blob: 09af451538e7c9619319cc064bae1a76bd26f7e9 [file] [log] [blame]
hlsl.texture.struct.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Function Parameters:
0:38 't1' ( in texture2D)
0:? Sequence
0:38 Branch: Return with expression
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler2D)
0:38 't1' ( in texture2D)
0:38 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.600000
0:? 0.610000
0:38 move second child to first child ( temp float)
0:38 c0: direct index for structure ( temp float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 0 (const uint)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 0 (const uint)
0:38 move second child to first child ( temp float)
0:38 direct index ( temp float)
0:38 c1: direct index for structure ( temp 2-component vector of float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 0 (const int)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 1 (const uint)
0:38 move second child to first child ( temp float)
0:38 direct index ( temp float)
0:38 c1: direct index for structure ( temp 2-component vector of float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 1 (const int)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 2 (const uint)
0:38 move second child to first child ( temp float)
0:38 c2: direct index for structure ( temp float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 2 (const uint)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 3 (const uint)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Function Parameters:
0:39 't2' ( in texture2D)
0:? Sequence
0:39 Branch: Return with expression
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler2D)
0:39 't2' ( in texture2D)
0:39 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.600000
0:? 0.610000
0:39 move second child to first child ( temp float)
0:39 c0: direct index for structure ( temp float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 0 (const uint)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 0 (const uint)
0:39 move second child to first child ( temp float)
0:39 direct index ( temp float)
0:39 c1: direct index for structure ( temp 3-component vector of float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 1 (const uint)
0:39 move second child to first child ( temp float)
0:39 direct index ( temp float)
0:39 c1: direct index for structure ( temp 3-component vector of float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 1 (const int)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 2 (const uint)
0:39 move second child to first child ( temp float)
0:39 direct index ( temp float)
0:39 c1: direct index for structure ( temp 3-component vector of float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 2 (const int)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 3 (const uint)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:42 Function Definition: @main( ( temp 4-component vector of float)
0:42 Function Parameters:
0:? Sequence
0:43 Sequence
0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp sampler2D)
0:43 'g_tTex2s1' ( uniform texture2D)
0:43 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.110000
0:43 move second child to first child ( temp float)
0:43 c0: direct index for structure ( temp float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 0 (const uint)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 0 (const uint)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 c1: direct index for structure ( temp 2-component vector of float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 0 (const int)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 1 (const uint)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 c1: direct index for structure ( temp 2-component vector of float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 1 (const int)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 2 (const uint)
0:43 move second child to first child ( temp float)
0:43 c2: direct index for structure ( temp float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 2 (const uint)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 3 (const uint)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:44 Sequence
0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp sampler2D)
0:44 'g_tTex2s2' ( uniform texture2D)
0:44 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.210000
0:44 move second child to first child ( temp float)
0:44 c0: direct index for structure ( temp float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 0 (const uint)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 0 (const uint)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float)
