| hlsl.gatherRGBA.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Parameters: |
| 0:? Sequence |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of float) |
| 0:46 'txval001' ( temp 4-component vector of float) |
| 0:46 textureGatherOffset ( temp 4-component vector of float) |
| 0:46 Construct combined texture-sampler ( temp sampler2D) |
| 0:46 'g_tTex2df4' ( uniform texture2D) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of int) |
| 0:47 'txval011' ( temp 4-component vector of int) |
| 0:47 textureGatherOffset ( temp 4-component vector of int) |
| 0:47 Construct combined texture-sampler ( temp isampler2D) |
| 0:47 'g_tTex2di4' ( uniform itexture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp 4-component vector of uint) |
| 0:48 'txval021' ( temp 4-component vector of uint) |
| 0:48 textureGatherOffset ( temp 4-component vector of uint) |
| 0:48 Construct combined texture-sampler ( temp usampler2D) |
| 0:48 'g_tTex2du4' ( uniform utexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp 4-component vector of float) |
| 0:50 'txval004' ( temp 4-component vector of float) |
| 0:50 textureGatherOffsets ( temp 4-component vector of float) |
| 0:50 Construct combined texture-sampler ( temp sampler2D) |
| 0:50 'g_tTex2df4' ( uniform texture2D) |
| 0:50 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:50 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of int) |
| 0:51 'txval014' ( temp 4-component vector of int) |
| 0:51 textureGatherOffsets ( temp 4-component vector of int) |
| 0:51 Construct combined texture-sampler ( temp isampler2D) |
| 0:51 'g_tTex2di4' ( uniform itexture2D) |
| 0:51 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of uint) |
| 0:52 'txval024' ( temp 4-component vector of uint) |
| 0:52 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:52 Construct combined texture-sampler ( temp usampler2D) |
| 0:52 'g_tTex2du4' ( uniform utexture2D) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of float) |
| 0:62 'txval101' ( temp 4-component vector of float) |
| 0:62 textureGatherOffset ( temp 4-component vector of float) |
| 0:62 Construct combined texture-sampler ( temp sampler2D) |
| 0:62 'g_tTex2df4' ( uniform texture2D) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp 4-component vector of int) |
| 0:63 'txval111' ( temp 4-component vector of int) |
| 0:63 textureGatherOffset ( temp 4-component vector of int) |
| 0:63 Construct combined texture-sampler ( temp isampler2D) |
| 0:63 'g_tTex2di4' ( uniform itexture2D) |
| 0:63 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:63 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 5 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp 4-component vector of uint) |
| 0:64 'txval121' ( temp 4-component vector of uint) |
| 0:64 textureGatherOffset ( temp 4-component vector of uint) |
| 0:64 Construct combined texture-sampler ( temp usampler2D) |
| 0:64 'g_tTex2du4' ( uniform utexture2D) |
| 0:64 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:64 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 5 (const uint) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp 4-component vector of float) |
| 0:66 'txval104' ( temp 4-component vector of float) |
| 0:66 textureGatherOffsets ( temp 4-component vector of float) |
| 0:66 Construct combined texture-sampler ( temp sampler2D) |
| 0:66 'g_tTex2df4' ( uniform texture2D) |
| 0:66 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:66 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 1 (const uint) |
| 0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp 4-component vector of int) |
| 0:67 'txval114' ( temp 4-component vector of int) |
| 0:67 textureGatherOffsets ( temp 4-component vector of int) |
| 0:67 Construct combined texture-sampler ( temp isampler2D) |
| 0:67 'g_tTex2di4' ( uniform itexture2D) |
| 0:67 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:67 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 1 (const uint) |
| 0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:68 Sequence |
| 0:68 move second child to first child ( temp 4-component vector of uint) |
| 0:68 'txval124' ( temp 4-component vector of uint) |
| 0:68 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:68 Construct combined texture-sampler ( temp usampler2D) |
| 0:68 'g_tTex2du4' ( uniform utexture2D) |
