| hlsl.texture.struct.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Function Parameters: |
| 0:38 't1' ( in texture2D) |
| 0:? Sequence |
| 0:38 Branch: Return with expression |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:38 Construct combined texture-sampler ( temp sampler2D) |
| 0:38 't1' ( in texture2D) |
| 0:38 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.600000 |
| 0:? 0.610000 |
| 0:38 move second child to first child ( temp float) |
| 0:38 c0: direct index for structure ( temp float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 0 (const uint) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 0 (const uint) |
| 0:38 move second child to first child ( temp float) |
| 0:38 direct index ( temp float) |
| 0:38 c1: direct index for structure ( temp 2-component vector of float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 move second child to first child ( temp float) |
| 0:38 direct index ( temp float) |
| 0:38 c1: direct index for structure ( temp 2-component vector of float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 move second child to first child ( temp float) |
| 0:38 c2: direct index for structure ( temp float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 3 (const uint) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Function Parameters: |
| 0:39 't2' ( in texture2D) |
| 0:? Sequence |
| 0:39 Branch: Return with expression |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler2D) |
| 0:39 't2' ( in texture2D) |
| 0:39 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.600000 |
| 0:? 0.610000 |
| 0:39 move second child to first child ( temp float) |
| 0:39 c0: direct index for structure ( temp float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 0 (const uint) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 0 (const uint) |
| 0:39 move second child to first child ( temp float) |
| 0:39 direct index ( temp float) |
| 0:39 c1: direct index for structure ( temp 3-component vector of float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 move second child to first child ( temp float) |
| 0:39 direct index ( temp float) |
| 0:39 c1: direct index for structure ( temp 3-component vector of float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 2 (const uint) |
| 0:39 move second child to first child ( temp float) |
| 0:39 direct index ( temp float) |
| 0:39 c1: direct index for structure ( temp 3-component vector of float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 3 (const uint) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:42 Function Definition: @main( ( temp 4-component vector of float) |
| 0:42 Function Parameters: |
| 0:? Sequence |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:43 Construct combined texture-sampler ( temp sampler2D) |
| 0:43 'g_tTex2s1' ( uniform texture2D) |
| 0:43 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.110000 |
| 0:43 move second child to first child ( temp float) |
| 0:43 c0: direct index for structure ( temp float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:43 move second child to first child ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 c1: direct index for structure ( temp 2-component vector of float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 move second child to first child ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 c1: direct index for structure ( temp 2-component vector of float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 move second child to first child ( temp float) |
| 0:43 c2: direct index for structure ( temp float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 3 (const uint) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp sampler2D) |
| 0:44 'g_tTex2s2' ( uniform texture2D) |
| 0:44 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.210000 |
| 0:44 move second child to first child ( temp float) |