0:44 c1: direct index for structure ( temp 3-component vector of float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 0 (const int)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 1 (const uint)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float)
0:44 c1: direct index for structure ( temp 3-component vector of float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 2 (const uint)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float)
0:44 c1: direct index for structure ( temp 3-component vector of float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 2 (const int)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 3 (const uint)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:45 Sequence
0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:45 Construct combined texture-sampler ( temp sampler2D)
0:45 'g_tTex2s3' ( uniform texture2D)
0:45 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.310000
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c0: direct index for structure ( temp 2-component vector of float)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Constant:
0:45 0 (const uint)
0:45 Constant:
0:45 0 (const int)
0:45 direct index ( temp float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:45 Constant:
0:45 0 (const uint)
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c0: direct index for structure ( temp 2-component vector of float)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Constant:
0:45 0 (const uint)
0:45 Constant:
0:45 1 (const int)
0:45 direct index ( temp float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:45 Constant:
0:45 1 (const uint)
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c1: direct index for structure ( temp 1-component vector of float)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Constant:
0:45 1 (const uint)
0:45 Constant:
0:45 0 (const int)
0:45 direct index ( temp float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:45 Constant:
0:45 2 (const uint)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:46 Sequence
0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:? texture ( temp 4-component vector of int)
0:46 Construct combined texture-sampler ( temp isampler2D)
0:46 'g_tTex2s4' ( uniform itexture2D)
0:46 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.410000
0:46 move second child to first child ( temp int)
0:46 c0: direct index for structure ( temp int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 0 (const uint)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 0 (const uint)
0:46 move second child to first child ( temp float)
0:46 direct index ( temp float)
0:46 c1: direct index for structure ( temp 2-component vector of int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 1 (const uint)
0:46 Constant:
0:46 0 (const int)
0:46 Convert int to float ( temp float)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 1 (const uint)
0:46 move second child to first child ( temp float)
0:46 direct index ( temp float)
0:46 c1: direct index for structure ( temp 2-component vector of int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 1 (const uint)
0:46 Constant:
0:46 1 (const int)
0:46 Convert int to float ( temp float)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 2 (const uint)
0:46 move second child to first child ( temp int)
0:46 c2: direct index for structure ( temp int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 2 (const uint)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 3 (const uint)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:47 Sequence
0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1})
0:47 's5' ( temp structure{ temp uint c0, temp uint c1})
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of uint)
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
0:? texture ( temp 4-component vector of uint)
0:47 Construct combined texture-sampler ( temp usampler2D)
0:47 'g_tTex2s5' ( uniform utexture2D)
0:47 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.510000
0:47 move second child to first child ( temp uint)
0:47 c0: direct index for structure ( temp uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
0:47 Constant:
0:47 0 (const uint)
0:47 direct index ( temp uint)
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
0:47 Constant:
0:47 0 (const uint)
0:47 move second child to first child ( temp uint)
0:47 c1: direct index for structure ( temp uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