| 0:68 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:68 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 1 (const uint) |
| 0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp 4-component vector of float) |
| 0:78 'txval201' ( temp 4-component vector of float) |
| 0:78 textureGatherOffset ( temp 4-component vector of float) |
| 0:78 Construct combined texture-sampler ( temp sampler2D) |
| 0:78 'g_tTex2df4' ( uniform texture2D) |
| 0:78 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:78 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 1 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:79 Sequence |
| 0:79 move second child to first child ( temp 4-component vector of int) |
| 0:79 'txval211' ( temp 4-component vector of int) |
| 0:79 textureGatherOffset ( temp 4-component vector of int) |
| 0:79 Construct combined texture-sampler ( temp isampler2D) |
| 0:79 'g_tTex2di4' ( uniform itexture2D) |
| 0:79 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:79 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 1 (const uint) |
| 0:79 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 5 (const uint) |
| 0:79 Constant: |
| 0:79 2 (const int) |
| 0:80 Sequence |
| 0:80 move second child to first child ( temp 4-component vector of uint) |
| 0:80 'txval221' ( temp 4-component vector of uint) |
| 0:80 textureGatherOffset ( temp 4-component vector of uint) |
| 0:80 Construct combined texture-sampler ( temp usampler2D) |
| 0:80 'g_tTex2du4' ( uniform utexture2D) |
| 0:80 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:80 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 1 (const uint) |
| 0:80 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 5 (const uint) |
| 0:80 Constant: |
| 0:80 2 (const int) |
| 0:82 Sequence |
| 0:82 move second child to first child ( temp 4-component vector of float) |
| 0:82 'txval204' ( temp 4-component vector of float) |
| 0:82 textureGatherOffsets ( temp 4-component vector of float) |
| 0:82 Construct combined texture-sampler ( temp sampler2D) |
| 0:82 'g_tTex2df4' ( uniform texture2D) |
| 0:82 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:82 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 1 (const uint) |
| 0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 Constant: |
| 0:82 2 (const int) |
| 0:83 Sequence |
| 0:83 move second child to first child ( temp 4-component vector of int) |
| 0:83 'txval214' ( temp 4-component vector of int) |
| 0:83 textureGatherOffsets ( temp 4-component vector of int) |
| 0:83 Construct combined texture-sampler ( temp isampler2D) |
| 0:83 'g_tTex2di4' ( uniform itexture2D) |
| 0:83 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:83 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 1 (const uint) |
| 0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 Constant: |
| 0:83 2 (const int) |
| 0:84 Sequence |
| 0:84 move second child to first child ( temp 4-component vector of uint) |
| 0:84 'txval224' ( temp 4-component vector of uint) |
| 0:84 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:84 Construct combined texture-sampler ( temp usampler2D) |
| 0:84 'g_tTex2du4' ( uniform utexture2D) |
| 0:84 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:84 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 1 (const uint) |
| 0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 Constant: |
| 0:84 2 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child ( temp 4-component vector of float) |
| 0:94 'txval301' ( temp 4-component vector of float) |
| 0:94 textureGatherOffset ( temp 4-component vector of float) |
| 0:94 Construct combined texture-sampler ( temp sampler2D) |
| 0:94 'g_tTex2df4' ( uniform texture2D) |
| 0:94 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:94 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 1 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:95 Sequence |
| 0:95 move second child to first child ( temp 4-component vector of int) |
| 0:95 'txval311' ( temp 4-component vector of int) |
| 0:95 textureGatherOffset ( temp 4-component vector of int) |
| 0:95 Construct combined texture-sampler ( temp isampler2D) |
| 0:95 'g_tTex2di4' ( uniform itexture2D) |
| 0:95 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:95 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 1 (const uint) |