| 0:44 c0: direct index for structure ( temp float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:44 move second child to first child ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 c1: direct index for structure ( temp 3-component vector of float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 move second child to first child ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 c1: direct index for structure ( temp 3-component vector of float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 move second child to first child ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 c1: direct index for structure ( temp 3-component vector of float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 3 (const uint) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler ( temp sampler2D) |
| 0:45 'g_tTex2s3' ( uniform texture2D) |
| 0:45 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.310000 |
| 0:45 move second child to first child ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 c0: direct index for structure ( temp 2-component vector of float) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 move second child to first child ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 c0: direct index for structure ( temp 2-component vector of float) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 move second child to first child ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 c1: direct index for structure ( temp 1-component vector of float) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:? texture ( temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler ( temp isampler2D) |
| 0:46 'g_tTex2s4' ( uniform itexture2D) |
| 0:46 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.410000 |
| 0:46 move second child to first child ( temp int) |
| 0:46 c0: direct index for structure ( temp int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 move second child to first child ( temp float) |
| 0:46 direct index ( temp float) |
| 0:46 c1: direct index for structure ( temp 2-component vector of int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:46 Convert int to float ( temp float) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 move second child to first child ( temp float) |
| 0:46 direct index ( temp float) |
| 0:46 c1: direct index for structure ( temp 2-component vector of int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Convert int to float ( temp float) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 move second child to first child ( temp int) |
| 0:46 c2: direct index for structure ( temp int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 3 (const uint) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 's5' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of uint) |
| 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) |
| 0:? texture ( temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler ( temp usampler2D) |
| 0:47 'g_tTex2s5' ( uniform utexture2D) |
| 0:47 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.510000 |
| 0:47 move second child to first child ( temp uint) |
| 0:47 c0: direct index for structure ( temp uint) |
| 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 Constant: |
| 0:47 0 (const uint) |
| 0:47 direct index ( temp uint) |
| 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) |
| 0:47 Constant: |
| 0:47 0 (const uint) |
| 0:47 move second child to first child ( temp uint) |
| 0:47 c1: direct index for structure ( temp uint) |
| 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 direct index ( temp uint) |
| 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:49 'g_tTex2s1' ( uniform texture2D) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:50 'g_tTex2s2' ( uniform texture2D) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:51 'g_tTex2s1a' ( uniform texture2D) |