0:47 Constant:
0:47 1 (const uint)
0:47 direct index ( temp uint)
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
0:47 Constant:
0:47 1 (const uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
0:49 Sequence
0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:49 'g_tTex2s1' ( uniform texture2D)
0:50 Sequence
0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:50 'g_tTex2s2' ( uniform texture2D)
0:51 Sequence
0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:51 'g_tTex2s1a' ( uniform texture2D)
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:53 0.000000
0:53 0.000000
0:53 0.000000
0:42 Function Definition: main( ( temp void)
0:42 Function Parameters:
0:? Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:42 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_sSamp' ( uniform sampler)
0:? 'g_tTex2s1' ( uniform texture2D)
0:? 'g_tTex2s2' ( uniform texture2D)
0:? 'g_tTex2s3' ( uniform texture2D)
0:? 'g_tTex2s4' ( uniform itexture2D)
0:? 'g_tTex2s5' ( uniform utexture2D)
0:? 'g_tTex2s1a' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Function Parameters:
0:38 't1' ( in texture2D)
0:? Sequence
0:38 Branch: Return with expression
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler2D)
0:38 't1' ( in texture2D)
0:38 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.600000
0:? 0.610000
0:38 move second child to first child ( temp float)
0:38 c0: direct index for structure ( temp float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 0 (const uint)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 0 (const uint)
0:38 move second child to first child ( temp float)
0:38 direct index ( temp float)
0:38 c1: direct index for structure ( temp 2-component vector of float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 0 (const int)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 1 (const uint)
0:38 move second child to first child ( temp float)
0:38 direct index ( temp float)
0:38 c1: direct index for structure ( temp 2-component vector of float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 1 (const uint)
0:38 Constant:
0:38 1 (const int)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 2 (const uint)
0:38 move second child to first child ( temp float)
0:38 c2: direct index for structure ( temp float)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:38 Constant:
0:38 2 (const uint)
0:38 direct index ( temp float)
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
0:38 Constant:
0:38 3 (const uint)
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Function Parameters:
0:39 't2' ( in texture2D)
0:? Sequence
0:39 Branch: Return with expression
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler2D)
0:39 't2' ( in texture2D)
0:39 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.600000
0:? 0.610000
0:39 move second child to first child ( temp float)
0:39 c0: direct index for structure ( temp float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 0 (const uint)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 0 (const uint)
0:39 move second child to first child ( temp float)
0:39 direct index ( temp float)
0:39 c1: direct index for structure ( temp 3-component vector of float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 1 (const uint)
0:39 move second child to first child ( temp float)
0:39 direct index ( temp float)
0:39 c1: direct index for structure ( temp 3-component vector of float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 1 (const int)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 2 (const uint)
0:39 move second child to first child ( temp float)
0:39 direct index ( temp float)
0:39 c1: direct index for structure ( temp 3-component vector of float)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:39 Constant:
0:39 1 (const uint)
0:39 Constant:
0:39 2 (const int)
0:39 direct index ( temp float)
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
0:39 Constant:
0:39 3 (const uint)
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:42 Function Definition: @main( ( temp 4-component vector of float)
0:42 Function Parameters:
0:? Sequence
0:43 Sequence
0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:43 Construct combined texture-sampler ( temp sampler2D)
0:43 'g_tTex2s1' ( uniform texture2D)
0:43 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.110000
0:43 move second child to first child ( temp float)
