 34(ptr) Variable UniformConstant
38: TypeSampledImage 33
44: TypeInt 32 0
45: TypeImage 44(int) 1D depth sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex1du4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
56: TypeImage 6(float) 2D depth sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4): 57(ptr) Variable UniformConstant
61: TypeSampledImage 56
63: 6(float) Constant 1045220557
64: 26(fvec2) ConstantComposite 24 63
65: TypeVector 6(float) 3
72: TypeImage 32(int) 2D depth sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTex2di4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
85: TypeImage 44(int) 2D depth sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex2du4): 86(ptr) Variable UniformConstant
90: TypeSampledImage 85
98: TypeImage 6(float) Cube depth sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTexcdf4): 99(ptr) Variable UniformConstant
103: TypeSampledImage 98
105: 6(float) Constant 1050253722
106: 65(fvec3) ConstantComposite 24 63 105
114: TypeImage 32(int) Cube depth sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTexcdi4): 115(ptr) Variable UniformConstant
119: TypeSampledImage 114
128: TypeImage 44(int) Cube depth sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTexcdu4): 129(ptr) Variable UniformConstant
133: TypeSampledImage 128
141: TypePointer Function 8(PS_OUTPUT)
143: 32(int) Constant 0
144: 6(float) Constant 1065353216
145: 7(fvec4) ConstantComposite 144 144 144 144
146: TypePointer Function 7(fvec4)
148: 32(int) Constant 1
155: TypePointer Output 7(fvec4)
156(@entryPointOutput.Color): 155(ptr) Variable Output
159: TypePointer Output 6(float)
160(@entryPointOutput.Depth): 159(ptr) Variable Output
163: TypeImage 6(float) 3D sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTex3df4): 164(ptr) Variable UniformConstant
166: TypeImage 32(int) 3D sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTex3di4): 167(ptr) Variable UniformConstant
169: TypeImage 44(int) 3D sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTex3du4): 170(ptr) Variable UniformConstant
172: TypeImage 6(float) 1D array sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTex1df4a): 173(ptr) Variable UniformConstant
175: TypeImage 32(int) 1D array sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTex1di4a): 176(ptr) Variable UniformConstant
178: TypeImage 44(int) 1D array sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTex1du4a): 179(ptr) Variable UniformConstant
181: TypeImage 6(float) 2D array sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTex2df4a): 182(ptr) Variable UniformConstant
184: TypeImage 32(int) 2D array sampled format:Unknown
185: TypePointer UniformConstant 184
186(g_tTex2di4a): 185(ptr) Variable UniformConstant
187: TypeImage 44(int) 2D array sampled format:Unknown
188: TypePointer UniformConstant 187
189(g_tTex2du4a): 188(ptr) Variable UniformConstant
190: TypeImage 6(float) Cube array sampled format:Unknown
191: TypePointer UniformConstant 190
192(g_tTexcdf4a): 191(ptr) Variable UniformConstant
193: TypeImage 32(int) Cube array sampled format:Unknown
194: TypePointer UniformConstant 193
195(g_tTexcdi4a): 194(ptr) Variable UniformConstant
196: TypeImage 44(int) Cube array sampled format:Unknown
197: TypePointer UniformConstant 196
198(g_tTexcdu4a): 197(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
153(flattenTemp): 141(ptr) Variable Function
154:8(PS_OUTPUT) FunctionCall 10(@main()
Store 153(flattenTemp) 154
157: 146(ptr) AccessChain 153(flattenTemp) 143
158: 7(fvec4) Load 157
Store 156(@entryPointOutput.Color) 158
161: 12(ptr) AccessChain 153(flattenTemp) 148
162: 6(float) Load 161
Store 160(@entryPointOutput.Depth) 162
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
31(r02): 12(ptr) Variable Function
43(r04): 12(ptr) Variable Function
55(r20): 12(ptr) Variable Function
71(r22): 12(ptr) Variable Function
84(r24): 12(ptr) Variable Function
97(r50): 12(ptr) Variable Function
113(r52): 12(ptr) Variable Function
127(r54): 12(ptr) Variable Function
142(psout): 141(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
27: 26(fvec2) CompositeConstruct 24 25
29: 6(float) CompositeExtract 27 1
30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
Store 13(r00) 30
36: 33 Load 35(g_tTex1di4)
37: 18 Load 20(g_sSamp)
39: 38 SampledImage 36 37
40: 26(fvec2) CompositeConstruct 24 25
41: 6(float) CompositeExtract 40 1
42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
Store 31(r02) 42
48: 45 Load 47(g_tTex1du4)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
52: 26(fvec2) CompositeConstruct 24 25
53: 6(float) CompositeExtract 52 1
54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
Store 43(r04) 54
59: 56 Load 58(g_tTex2df4)
60: 18 Load 20(g_sSamp)
62: 61 SampledImage 59 60
66: 6(float) CompositeExtract 64 0
67: 6(float) CompositeExtract 64 1
68: 65(fvec3) CompositeConstruct 66 67 25
69: 6(float) CompositeExtract 68 2
70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
Store 55(r20) 70
75: 72 Load 74(g_tTex2di4)
76: 18 Load 20(g_sSamp)
78: 77 SampledImage 75 76
79: 6(float) CompositeExtract 64 0
80: 6(float) CompositeExtract 64 1
81: 65(fvec3) CompositeConstruct 79 80 25
82: 6(float) CompositeExtract 81 2
83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
Store 71(r22) 83
88: 85 Load 87(g_tTex2du4)
89: 18 Load 20(g_sSamp)
91: 90 SampledImage 88 89
92: 6(float) CompositeExtract 64 0
93: 6(float) CompositeExtract 64 1
94: 65(fvec3) CompositeConstruct 92 93 25
95: 6(float) CompositeExtract 94 2
96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
Store 84(r24) 96
101: 98 Load 100(g_tTexcdf4)
102: 18 Load 20(g_sSamp)
104: 103 SampledImage 101 102
107: 6(float) CompositeExtract 106 0
108: 6(float) CompositeExtract 106 1
109: 6(float) CompositeExtract 106 2
110: 7(fvec4) CompositeConstruct 107 108 109 25
111: 6(float) CompositeExtract 110 3
112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
Store 97(r50) 112
117: 114 Load 116(g_tTexcdi4)
118: 18 Load 20(g_sSamp)
120: 119 SampledImage 117 118
121: 6(float) CompositeExtract 106 0
122: 6(float) CompositeExtract 106 1
123: 6(float) CompositeExtract 106 2
124: 7(fvec4) CompositeConstruct 121 122 123 25
125: 6(float) CompositeExtract 124 3
126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
Store 113(r52) 126
131: 128 Load 130(g_tTexcdu4)
132: 18 Load 20(g_sSamp)
134: 133 SampledImage 131 132
135: 6(float) CompositeExtract 106 0
136: 6(float) CompositeExtract 106 1
137: 6(float) CompositeExtract 106 2
138: 7(fvec4) CompositeConstruct 135 136 137 25
139: 6(float) CompositeExtract 138 3
140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
Store 127(r54) 140
147: 146(ptr) AccessChain 142(psout) 143
Store 147 145
149: 12(ptr) AccessChain 142(psout) 148
Store 149 144
150:8(PS_OUTPUT) Load 142(psout)
ReturnValue 150
FunctionEnd