| 0:53 Branch: Return with expression |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:53 0.000000 |
| 0:53 0.000000 |
| 0:53 0.000000 |
| 0:42 Function Definition: main( ( temp void) |
| 0:42 Function Parameters: |
| 0:? Sequence |
| 0:42 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:42 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' ( uniform sampler) |
| 0:? 'g_tTex2s1' ( uniform texture2D) |
| 0:? 'g_tTex2s2' ( uniform texture2D) |
| 0:? 'g_tTex2s3' ( uniform texture2D) |
| 0:? 'g_tTex2s4' ( uniform itexture2D) |
| 0:? 'g_tTex2s5' ( uniform utexture2D) |
| 0:? 'g_tTex2s1a' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Function Parameters: |
| 0:38 't1' ( in texture2D) |
| 0:? Sequence |
| 0:38 Branch: Return with expression |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:38 Construct combined texture-sampler ( temp sampler2D) |
| 0:38 't1' ( in texture2D) |
| 0:38 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.600000 |
| 0:? 0.610000 |
| 0:38 move second child to first child ( temp float) |
| 0:38 c0: direct index for structure ( temp float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 0 (const uint) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 0 (const uint) |
| 0:38 move second child to first child ( temp float) |
| 0:38 direct index ( temp float) |
| 0:38 c1: direct index for structure ( temp 2-component vector of float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 move second child to first child ( temp float) |
| 0:38 direct index ( temp float) |
| 0:38 c1: direct index for structure ( temp 2-component vector of float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 move second child to first child ( temp float) |
| 0:38 c2: direct index for structure ( temp float) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:38 Constant: |
| 0:38 2 (const uint) |
| 0:38 direct index ( temp float) |
| 0:38 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:38 Constant: |
| 0:38 3 (const uint) |
| 0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Function Parameters: |
| 0:39 't2' ( in texture2D) |
| 0:? Sequence |
| 0:39 Branch: Return with expression |
| 0:39 Sequence |
| 0:39 move second child to first child ( temp 4-component vector of float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:39 Construct combined texture-sampler ( temp sampler2D) |
| 0:39 't2' ( in texture2D) |
| 0:39 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.600000 |
| 0:? 0.610000 |
| 0:39 move second child to first child ( temp float) |
| 0:39 c0: direct index for structure ( temp float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 0 (const uint) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 0 (const uint) |
| 0:39 move second child to first child ( temp float) |
| 0:39 direct index ( temp float) |
| 0:39 c1: direct index for structure ( temp 3-component vector of float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 move second child to first child ( temp float) |
| 0:39 direct index ( temp float) |
| 0:39 c1: direct index for structure ( temp 3-component vector of float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 1 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 2 (const uint) |
| 0:39 move second child to first child ( temp float) |
| 0:39 direct index ( temp float) |
| 0:39 c1: direct index for structure ( temp 3-component vector of float) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:39 Constant: |
| 0:39 1 (const uint) |
| 0:39 Constant: |
| 0:39 2 (const int) |
| 0:39 direct index ( temp float) |
| 0:39 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:39 Constant: |
| 0:39 3 (const uint) |
| 0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:42 Function Definition: @main( ( temp 4-component vector of float) |
| 0:42 Function Parameters: |
| 0:? Sequence |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp 4-component vector of float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:43 Construct combined texture-sampler ( temp sampler2D) |