0:43 c0: direct index for structure ( temp float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 0 (const uint)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 0 (const uint)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 c1: direct index for structure ( temp 2-component vector of float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 0 (const int)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 1 (const uint)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 c1: direct index for structure ( temp 2-component vector of float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 1 (const uint)
0:43 Constant:
0:43 1 (const int)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 2 (const uint)
0:43 move second child to first child ( temp float)
0:43 c2: direct index for structure ( temp float)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:43 Constant:
0:43 2 (const uint)
0:43 direct index ( temp float)
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
0:43 Constant:
0:43 3 (const uint)
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:44 Sequence
0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp sampler2D)
0:44 'g_tTex2s2' ( uniform texture2D)
0:44 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.210000
0:44 move second child to first child ( temp float)
0:44 c0: direct index for structure ( temp float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 0 (const uint)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 0 (const uint)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float)
0:44 c1: direct index for structure ( temp 3-component vector of float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 0 (const int)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 1 (const uint)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float)
0:44 c1: direct index for structure ( temp 3-component vector of float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 1 (const int)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 2 (const uint)
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float)
0:44 c1: direct index for structure ( temp 3-component vector of float)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:44 Constant:
0:44 1 (const uint)
0:44 Constant:
0:44 2 (const int)
0:44 direct index ( temp float)
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
0:44 Constant:
0:44 3 (const uint)
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:45 Sequence
0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:? texture ( temp 4-component vector of float)
0:45 Construct combined texture-sampler ( temp sampler2D)
0:45 'g_tTex2s3' ( uniform texture2D)
0:45 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.310000
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c0: direct index for structure ( temp 2-component vector of float)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Constant:
0:45 0 (const uint)
0:45 Constant:
0:45 0 (const int)
0:45 direct index ( temp float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:45 Constant:
0:45 0 (const uint)
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c0: direct index for structure ( temp 2-component vector of float)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Constant:
0:45 0 (const uint)
0:45 Constant:
0:45 1 (const int)
0:45 direct index ( temp float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:45 Constant:
0:45 1 (const uint)
0:45 move second child to first child ( temp float)
0:45 direct index ( temp float)
0:45 c1: direct index for structure ( temp 1-component vector of float)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:45 Constant:
0:45 1 (const uint)
0:45 Constant:
0:45 0 (const int)
0:45 direct index ( temp float)
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
0:45 Constant:
0:45 2 (const uint)
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
0:46 Sequence
0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:? texture ( temp 4-component vector of int)
0:46 Construct combined texture-sampler ( temp isampler2D)
0:46 'g_tTex2s4' ( uniform itexture2D)
0:46 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.410000
0:46 move second child to first child ( temp int)
0:46 c0: direct index for structure ( temp int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 0 (const uint)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 0 (const uint)
0:46 move second child to first child ( temp float)
0:46 direct index ( temp float)
0:46 c1: direct index for structure ( temp 2-component vector of int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 1 (const uint)
0:46 Constant:
0:46 0 (const int)
0:46 Convert int to float ( temp float)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 1 (const uint)