| 0:95 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 5 (const uint) |
| 0:95 Constant: |
| 0:95 3 (const int) |
| 0:96 Sequence |
| 0:96 move second child to first child ( temp 4-component vector of uint) |
| 0:96 'txval321' ( temp 4-component vector of uint) |
| 0:96 textureGatherOffset ( temp 4-component vector of uint) |
| 0:96 Construct combined texture-sampler ( temp usampler2D) |
| 0:96 'g_tTex2du4' ( uniform utexture2D) |
| 0:96 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:96 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 1 (const uint) |
| 0:96 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 5 (const uint) |
| 0:96 Constant: |
| 0:96 3 (const int) |
| 0:98 Sequence |
| 0:98 move second child to first child ( temp 4-component vector of float) |
| 0:98 'txval304' ( temp 4-component vector of float) |
| 0:98 textureGatherOffsets ( temp 4-component vector of float) |
| 0:98 Construct combined texture-sampler ( temp sampler2D) |
| 0:98 'g_tTex2df4' ( uniform texture2D) |
| 0:98 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:98 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 1 (const uint) |
| 0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 Constant: |
| 0:98 3 (const int) |
| 0:99 Sequence |
| 0:99 move second child to first child ( temp 4-component vector of int) |
| 0:99 'txval314' ( temp 4-component vector of int) |
| 0:99 textureGatherOffsets ( temp 4-component vector of int) |
| 0:99 Construct combined texture-sampler ( temp isampler2D) |
| 0:99 'g_tTex2di4' ( uniform itexture2D) |
| 0:99 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:99 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 1 (const uint) |
| 0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 Constant: |
| 0:99 3 (const int) |
| 0:100 Sequence |
| 0:100 move second child to first child ( temp 4-component vector of uint) |
| 0:100 'txval324' ( temp 4-component vector of uint) |
| 0:100 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:100 Construct combined texture-sampler ( temp usampler2D) |
| 0:100 'g_tTex2du4' ( uniform utexture2D) |
| 0:100 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:100 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 1 (const uint) |
| 0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 Constant: |
| 0:100 3 (const int) |
| 0:112 move second child to first child ( temp 4-component vector of float) |
| 0:112 Color: direct index for structure ( temp 4-component vector of float) |
| 0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:112 Constant: |
| 0:112 0 (const int) |
| 0:112 Constant: |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:113 move second child to first child ( temp float) |
| 0:113 Depth: direct index for structure ( temp float) |
| 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:113 Constant: |
| 0:113 1 (const int) |
| 0:113 Constant: |
| 0:113 1.000000 |
| 0:115 Branch: Return with expression |
| 0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Definition: main( ( temp void) |
| 0:39 Function Parameters: |
| 0:? Sequence |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:39 Color: direct index for structure ( temp 4-component vector of float) |
| 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:39 Depth: direct index for structure ( temp float) |
| 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Parameters: |
| 0:? Sequence |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of float) |
| 0:46 'txval001' ( temp 4-component vector of float) |
| 0:46 textureGatherOffset ( temp 4-component vector of float) |
| 0:46 Construct combined texture-sampler ( temp sampler2D) |
| 0:46 'g_tTex2df4' ( uniform texture2D) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of int) |
| 0:47 'txval011' ( temp 4-component vector of int) |
| 0:47 textureGatherOffset ( temp 4-component vector of int) |
| 0:47 Construct combined texture-sampler ( temp isampler2D) |
| 0:47 'g_tTex2di4' ( uniform itexture2D) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:47 Constant: |
| 0:47 5 (const uint) |
| 0:47 Constant: |
| 0:47 0 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp 4-component vector of uint) |
| 0:48 'txval021' ( temp 4-component vector of uint) |
| 0:48 textureGatherOffset ( temp 4-component vector of uint) |
| 0:48 Construct combined texture-sampler ( temp usampler2D) |