| 0:43 'g_tTex2s1' ( uniform texture2D) |
| 0:43 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.110000 |
| 0:43 move second child to first child ( temp float) |
| 0:43 c0: direct index for structure ( temp float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 0 (const uint) |
| 0:43 move second child to first child ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 c1: direct index for structure ( temp 2-component vector of float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 Constant: |
| 0:43 0 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 move second child to first child ( temp float) |
| 0:43 direct index ( temp float) |
| 0:43 c1: direct index for structure ( temp 2-component vector of float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 1 (const uint) |
| 0:43 Constant: |
| 0:43 1 (const int) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 move second child to first child ( temp float) |
| 0:43 c2: direct index for structure ( temp float) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 direct index ( temp float) |
| 0:43 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:43 Constant: |
| 0:43 3 (const uint) |
| 0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp sampler2D) |
| 0:44 'g_tTex2s2' ( uniform texture2D) |
| 0:44 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.210000 |
| 0:44 move second child to first child ( temp float) |
| 0:44 c0: direct index for structure ( temp float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:44 move second child to first child ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 c1: direct index for structure ( temp 3-component vector of float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 move second child to first child ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 c1: direct index for structure ( temp 3-component vector of float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 move second child to first child ( temp float) |
| 0:44 direct index ( temp float) |
| 0:44 c1: direct index for structure ( temp 3-component vector of float) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:44 Constant: |
| 0:44 1 (const uint) |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:44 direct index ( temp float) |
| 0:44 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:44 Constant: |
| 0:44 3 (const uint) |
| 0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:? texture ( temp 4-component vector of float) |
| 0:45 Construct combined texture-sampler ( temp sampler2D) |
| 0:45 'g_tTex2s3' ( uniform texture2D) |
| 0:45 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.310000 |
| 0:45 move second child to first child ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 c0: direct index for structure ( temp 2-component vector of float) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 move second child to first child ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 c0: direct index for structure ( temp 2-component vector of float) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:45 Constant: |
| 0:45 1 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 move second child to first child ( temp float) |
| 0:45 direct index ( temp float) |
| 0:45 c1: direct index for structure ( temp 1-component vector of float) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:45 Constant: |
| 0:45 1 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:45 direct index ( temp float) |
| 0:45 '@sampleResultShadow' ( temp 4-component vector of float) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1}) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:? texture ( temp 4-component vector of int) |
| 0:46 Construct combined texture-sampler ( temp isampler2D) |
| 0:46 'g_tTex2s4' ( uniform itexture2D) |