0:46 move second child to first child ( temp float)
0:46 direct index ( temp float)
0:46 c1: direct index for structure ( temp 2-component vector of int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 1 (const uint)
0:46 Constant:
0:46 1 (const int)
0:46 Convert int to float ( temp float)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 2 (const uint)
0:46 move second child to first child ( temp int)
0:46 c2: direct index for structure ( temp int)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:46 Constant:
0:46 2 (const uint)
0:46 direct index ( temp int)
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
0:46 Constant:
0:46 3 (const uint)
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
0:47 Sequence
0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1})
0:47 's5' ( temp structure{ temp uint c0, temp uint c1})
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of uint)
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
0:? texture ( temp 4-component vector of uint)
0:47 Construct combined texture-sampler ( temp usampler2D)
0:47 'g_tTex2s5' ( uniform utexture2D)
0:47 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.510000
0:47 move second child to first child ( temp uint)
0:47 c0: direct index for structure ( temp uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
0:47 Constant:
0:47 0 (const uint)
0:47 direct index ( temp uint)
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
0:47 Constant:
0:47 0 (const uint)
0:47 move second child to first child ( temp uint)
0:47 c1: direct index for structure ( temp uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
0:47 Constant:
0:47 1 (const uint)
0:47 direct index ( temp uint)
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
0:47 Constant:
0:47 1 (const uint)
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
0:49 Sequence
0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:49 'g_tTex2s1' ( uniform texture2D)
0:50 Sequence
0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
0:50 'g_tTex2s2' ( uniform texture2D)
0:51 Sequence
0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
0:51 'g_tTex2s1a' ( uniform texture2D)
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:53 0.000000
0:53 0.000000
0:53 0.000000
0:42 Function Definition: main( ( temp void)
0:42 Function Parameters:
0:? Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:42 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_sSamp' ( uniform sampler)
0:? 'g_tTex2s1' ( uniform texture2D)
0:? 'g_tTex2s2' ( uniform texture2D)
0:? 'g_tTex2s3' ( uniform texture2D)
0:? 'g_tTex2s4' ( uniform itexture2D)
0:? 'g_tTex2s5' ( uniform utexture2D)
0:? 'g_tTex2s1a' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 233
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 231
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "s1_t"
MemberName 10(s1_t) 0 "c0"
MemberName 10(s1_t) 1 "c1"
MemberName 10(s1_t) 2 "c2"
Name 13 "fn1(t2-tx-struct0-1;"
Name 12 "t1"
Name 16 "s2_t"
MemberName 16(s2_t) 0 "c0"
MemberName 16(s2_t) 1 "c1"
Name 19 "fn1(t2-tx-struct1-1;"
Name 18 "t2"
Name 23 "@main("
Name 26 "@sampleResultShadow"
Name 30 "g_sSamp"
Name 39 "@sampleStructTemp"
Name 65 "@sampleResultShadow"
Name 71 "@sampleStructTemp"
Name 87 "s1"
Name 88 "@sampleResultShadow"
Name 89 "g_tTex2s1"
Name 97 "@sampleStructTemp"
Name 111 "s2"
Name 112 "@sampleResultShadow"
Name 113 "g_tTex2s2"
Name 121 "@sampleStructTemp"
Name 135 "s3_t"
MemberName 135(s3_t) 0 "c0"
MemberName 135(s3_t) 1 "c1"
Name 137 "s3"
Name 138 "@sampleResultShadow"
Name 139 "g_tTex2s3"
Name 147 "@sampleStructTemp"
Name 159 "s4_t"
MemberName 159(s4_t) 0 "c0"
MemberName 159(s4_t) 1 "c1"
MemberName 159(s4_t) 2 "c2"
Name 161 "s4"
Name 164 "@sampleResultShadow"
Name 167 "g_tTex2s4"
Name 176 "@sampleStructTemp"
Name 193 "s5_t"
MemberName 193(s5_t) 0 "c0"
MemberName 193(s5_t) 1 "c1"
Name 195 "s5"
Name 198 "@sampleResultShadow"
Name 201 "g_tTex2s5"
Name 210 "@sampleStructTemp"
Name 219 "r0"
Name 221 "r1"
Name 223 "r2"
Name 224 "g_tTex2s1a"
Name 231 "@entryPointOutput"
Decorate 30(g_sSamp) DescriptorSet 0
Decorate 89(g_tTex2s1) DescriptorSet 0
Decorate 113(g_tTex2s2) DescriptorSet 0
Decorate 139(g_tTex2s3) DescriptorSet 0
Decorate 167(g_tTex2s4) DescriptorSet 0
Decorate 201(g_tTex2s5) DescriptorSet 0
Decorate 224(g_tTex2s1a) DescriptorSet 0
Decorate 231(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 2D sampled format:Unknown
8: TypePointer UniformConstant 7
9: TypeVector 6(float) 2
10(s1_t): TypeStruct 6(float) 9(fvec2) 6(float)