| 0:48 'g_tTex2du4' ( uniform utexture2D) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:48 Constant: |
| 0:48 5 (const uint) |
| 0:48 Constant: |
| 0:48 0 (const int) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp 4-component vector of float) |
| 0:50 'txval004' ( temp 4-component vector of float) |
| 0:50 textureGatherOffsets ( temp 4-component vector of float) |
| 0:50 Construct combined texture-sampler ( temp sampler2D) |
| 0:50 'g_tTex2df4' ( uniform texture2D) |
| 0:50 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:50 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 5 (const uint) |
| 0:50 Constant: |
| 0:50 0 (const int) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp 4-component vector of int) |
| 0:51 'txval014' ( temp 4-component vector of int) |
| 0:51 textureGatherOffsets ( temp 4-component vector of int) |
| 0:51 Construct combined texture-sampler ( temp isampler2D) |
| 0:51 'g_tTex2di4' ( uniform itexture2D) |
| 0:51 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:51 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 5 (const uint) |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of uint) |
| 0:52 'txval024' ( temp 4-component vector of uint) |
| 0:52 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:52 Construct combined texture-sampler ( temp usampler2D) |
| 0:52 'g_tTex2du4' ( uniform utexture2D) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 5 (const uint) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of float) |
| 0:62 'txval101' ( temp 4-component vector of float) |
| 0:62 textureGatherOffset ( temp 4-component vector of float) |
| 0:62 Construct combined texture-sampler ( temp sampler2D) |
| 0:62 'g_tTex2df4' ( uniform texture2D) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 1 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:63 Sequence |
| 0:63 move second child to first child ( temp 4-component vector of int) |
| 0:63 'txval111' ( temp 4-component vector of int) |
| 0:63 textureGatherOffset ( temp 4-component vector of int) |
| 0:63 Construct combined texture-sampler ( temp isampler2D) |
| 0:63 'g_tTex2di4' ( uniform itexture2D) |
| 0:63 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:63 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 1 (const uint) |
| 0:63 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 5 (const uint) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp 4-component vector of uint) |
| 0:64 'txval121' ( temp 4-component vector of uint) |
| 0:64 textureGatherOffset ( temp 4-component vector of uint) |
| 0:64 Construct combined texture-sampler ( temp usampler2D) |
| 0:64 'g_tTex2du4' ( uniform utexture2D) |
| 0:64 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:64 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:64 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:64 Constant: |
| 0:64 5 (const uint) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp 4-component vector of float) |
| 0:66 'txval104' ( temp 4-component vector of float) |
| 0:66 textureGatherOffsets ( temp 4-component vector of float) |
| 0:66 Construct combined texture-sampler ( temp sampler2D) |
| 0:66 'g_tTex2df4' ( uniform texture2D) |
| 0:66 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:66 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 1 (const uint) |
| 0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:66 Constant: |
| 0:66 5 (const uint) |
| 0:66 Constant: |
| 0:66 1 (const int) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp 4-component vector of int) |
| 0:67 'txval114' ( temp 4-component vector of int) |
| 0:67 textureGatherOffsets ( temp 4-component vector of int) |
| 0:67 Construct combined texture-sampler ( temp isampler2D) |
| 0:67 'g_tTex2di4' ( uniform itexture2D) |
| 0:67 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:67 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 1 (const uint) |
| 0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:67 Constant: |
| 0:67 5 (const uint) |
| 0:67 Constant: |
| 0:67 1 (const int) |
| 0:68 Sequence |
| 0:68 move second child to first child ( temp 4-component vector of uint) |
| 0:68 'txval124' ( temp 4-component vector of uint) |
| 0:68 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:68 Construct combined texture-sampler ( temp usampler2D) |
| 0:68 'g_tTex2du4' ( uniform utexture2D) |