| 0:46 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.410000 |
| 0:46 move second child to first child ( temp int) |
| 0:46 c0: direct index for structure ( temp int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 move second child to first child ( temp float) |
| 0:46 direct index ( temp float) |
| 0:46 c1: direct index for structure ( temp 2-component vector of int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:46 Convert int to float ( temp float) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 move second child to first child ( temp float) |
| 0:46 direct index ( temp float) |
| 0:46 c1: direct index for structure ( temp 2-component vector of int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 1 (const uint) |
| 0:46 Constant: |
| 0:46 1 (const int) |
| 0:46 Convert int to float ( temp float) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 move second child to first child ( temp int) |
| 0:46 c2: direct index for structure ( temp int) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 direct index ( temp int) |
| 0:46 '@sampleResultShadow' ( temp 4-component vector of int) |
| 0:46 Constant: |
| 0:46 3 (const uint) |
| 0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2}) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 's5' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp 4-component vector of uint) |
| 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) |
| 0:? texture ( temp 4-component vector of uint) |
| 0:47 Construct combined texture-sampler ( temp usampler2D) |
| 0:47 'g_tTex2s5' ( uniform utexture2D) |
| 0:47 'g_sSamp' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.510000 |
| 0:47 move second child to first child ( temp uint) |
| 0:47 c0: direct index for structure ( temp uint) |
| 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 Constant: |
| 0:47 0 (const uint) |
| 0:47 direct index ( temp uint) |
| 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) |
| 0:47 Constant: |
| 0:47 0 (const uint) |
| 0:47 move second child to first child ( temp uint) |
| 0:47 c1: direct index for structure ( temp uint) |
| 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 direct index ( temp uint) |
| 0:47 '@sampleResultShadow' ( temp 4-component vector of uint) |
| 0:47 Constant: |
| 0:47 1 (const uint) |
| 0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1}) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:49 'g_tTex2s1' ( uniform texture2D) |
| 0:50 Sequence |
| 0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1}) |
| 0:50 'g_tTex2s2' ( uniform texture2D) |
| 0:51 Sequence |
| 0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2}) |
| 0:51 'g_tTex2s1a' ( uniform texture2D) |
| 0:53 Branch: Return with expression |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:53 0.000000 |
| 0:53 0.000000 |
| 0:53 0.000000 |
| 0:42 Function Definition: main( ( temp void) |
| 0:42 Function Parameters: |
| 0:? Sequence |
| 0:42 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:42 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' ( uniform sampler) |
| 0:? 'g_tTex2s1' ( uniform texture2D) |
| 0:? 'g_tTex2s2' ( uniform texture2D) |
| 0:? 'g_tTex2s3' ( uniform texture2D) |
| 0:? 'g_tTex2s4' ( uniform itexture2D) |
| 0:? 'g_tTex2s5' ( uniform utexture2D) |
| 0:? 'g_tTex2s1a' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 233 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 231 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 10 "s1_t" |
| MemberName 10(s1_t) 0 "c0" |
| MemberName 10(s1_t) 1 "c1" |
| MemberName 10(s1_t) 2 "c2" |
| Name 13 "fn1(t2-tx-struct0-1;" |
| Name 12 "t1" |
| Name 16 "s2_t" |
| MemberName 16(s2_t) 0 "c0" |
| MemberName 16(s2_t) 1 "c1" |
| Name 19 "fn1(t2-tx-struct1-1;" |
| Name 18 "t2" |
| Name 23 "@main(" |
| Name 26 "@sampleResultShadow" |
| Name 30 "g_sSamp" |
| Name 39 "@sampleStructTemp" |