11: TypeFunction 10(s1_t) 8(ptr)
15: TypeVector 6(float) 3
16(s2_t): TypeStruct 6(float) 15(fvec3)
17: TypeFunction 16(s2_t) 8(ptr)
21: TypeVector 6(float) 4
22: TypeFunction 21(fvec4)
25: TypePointer Function 21(fvec4)
28: TypeSampler
29: TypePointer UniformConstant 28
30(g_sSamp): 29(ptr) Variable UniformConstant
32: TypeSampledImage 7
34: 6(float) Constant 1058642330
35: 6(float) Constant 1058810102
36: 9(fvec2) ConstantComposite 34 35
38: TypePointer Function 10(s1_t)
40: TypeInt 32 1
41: 40(int) Constant 0
42: TypeInt 32 0
43: 42(int) Constant 0
44: TypePointer Function 6(float)
48: 40(int) Constant 1
49: 42(int) Constant 1
53: 42(int) Constant 2
57: 40(int) Constant 2
58: 42(int) Constant 3
70: TypePointer Function 16(s2_t)
89(g_tTex2s1): 8(ptr) Variable UniformConstant
93: 6(float) Constant 1036831949
94: 6(float) Constant 1038174126
95: 9(fvec2) ConstantComposite 93 94
113(g_tTex2s2): 8(ptr) Variable UniformConstant
117: 6(float) Constant 1045220557
118: 6(float) Constant 1045891645
119: 9(fvec2) ConstantComposite 117 118
135(s3_t): TypeStruct 9(fvec2) 6(float)
136: TypePointer Function 135(s3_t)
139(g_tTex2s3): 8(ptr) Variable UniformConstant
143: 6(float) Constant 1050253722
144: 6(float) Constant 1050589266
145: 9(fvec2) ConstantComposite 143 144
158: TypeVector 40(int) 2
159(s4_t): TypeStruct 40(int) 158(ivec2) 40(int)
160: TypePointer Function 159(s4_t)
162: TypeVector 40(int) 4
163: TypePointer Function 162(ivec4)
165: TypeImage 40(int) 2D sampled format:Unknown
166: TypePointer UniformConstant 165
167(g_tTex2s4): 166(ptr) Variable UniformConstant
170: TypeSampledImage 165
172: 6(float) Constant 1053609165
173: 6(float) Constant 1053944709
174: 9(fvec2) ConstantComposite 172 173
177: TypePointer Function 40(int)
193(s5_t): TypeStruct 42(int) 42(int)
194: TypePointer Function 193(s5_t)
196: TypeVector 42(int) 4
197: TypePointer Function 196(ivec4)
199: TypeImage 42(int) 2D sampled format:Unknown
200: TypePointer UniformConstant 199
201(g_tTex2s5): 200(ptr) Variable UniformConstant
204: TypeSampledImage 199
206: 6(float) Constant 1056964608
207: 6(float) Constant 1057132380
208: 9(fvec2) ConstantComposite 206 207
211: TypePointer Function 42(int)
224(g_tTex2s1a): 8(ptr) Variable UniformConstant
226: 6(float) Constant 0
227: 21(fvec4) ConstantComposite 226 226 226 226
230: TypePointer Output 21(fvec4)
231(@entryPointOutput): 230(ptr) Variable Output
4(main): 2 Function None 3
5: Label
232: 21(fvec4) FunctionCall 23(@main()
Store 231(@entryPointOutput) 232
Return
FunctionEnd
13(fn1(t2-tx-struct0-1;): 10(s1_t) Function None 11
12(t1): 8(ptr) FunctionParameter
14: Label
26(@sampleResultShadow): 25(ptr) Variable Function
39(@sampleStructTemp): 38(ptr) Variable Function
27: 7 Load 12(t1)
31: 28 Load 30(g_sSamp)
33: 32 SampledImage 27 31
37: 21(fvec4) ImageSampleImplicitLod 33 36
Store 26(@sampleResultShadow) 37
45: 44(ptr) AccessChain 26(@sampleResultShadow) 43
46: 6(float) Load 45
47: 44(ptr) AccessChain 39(@sampleStructTemp) 41
Store 47 46
50: 44(ptr) AccessChain 26(@sampleResultShadow) 49
51: 6(float) Load 50
52: 44(ptr) AccessChain 39(@sampleStructTemp) 48 43
Store 52 51
54: 44(ptr) AccessChain 26(@sampleResultShadow) 53
55: 6(float) Load 54
56: 44(ptr) AccessChain 39(@sampleStructTemp) 48 49
Store 56 55
59: 44(ptr) AccessChain 26(@sampleResultShadow) 58
60: 6(float) Load 59
61: 44(ptr) AccessChain 39(@sampleStructTemp) 57
Store 61 60
62: 10(s1_t) Load 39(@sampleStructTemp)
ReturnValue 62
FunctionEnd
19(fn1(t2-tx-struct1-1;): 16(s2_t) Function None 17
18(t2): 8(ptr) FunctionParameter
20: Label
65(@sampleResultShadow): 25(ptr) Variable Function
71(@sampleStructTemp): 70(ptr) Variable Function
66: 7 Load 18(t2)
67: 28 Load 30(g_sSamp)
68: 32 SampledImage 66 67
69: 21(fvec4) ImageSampleImplicitLod 68 36
Store 65(@sampleResultShadow) 69
72: 44(ptr) AccessChain 65(@sampleResultShadow) 43
73: 6(float) Load 72
74: 44(ptr) AccessChain 71(@sampleStructTemp) 41
Store 74 73
75: 44(ptr) AccessChain 65(@sampleResultShadow) 49
76: 6(float) Load 75
77: 44(ptr) AccessChain 71(@sampleStructTemp) 48 43
Store 77 76
78: 44(ptr) AccessChain 65(@sampleResultShadow) 53
79: 6(float) Load 78
80: 44(ptr) AccessChain 71(@sampleStructTemp) 48 49
Store 80 79
81: 44(ptr) AccessChain 65(@sampleResultShadow) 58
82: 6(float) Load 81
83: 44(ptr) AccessChain 71(@sampleStructTemp) 48 53
Store 83 82
84: 16(s2_t) Load 71(@sampleStructTemp)
ReturnValue 84
FunctionEnd
23(@main(): 21(fvec4) Function None 22
24: Label
87(s1): 38(ptr) Variable Function
88(@sampleResultShadow): 25(ptr) Variable Function
97(@sampleStructTemp): 38(ptr) Variable Function
