blob: 61ba7bf1523b808a53cad727e270e978d8520d79 [file] [log] [blame]
#version 450
#extension GL_EXT_shader_8bit_storage: require
layout(binding = 0) readonly buffer Vertices
{
uint8_t vertices[];
};
layout(location = 0) out vec4 color;
void main()
{
color = vec4(int(vertices[gl_VertexIndex]));
}