| 0:68 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:68 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 1 (const uint) |
| 0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:68 Constant: |
| 0:68 5 (const uint) |
| 0:68 Constant: |
| 0:68 1 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp 4-component vector of float) |
| 0:78 'txval201' ( temp 4-component vector of float) |
| 0:78 textureGatherOffset ( temp 4-component vector of float) |
| 0:78 Construct combined texture-sampler ( temp sampler2D) |
| 0:78 'g_tTex2df4' ( uniform texture2D) |
| 0:78 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:78 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 1 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:79 Sequence |
| 0:79 move second child to first child ( temp 4-component vector of int) |
| 0:79 'txval211' ( temp 4-component vector of int) |
| 0:79 textureGatherOffset ( temp 4-component vector of int) |
| 0:79 Construct combined texture-sampler ( temp isampler2D) |
| 0:79 'g_tTex2di4' ( uniform itexture2D) |
| 0:79 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:79 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 1 (const uint) |
| 0:79 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:79 Constant: |
| 0:79 5 (const uint) |
| 0:79 Constant: |
| 0:79 2 (const int) |
| 0:80 Sequence |
| 0:80 move second child to first child ( temp 4-component vector of uint) |
| 0:80 'txval221' ( temp 4-component vector of uint) |
| 0:80 textureGatherOffset ( temp 4-component vector of uint) |
| 0:80 Construct combined texture-sampler ( temp usampler2D) |
| 0:80 'g_tTex2du4' ( uniform utexture2D) |
| 0:80 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:80 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 1 (const uint) |
| 0:80 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:80 Constant: |
| 0:80 5 (const uint) |
| 0:80 Constant: |
| 0:80 2 (const int) |
| 0:82 Sequence |
| 0:82 move second child to first child ( temp 4-component vector of float) |
| 0:82 'txval204' ( temp 4-component vector of float) |
| 0:82 textureGatherOffsets ( temp 4-component vector of float) |
| 0:82 Construct combined texture-sampler ( temp sampler2D) |
| 0:82 'g_tTex2df4' ( uniform texture2D) |
| 0:82 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:82 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 1 (const uint) |
| 0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:82 Constant: |
| 0:82 5 (const uint) |
| 0:82 Constant: |
| 0:82 2 (const int) |
| 0:83 Sequence |
| 0:83 move second child to first child ( temp 4-component vector of int) |
| 0:83 'txval214' ( temp 4-component vector of int) |
| 0:83 textureGatherOffsets ( temp 4-component vector of int) |
| 0:83 Construct combined texture-sampler ( temp isampler2D) |
| 0:83 'g_tTex2di4' ( uniform itexture2D) |
| 0:83 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:83 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 1 (const uint) |
| 0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:83 Constant: |
| 0:83 5 (const uint) |
| 0:83 Constant: |
| 0:83 2 (const int) |
| 0:84 Sequence |
| 0:84 move second child to first child ( temp 4-component vector of uint) |
| 0:84 'txval224' ( temp 4-component vector of uint) |
| 0:84 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:84 Construct combined texture-sampler ( temp usampler2D) |
| 0:84 'g_tTex2du4' ( uniform utexture2D) |
| 0:84 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:84 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 1 (const uint) |
| 0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:84 Constant: |
| 0:84 5 (const uint) |
| 0:84 Constant: |
| 0:84 2 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child ( temp 4-component vector of float) |
| 0:94 'txval301' ( temp 4-component vector of float) |
| 0:94 textureGatherOffset ( temp 4-component vector of float) |
| 0:94 Construct combined texture-sampler ( temp sampler2D) |
| 0:94 'g_tTex2df4' ( uniform texture2D) |
| 0:94 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:94 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 1 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:95 Sequence |
| 0:95 move second child to first child ( temp 4-component vector of int) |
| 0:95 'txval311' ( temp 4-component vector of int) |
| 0:95 textureGatherOffset ( temp 4-component vector of int) |