| Name 65 "@sampleResultShadow" |
| Name 71 "@sampleStructTemp" |
| Name 87 "s1" |
| Name 88 "@sampleResultShadow" |
| Name 89 "g_tTex2s1" |
| Name 97 "@sampleStructTemp" |
| Name 111 "s2" |
| Name 112 "@sampleResultShadow" |
| Name 113 "g_tTex2s2" |
| Name 121 "@sampleStructTemp" |
| Name 135 "s3_t" |
| MemberName 135(s3_t) 0 "c0" |
| MemberName 135(s3_t) 1 "c1" |
| Name 137 "s3" |
| Name 138 "@sampleResultShadow" |
| Name 139 "g_tTex2s3" |
| Name 147 "@sampleStructTemp" |
| Name 159 "s4_t" |
| MemberName 159(s4_t) 0 "c0" |
| MemberName 159(s4_t) 1 "c1" |
| MemberName 159(s4_t) 2 "c2" |
| Name 161 "s4" |
| Name 164 "@sampleResultShadow" |
| Name 167 "g_tTex2s4" |
| Name 176 "@sampleStructTemp" |
| Name 193 "s5_t" |
| MemberName 193(s5_t) 0 "c0" |
| MemberName 193(s5_t) 1 "c1" |
| Name 195 "s5" |
| Name 198 "@sampleResultShadow" |
| Name 201 "g_tTex2s5" |
| Name 210 "@sampleStructTemp" |
| Name 219 "r0" |
| Name 221 "r1" |
| Name 223 "r2" |
| Name 224 "g_tTex2s1a" |
| Name 231 "@entryPointOutput" |
| Decorate 30(g_sSamp) DescriptorSet 0 |
| Decorate 89(g_tTex2s1) DescriptorSet 0 |
| Decorate 113(g_tTex2s2) DescriptorSet 0 |
| Decorate 139(g_tTex2s3) DescriptorSet 0 |
| Decorate 167(g_tTex2s4) DescriptorSet 0 |
| Decorate 201(g_tTex2s5) DescriptorSet 0 |
| Decorate 224(g_tTex2s1a) DescriptorSet 0 |
| Decorate 231(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 2D sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9: TypeVector 6(float) 2 |
| 10(s1_t): TypeStruct 6(float) 9(fvec2) 6(float) |
| 11: TypeFunction 10(s1_t) 8(ptr) |
| 15: TypeVector 6(float) 3 |
| 16(s2_t): TypeStruct 6(float) 15(fvec3) |
| 17: TypeFunction 16(s2_t) 8(ptr) |
| 21: TypeVector 6(float) 4 |
| 22: TypeFunction 21(fvec4) |
| 25: TypePointer Function 21(fvec4) |
| 28: TypeSampler |
| 29: TypePointer UniformConstant 28 |
| 30(g_sSamp): 29(ptr) Variable UniformConstant |
| 32: TypeSampledImage 7 |
| 34: 6(float) Constant 1058642330 |
| 35: 6(float) Constant 1058810102 |
| 36: 9(fvec2) ConstantComposite 34 35 |
| 38: TypePointer Function 10(s1_t) |
| 40: TypeInt 32 1 |
| 41: 40(int) Constant 0 |
| 42: TypeInt 32 0 |
| 43: 42(int) Constant 0 |
| 44: TypePointer Function 6(float) |
| 48: 40(int) Constant 1 |
| 49: 42(int) Constant 1 |
| 53: 42(int) Constant 2 |
| 57: 40(int) Constant 2 |
| 58: 42(int) Constant 3 |
| 70: TypePointer Function 16(s2_t) |
| 89(g_tTex2s1): 8(ptr) Variable UniformConstant |
| 93: 6(float) Constant 1036831949 |
| 94: 6(float) Constant 1038174126 |
| 95: 9(fvec2) ConstantComposite 93 94 |
| 113(g_tTex2s2): 8(ptr) Variable UniformConstant |
| 117: 6(float) Constant 1045220557 |
| 118: 6(float) Constant 1045891645 |
| 119: 9(fvec2) ConstantComposite 117 118 |
| 135(s3_t): TypeStruct 9(fvec2) 6(float) |
| 136: TypePointer Function 135(s3_t) |
| 139(g_tTex2s3): 8(ptr) Variable UniformConstant |
| 143: 6(float) Constant 1050253722 |
| 144: 6(float) Constant 1050589266 |
| 145: 9(fvec2) ConstantComposite 143 144 |
| 158: TypeVector 40(int) 2 |
| 159(s4_t): TypeStruct 40(int) 158(ivec2) 40(int) |
| 160: TypePointer Function 159(s4_t) |
| 162: TypeVector 40(int) 4 |
| 163: TypePointer Function 162(ivec4) |
| 165: TypeImage 40(int) 2D sampled format:Unknown |
| 166: TypePointer UniformConstant 165 |
| 167(g_tTex2s4): 166(ptr) Variable UniformConstant |
| 170: TypeSampledImage 165 |
| 172: 6(float) Constant 1053609165 |
| 173: 6(float) Constant 1053944709 |
| 174: 9(fvec2) ConstantComposite 172 173 |
| 177: TypePointer Function 40(int) |
| 193(s5_t): TypeStruct 42(int) 42(int) |
| 194: TypePointer Function 193(s5_t) |
| 196: TypeVector 42(int) 4 |
| 197: TypePointer Function 196(ivec4) |
| 199: TypeImage 42(int) 2D sampled format:Unknown |
| 200: TypePointer UniformConstant 199 |
| 201(g_tTex2s5): 200(ptr) Variable UniformConstant |
| 204: TypeSampledImage 199 |
| 206: 6(float) Constant 1056964608 |
| 207: 6(float) Constant 1057132380 |