111(s2): 70(ptr) Variable Function
112(@sampleResultShadow): 25(ptr) Variable Function
121(@sampleStructTemp): 70(ptr) Variable Function
137(s3): 136(ptr) Variable Function
138(@sampleResultShadow): 25(ptr) Variable Function
147(@sampleStructTemp): 136(ptr) Variable Function
161(s4): 160(ptr) Variable Function
164(@sampleResultShadow): 163(ptr) Variable Function
176(@sampleStructTemp): 160(ptr) Variable Function
195(s5): 194(ptr) Variable Function
198(@sampleResultShadow): 197(ptr) Variable Function
210(@sampleStructTemp): 194(ptr) Variable Function
219(r0): 38(ptr) Variable Function
221(r1): 70(ptr) Variable Function
223(r2): 38(ptr) Variable Function
90: 7 Load 89(g_tTex2s1)
91: 28 Load 30(g_sSamp)
92: 32 SampledImage 90 91
96: 21(fvec4) ImageSampleImplicitLod 92 95
Store 88(@sampleResultShadow) 96
98: 44(ptr) AccessChain 88(@sampleResultShadow) 43
99: 6(float) Load 98
100: 44(ptr) AccessChain 97(@sampleStructTemp) 41
Store 100 99
101: 44(ptr) AccessChain 88(@sampleResultShadow) 49
102: 6(float) Load 101
103: 44(ptr) AccessChain 97(@sampleStructTemp) 48 43
Store 103 102
104: 44(ptr) AccessChain 88(@sampleResultShadow) 53
105: 6(float) Load 104
106: 44(ptr) AccessChain 97(@sampleStructTemp) 48 49
Store 106 105
107: 44(ptr) AccessChain 88(@sampleResultShadow) 58
108: 6(float) Load 107
109: 44(ptr) AccessChain 97(@sampleStructTemp) 57
Store 109 108
110: 10(s1_t) Load 97(@sampleStructTemp)
Store 87(s1) 110
114: 7 Load 113(g_tTex2s2)
115: 28 Load 30(g_sSamp)
116: 32 SampledImage 114 115
120: 21(fvec4) ImageSampleImplicitLod 116 119
Store 112(@sampleResultShadow) 120
122: 44(ptr) AccessChain 112(@sampleResultShadow) 43
123: 6(float) Load 122
124: 44(ptr) AccessChain 121(@sampleStructTemp) 41
Store 124 123
125: 44(ptr) AccessChain 112(@sampleResultShadow) 49
126: 6(float) Load 125
127: 44(ptr) AccessChain 121(@sampleStructTemp) 48 43
Store 127 126
128: 44(ptr) AccessChain 112(@sampleResultShadow) 53
129: 6(float) Load 128
130: 44(ptr) AccessChain 121(@sampleStructTemp) 48 49
Store 130 129
131: 44(ptr) AccessChain 112(@sampleResultShadow) 58
132: 6(float) Load 131
133: 44(ptr) AccessChain 121(@sampleStructTemp) 48 53
Store 133 132
134: 16(s2_t) Load 121(@sampleStructTemp)
Store 111(s2) 134
140: 7 Load 139(g_tTex2s3)
141: 28 Load 30(g_sSamp)
142: 32 SampledImage 140 141
146: 21(fvec4) ImageSampleImplicitLod 142 145
Store 138(@sampleResultShadow) 146
148: 44(ptr) AccessChain 138(@sampleResultShadow) 43
149: 6(float) Load 148
150: 44(ptr) AccessChain 147(@sampleStructTemp) 41 43
Store 150 149
151: 44(ptr) AccessChain 138(@sampleResultShadow) 49
152: 6(float) Load 151
153: 44(ptr) AccessChain 147(@sampleStructTemp) 41 49
Store 153 152
154: 44(ptr) AccessChain 138(@sampleResultShadow) 53
155: 6(float) Load 154
156: 44(ptr) AccessChain 147(@sampleStructTemp) 48
Store 156 155
157: 135(s3_t) Load 147(@sampleStructTemp)
Store 137(s3) 157
168: 165 Load 167(g_tTex2s4)
169: 28 Load 30(g_sSamp)
171: 170 SampledImage 168 169
175: 162(ivec4) ImageSampleImplicitLod 171 174
Store 164(@sampleResultShadow) 175
178: 177(ptr) AccessChain 164(@sampleResultShadow) 43
179: 40(int) Load 178
180: 177(ptr) AccessChain 176(@sampleStructTemp) 41
Store 180 179
181: 177(ptr) AccessChain 164(@sampleResultShadow) 49
182: 40(int) Load 181
183: 6(float) ConvertSToF 182
184: 177(ptr) AccessChain 176(@sampleStructTemp) 48 43
Store 184 183
185: 177(ptr) AccessChain 164(@sampleResultShadow) 53
186: 40(int) Load 185
187: 6(float) ConvertSToF 186
188: 177(ptr) AccessChain 176(@sampleStructTemp) 48 49
Store 188 187
189: 177(ptr) AccessChain 164(@sampleResultShadow) 58
190: 40(int) Load 189
191: 177(ptr) AccessChain 176(@sampleStructTemp) 57
Store 191 190
192: 159(s4_t) Load 176(@sampleStructTemp)
Store 161(s4) 192
202: 199 Load 201(g_tTex2s5)
203: 28 Load 30(g_sSamp)
205: 204 SampledImage 202 203
209: 196(ivec4) ImageSampleImplicitLod 205 208
Store 198(@sampleResultShadow) 209
212: 211(ptr) AccessChain 198(@sampleResultShadow) 43
213: 42(int) Load 212
214: 211(ptr) AccessChain 210(@sampleStructTemp) 41
Store 214 213
215: 211(ptr) AccessChain 198(@sampleResultShadow) 49
216: 42(int) Load 215
217: 211(ptr) AccessChain 210(@sampleStructTemp) 48
Store 217 216
218: 193(s5_t) Load 210(@sampleStructTemp)
Store 195(s5) 218
220: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 89(g_tTex2s1)
Store 219(r0) 220
222: 16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 113(g_tTex2s2)
Store 221(r1) 222
225: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 224(g_tTex2s1a)
Store 223(r2) 225
ReturnValue 227
FunctionEnd