| 0:95 Construct combined texture-sampler ( temp isampler2D) |
| 0:95 'g_tTex2di4' ( uniform itexture2D) |
| 0:95 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:95 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 1 (const uint) |
| 0:95 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:95 Constant: |
| 0:95 5 (const uint) |
| 0:95 Constant: |
| 0:95 3 (const int) |
| 0:96 Sequence |
| 0:96 move second child to first child ( temp 4-component vector of uint) |
| 0:96 'txval321' ( temp 4-component vector of uint) |
| 0:96 textureGatherOffset ( temp 4-component vector of uint) |
| 0:96 Construct combined texture-sampler ( temp usampler2D) |
| 0:96 'g_tTex2du4' ( uniform utexture2D) |
| 0:96 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:96 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 1 (const uint) |
| 0:96 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:96 Constant: |
| 0:96 5 (const uint) |
| 0:96 Constant: |
| 0:96 3 (const int) |
| 0:98 Sequence |
| 0:98 move second child to first child ( temp 4-component vector of float) |
| 0:98 'txval304' ( temp 4-component vector of float) |
| 0:98 textureGatherOffsets ( temp 4-component vector of float) |
| 0:98 Construct combined texture-sampler ( temp sampler2D) |
| 0:98 'g_tTex2df4' ( uniform texture2D) |
| 0:98 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:98 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 1 (const uint) |
| 0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:98 Constant: |
| 0:98 5 (const uint) |
| 0:98 Constant: |
| 0:98 3 (const int) |
| 0:99 Sequence |
| 0:99 move second child to first child ( temp 4-component vector of int) |
| 0:99 'txval314' ( temp 4-component vector of int) |
| 0:99 textureGatherOffsets ( temp 4-component vector of int) |
| 0:99 Construct combined texture-sampler ( temp isampler2D) |
| 0:99 'g_tTex2di4' ( uniform itexture2D) |
| 0:99 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:99 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 1 (const uint) |
| 0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:99 Constant: |
| 0:99 5 (const uint) |
| 0:99 Constant: |
| 0:99 3 (const int) |
| 0:100 Sequence |
| 0:100 move second child to first child ( temp 4-component vector of uint) |
| 0:100 'txval324' ( temp 4-component vector of uint) |
| 0:100 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:100 Construct combined texture-sampler ( temp usampler2D) |
| 0:100 'g_tTex2du4' ( uniform utexture2D) |
| 0:100 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:100 c2: direct index for structure ( uniform 2-component vector of float) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 1 (const uint) |
| 0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:100 Constant: |
| 0:100 5 (const uint) |
| 0:100 Constant: |
| 0:100 3 (const int) |
| 0:112 move second child to first child ( temp 4-component vector of float) |
| 0:112 Color: direct index for structure ( temp 4-component vector of float) |
| 0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:112 Constant: |
| 0:112 0 (const int) |
| 0:112 Constant: |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:112 1.000000 |
| 0:113 move second child to first child ( temp float) |
| 0:113 Depth: direct index for structure ( temp float) |
| 0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:113 Constant: |
| 0:113 1 (const int) |
| 0:113 Constant: |
| 0:113 1.000000 |
| 0:115 Branch: Return with expression |
| 0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Definition: main( ( temp void) |
| 0:39 Function Parameters: |
| 0:? Sequence |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:39 Color: direct index for structure ( temp 4-component vector of float) |
| 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:39 Depth: direct index for structure ( temp float) |
| 0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| error: SPIRV-Tools Validation Errors |
| error: Expected Image Operand ConstOffsets to be a const object |
| %90 = OpImageGather %v4float %76 %78 %int_0 ConstOffsets %89 |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 399 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 363 367 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval001" |
| Name 16 "g_tTex2df4" |
| Name 20 "g_sSamp" |
| Name 30 "$Global" |