| 208: 9(fvec2) ConstantComposite 206 207 |
| 211: TypePointer Function 42(int) |
| 224(g_tTex2s1a): 8(ptr) Variable UniformConstant |
| 226: 6(float) Constant 0 |
| 227: 21(fvec4) ConstantComposite 226 226 226 226 |
| 230: TypePointer Output 21(fvec4) |
| 231(@entryPointOutput): 230(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 232: 21(fvec4) FunctionCall 23(@main() |
| Store 231(@entryPointOutput) 232 |
| Return |
| FunctionEnd |
| 13(fn1(t2-tx-struct0-1;): 10(s1_t) Function None 11 |
| 12(t1): 8(ptr) FunctionParameter |
| 14: Label |
| 26(@sampleResultShadow): 25(ptr) Variable Function |
| 39(@sampleStructTemp): 38(ptr) Variable Function |
| 27: 7 Load 12(t1) |
| 31: 28 Load 30(g_sSamp) |
| 33: 32 SampledImage 27 31 |
| 37: 21(fvec4) ImageSampleImplicitLod 33 36 |
| Store 26(@sampleResultShadow) 37 |
| 45: 44(ptr) AccessChain 26(@sampleResultShadow) 43 |
| 46: 6(float) Load 45 |
| 47: 44(ptr) AccessChain 39(@sampleStructTemp) 41 |
| Store 47 46 |
| 50: 44(ptr) AccessChain 26(@sampleResultShadow) 49 |
| 51: 6(float) Load 50 |
| 52: 44(ptr) AccessChain 39(@sampleStructTemp) 48 43 |
| Store 52 51 |
| 54: 44(ptr) AccessChain 26(@sampleResultShadow) 53 |
| 55: 6(float) Load 54 |
| 56: 44(ptr) AccessChain 39(@sampleStructTemp) 48 49 |
| Store 56 55 |
| 59: 44(ptr) AccessChain 26(@sampleResultShadow) 58 |
| 60: 6(float) Load 59 |
| 61: 44(ptr) AccessChain 39(@sampleStructTemp) 57 |
| Store 61 60 |
| 62: 10(s1_t) Load 39(@sampleStructTemp) |
| ReturnValue 62 |
| FunctionEnd |
| 19(fn1(t2-tx-struct1-1;): 16(s2_t) Function None 17 |
| 18(t2): 8(ptr) FunctionParameter |
| 20: Label |
| 65(@sampleResultShadow): 25(ptr) Variable Function |
| 71(@sampleStructTemp): 70(ptr) Variable Function |
| 66: 7 Load 18(t2) |
| 67: 28 Load 30(g_sSamp) |
| 68: 32 SampledImage 66 67 |
| 69: 21(fvec4) ImageSampleImplicitLod 68 36 |
| Store 65(@sampleResultShadow) 69 |
| 72: 44(ptr) AccessChain 65(@sampleResultShadow) 43 |
| 73: 6(float) Load 72 |
| 74: 44(ptr) AccessChain 71(@sampleStructTemp) 41 |
| Store 74 73 |
| 75: 44(ptr) AccessChain 65(@sampleResultShadow) 49 |
| 76: 6(float) Load 75 |
| 77: 44(ptr) AccessChain 71(@sampleStructTemp) 48 43 |
| Store 77 76 |
| 78: 44(ptr) AccessChain 65(@sampleResultShadow) 53 |
| 79: 6(float) Load 78 |
| 80: 44(ptr) AccessChain 71(@sampleStructTemp) 48 49 |
| Store 80 79 |
| 81: 44(ptr) AccessChain 65(@sampleResultShadow) 58 |
| 82: 6(float) Load 81 |
| 83: 44(ptr) AccessChain 71(@sampleStructTemp) 48 53 |
| Store 83 82 |
| 84: 16(s2_t) Load 71(@sampleStructTemp) |
| ReturnValue 84 |
| FunctionEnd |
| 23(@main(): 21(fvec4) Function None 22 |
| 24: Label |
| 87(s1): 38(ptr) Variable Function |
| 88(@sampleResultShadow): 25(ptr) Variable Function |
| 97(@sampleStructTemp): 38(ptr) Variable Function |
| 111(s2): 70(ptr) Variable Function |
| 112(@sampleResultShadow): 25(ptr) Variable Function |
| 121(@sampleStructTemp): 70(ptr) Variable Function |
| 137(s3): 136(ptr) Variable Function |
| 138(@sampleResultShadow): 25(ptr) Variable Function |
| 147(@sampleStructTemp): 136(ptr) Variable Function |
| 161(s4): 160(ptr) Variable Function |
| 164(@sampleResultShadow): 163(ptr) Variable Function |
| 176(@sampleStructTemp): 160(ptr) Variable Function |
| 195(s5): 194(ptr) Variable Function |
| 198(@sampleResultShadow): 197(ptr) Variable Function |
| 210(@sampleStructTemp): 194(ptr) Variable Function |
| 219(r0): 38(ptr) Variable Function |
| 221(r1): 70(ptr) Variable Function |
| 223(r2): 38(ptr) Variable Function |
| 90: 7 Load 89(g_tTex2s1) |
| 91: 28 Load 30(g_sSamp) |
| 92: 32 SampledImage 90 91 |
| 96: 21(fvec4) ImageSampleImplicitLod 92 95 |
| Store 88(@sampleResultShadow) 96 |
| 98: 44(ptr) AccessChain 88(@sampleResultShadow) 43 |
| 99: 6(float) Load 98 |
| 100: 44(ptr) AccessChain 97(@sampleStructTemp) 41 |
| Store 100 99 |
| 101: 44(ptr) AccessChain 88(@sampleResultShadow) 49 |
| 102: 6(float) Load 101 |
