blob: 940f3be8519ce9c8a8077e77d0b9f7498133ef5f [file] [log] [blame]
hlsl.global-const-init.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'bar' ( global 4-component vector of float)
0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:6 Constant:
0:6 0 (const uint)
0:8 Sequence
0:8 move second child to first child ( temp 2-element array of 2-component vector of float)
0:8 'a1' ( global 2-element array of 2-component vector of float)
0:8 Construct vec2 ( temp 2-element array of 2-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 2.000000
0:8 Construct vec2 ( temp 2-component vector of float)
0:8 direct index ( temp float)
0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:8 Constant:
0:8 0 (const uint)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 4.000000
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 'bar' ( global 4-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:? 'bar' ( global 4-component vector of float)
0:? 'a1' ( global 2-element array of 2-component vector of float)
0:? 'a2' ( const 2-element array of 2-component vector of float)
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'bar' ( global 4-component vector of float)
0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:6 Constant:
0:6 0 (const uint)
0:8 Sequence
0:8 move second child to first child ( temp 2-element array of 2-component vector of float)
0:8 'a1' ( global 2-element array of 2-component vector of float)
0:8 Construct vec2 ( temp 2-element array of 2-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 2.000000
0:8 Construct vec2 ( temp 2-component vector of float)
0:8 direct index ( temp float)
0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:8 Constant:
0:8 0 (const uint)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 4.000000
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:13 Branch: Return with expression
0:13 'bar' ( global 4-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
0:? 'bar' ( global 4-component vector of float)
0:? 'a1' ( global 2-element array of 2-component vector of float)
0:? 'a2' ( const 2-element array of 2-component vector of float)
0:? 5.000000
0:? 6.000000
0:? 7.000000
0:? 8.000000
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 41
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "bar"
Name 13 "CB"
MemberName 13(CB) 0 "foo"
Name 15 ""
Name 26 "a1"
Name 41 "@entryPointOutput"
MemberDecorate 13(CB) 0 Offset 0
Decorate 13(CB) Block
Decorate 15 DescriptorSet 0
Decorate 41(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Private 7(fvec4)
12(bar): 11(ptr) Variable Private
13(CB): TypeStruct 7(fvec4)
14: TypePointer Uniform 13(CB)
15: 14(ptr) Variable Uniform
16: TypeInt 32 1
17: 16(int) Constant 0
18: TypePointer Uniform 7(fvec4)
21: TypeVector 6(float) 2
22: TypeInt 32 0
23: 22(int) Constant 2
24: TypeArray 21(fvec2) 23
25: TypePointer Private 24
26(a1): 25(ptr) Variable Private
27: 6(float) Constant 1065353216
28: 6(float) Constant 1073741824
29: 21(fvec2) ConstantComposite 27 28
30: 22(int) Constant 0
31: TypePointer Uniform 6(float)
34: 6(float) Constant 1082130432
40: TypePointer Output 7(fvec4)
41(@entryPointOutput): 40(ptr) Variable Output
43: 6(float) Constant 1084227584
44: 6(float) Constant 1086324736
45: 21(fvec2) ConstantComposite 43 44
46: 6(float) Constant 1088421888
47: 6(float) Constant 1090519040
48: 21(fvec2) ConstantComposite 46 47
49: 24 ConstantComposite 45 48
4(main): 2 Function None 3
5: Label
19: 18(ptr) AccessChain 15 17
20: 7(fvec4) Load 19
Store 12(bar) 20
32: 31(ptr) AccessChain 15 17 30
33: 6(float) Load 32
35: 21(fvec2) CompositeConstruct 33 34
36: 24 CompositeConstruct 29 35
Store 26(a1) 36
42: 7(fvec4) FunctionCall 9(@main()
Store 41(@entryPointOutput) 42
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
37: 7(fvec4) Load 12(bar)
ReturnValue 37
FunctionEnd