| MemberName 30($Global) 0 "c1" |
| MemberName 30($Global) 1 "c2" |
| MemberName 30($Global) 2 "c3" |
| MemberName 30($Global) 3 "c4" |
| MemberName 30($Global) 4 "o1" |
| MemberName 30($Global) 5 "o2" |
| MemberName 30($Global) 6 "o3" |
| MemberName 30($Global) 7 "o4" |
| Name 32 "" |
| Name 44 "txval011" |
| Name 47 "g_tTex2di4" |
| Name 60 "txval021" |
| Name 63 "g_tTex2du4" |
| Name 73 "txval004" |
| Name 91 "txval014" |
| Name 107 "txval024" |
| Name 123 "txval101" |
| Name 132 "txval111" |
| Name 141 "txval121" |
| Name 150 "txval104" |
| Name 166 "txval114" |
| Name 182 "txval124" |
| Name 198 "txval201" |
| Name 208 "txval211" |
| Name 217 "txval221" |
| Name 226 "txval204" |
| Name 242 "txval214" |
| Name 258 "txval224" |
| Name 274 "txval301" |
| Name 284 "txval311" |
| Name 293 "txval321" |
| Name 302 "txval304" |
| Name 318 "txval314" |
| Name 334 "txval324" |
| Name 351 "psout" |
| Name 360 "flattenTemp" |
| Name 363 "@entryPointOutput.Color" |
| Name 367 "@entryPointOutput.Depth" |
| Name 370 "g_sSamp2d" |
| Name 373 "g_tTex1df4a" |
| Name 374 "g_tTex1df4" |
| Name 377 "g_tTex1di4" |
| Name 380 "g_tTex1du4" |
| Name 383 "g_tTex3df4" |
| Name 386 "g_tTex3di4" |
| Name 389 "g_tTex3du4" |
| Name 392 "g_tTexcdf4" |
| Name 395 "g_tTexcdi4" |
| Name 398 "g_tTexcdu4" |
| Decorate 16(g_tTex2df4) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| MemberDecorate 30($Global) 0 Offset 0 |
| MemberDecorate 30($Global) 1 Offset 8 |
| MemberDecorate 30($Global) 2 Offset 16 |
| MemberDecorate 30($Global) 3 Offset 32 |
| MemberDecorate 30($Global) 4 Offset 48 |
| MemberDecorate 30($Global) 5 Offset 56 |
| MemberDecorate 30($Global) 6 Offset 64 |
| MemberDecorate 30($Global) 7 Offset 80 |
| Decorate 30($Global) Block |
| Decorate 32 DescriptorSet 0 |
| Decorate 47(g_tTex2di4) DescriptorSet 0 |
| Decorate 63(g_tTex2du4) DescriptorSet 0 |
| Decorate 363(@entryPointOutput.Color) Location 0 |
| Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 370(g_sSamp2d) DescriptorSet 0 |
| Decorate 373(g_tTex1df4a) DescriptorSet 0 |
| Decorate 373(g_tTex1df4a) Binding 1 |
| Decorate 374(g_tTex1df4) DescriptorSet 0 |
| Decorate 374(g_tTex1df4) Binding 0 |
| Decorate 377(g_tTex1di4) DescriptorSet 0 |
| Decorate 380(g_tTex1du4) DescriptorSet 0 |
| Decorate 383(g_tTex3df4) DescriptorSet 0 |
| Decorate 386(g_tTex3di4) DescriptorSet 0 |
| Decorate 389(g_tTex3du4) DescriptorSet 0 |
| Decorate 392(g_tTexcdf4) DescriptorSet 0 |
| Decorate 395(g_tTexcdi4) DescriptorSet 0 |
| Decorate 398(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: TypeVector 6(float) 3 |
| 26: TypeInt 32 1 |
| 27: TypeVector 26(int) 2 |
| 28: TypeVector 26(int) 3 |
| 29: TypeVector 26(int) 4 |
| 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) |
| 31: TypePointer Uniform 30($Global) |
| 32: 31(ptr) Variable Uniform |
| 33: 26(int) Constant 1 |
| 34: TypePointer Uniform 24(fvec2) |
| 37: 26(int) Constant 5 |
| 38: TypePointer Uniform 27(ivec2) |
| 41: 26(int) Constant 0 |
| 43: TypePointer Function 29(ivec4) |
| 45: TypeImage 26(int) 2D sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex2di4): 46(ptr) Variable UniformConstant |
| 50: TypeSampledImage 45 |
| 57: TypeInt 32 0 |
| 58: TypeVector 57(int) 4 |
| 59: TypePointer Function 58(ivec4) |
| 61: TypeImage 57(int) 2D sampled format:Unknown |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTex2du4): 62(ptr) Variable UniformConstant |
| 66: TypeSampledImage 61 |
| 87: 57(int) Constant 4 |
| 88: TypeArray 27(ivec2) 87 |
| 206: 26(int) Constant 2 |
| 282: 26(int) Constant 3 |
| 350: TypePointer Function 8(PS_OUTPUT) |
| 352: 6(float) Constant 1065353216 |
| 353: 7(fvec4) ConstantComposite 352 352 352 352 |
| 355: TypePointer Function 6(float) |
| 362: TypePointer Output 7(fvec4) |
| 363(@entryPointOutput.Color): 362(ptr) Variable Output |
| 366: TypePointer Output 6(float) |
| 367(@entryPointOutput.Depth): 366(ptr) Variable Output |
| 370(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 371: TypeImage 6(float) 1D sampled format:Unknown |
| 372: TypePointer UniformConstant 371 |
| 373(g_tTex1df4a): 372(ptr) Variable UniformConstant |
| 374(g_tTex1df4): 372(ptr) Variable UniformConstant |
| 375: TypeImage 26(int) 1D sampled format:Unknown |
| 376: TypePointer UniformConstant 375 |
| 377(g_tTex1di4): 376(ptr) Variable UniformConstant |
| 378: TypeImage 57(int) 1D
|