| 103: 44(ptr) AccessChain 97(@sampleStructTemp) 48 43 |
| Store 103 102 |
| 104: 44(ptr) AccessChain 88(@sampleResultShadow) 53 |
| 105: 6(float) Load 104 |
| 106: 44(ptr) AccessChain 97(@sampleStructTemp) 48 49 |
| Store 106 105 |
| 107: 44(ptr) AccessChain 88(@sampleResultShadow) 58 |
| 108: 6(float) Load 107 |
| 109: 44(ptr) AccessChain 97(@sampleStructTemp) 57 |
| Store 109 108 |
| 110: 10(s1_t) Load 97(@sampleStructTemp) |
| Store 87(s1) 110 |
| 114: 7 Load 113(g_tTex2s2) |
| 115: 28 Load 30(g_sSamp) |
| 116: 32 SampledImage 114 115 |
| 120: 21(fvec4) ImageSampleImplicitLod 116 119 |
| Store 112(@sampleResultShadow) 120 |
| 122: 44(ptr) AccessChain 112(@sampleResultShadow) 43 |
| 123: 6(float) Load 122 |
| 124: 44(ptr) AccessChain 121(@sampleStructTemp) 41 |
| Store 124 123 |
| 125: 44(ptr) AccessChain 112(@sampleResultShadow) 49 |
| 126: 6(float) Load 125 |
| 127: 44(ptr) AccessChain 121(@sampleStructTemp) 48 43 |
| Store 127 126 |
| 128: 44(ptr) AccessChain 112(@sampleResultShadow) 53 |
| 129: 6(float) Load 128 |
| 130: 44(ptr) AccessChain 121(@sampleStructTemp) 48 49 |
| Store 130 129 |
| 131: 44(ptr) AccessChain 112(@sampleResultShadow) 58 |
| 132: 6(float) Load 131 |
| 133: 44(ptr) AccessChain 121(@sampleStructTemp) 48 53 |
| Store 133 132 |
| 134: 16(s2_t) Load 121(@sampleStructTemp) |
| Store 111(s2) 134 |
| 140: 7 Load 139(g_tTex2s3) |
| 141: 28 Load 30(g_sSamp) |
| 142: 32 SampledImage 140 141 |
| 146: 21(fvec4) ImageSampleImplicitLod 142 145 |
| Store 138(@sampleResultShadow) 146 |
| 148: 44(ptr) AccessChain 138(@sampleResultShadow) 43 |
| 149: 6(float) Load 148 |
| 150: 44(ptr) AccessChain 147(@sampleStructTemp) 41 43 |
| Store 150 149 |
| 151: 44(ptr) AccessChain 138(@sampleResultShadow) 49 |
| 152: 6(float) Load 151 |
| 153: 44(ptr) AccessChain 147(@sampleStructTemp) 41 49 |
| Store 153 152 |
| 154: 44(ptr) AccessChain 138(@sampleResultShadow) 53 |
| 155: 6(float) Load 154 |
| 156: 44(ptr) AccessChain 147(@sampleStructTemp) 48 |
| Store 156 155 |
| 157: 135(s3_t) Load 147(@sampleStructTemp) |
| Store 137(s3) 157 |
| 168: 165 Load 167(g_tTex2s4) |
| 169: 28 Load 30(g_sSamp) |
| 171: 170 SampledImage 168 169 |
| 175: 162(ivec4) ImageSampleImplicitLod 171 174 |
| Store 164(@sampleResultShadow) 175 |
| 178: 177(ptr) AccessChain 164(@sampleResultShadow) 43 |
| 179: 40(int) Load 178 |
| 180: 177(ptr) AccessChain 176(@sampleStructTemp) 41 |
| Store 180 179 |
| 181: 177(ptr) AccessChain 164(@sampleResultShadow) 49 |
| 182: 40(int) Load 181 |
| 183: 6(float) ConvertSToF 182 |
| 184: 177(ptr) AccessChain 176(@sampleStructTemp) 48 43 |
| Store 184 183 |
| 185: 177(ptr) AccessChain 164(@sampleResultShadow) 53 |
| 186: 40(int) Load 185 |
| 187: 6(float) ConvertSToF 186 |
| 188: 177(ptr) AccessChain 176(@sampleStructTemp) 48 49 |
| Store 188 187 |
| 189: 177(ptr) AccessChain 164(@sampleResultShadow) 58 |
| 190: 40(int) Load 189 |
| 191: 177(ptr) AccessChain 176(@sampleStructTemp) 57 |
| Store 191 190 |
| 192: 159(s4_t) Load 176(@sampleStructTemp) |
| Store 161(s4) 192 |
| 202: 199 Load 201(g_tTex2s5) |
| 203: 28 Load 30(g_sSamp) |
| 205: 204 SampledImage 202 203 |
| 209: 196(ivec4) ImageSampleImplicitLod 205 208 |
| Store 198(@sampleResultShadow) 209 |
| 212: 211(ptr) AccessChain 198(@sampleResultShadow) 43 |
| 213: 42(int) Load 212 |
| 214: 211(ptr) AccessChain 210(@sampleStructTemp) 41 |
| Store 214 213 |
| 215: 211(ptr) AccessChain 198(@sampleResultShadow) 49 |
| 216: 42(int) Load 215 |
| 217: 211(ptr) AccessChain 210(@sampleStructTemp) 48 |
| Store 217 216 |
| 218: 193(s5_t) Load 210(@sampleStructTemp) |
| Store 195(s5) 218 |
| 220: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 89(g_tTex2s1) |
| Store 219(r0) 220 |
| 222: 16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 113(g_tTex2s2) |
| Store 221(r1) 222 |
| 225: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 224(g_tTex2s1a) |
| Store 223(r2) 225 |
| ReturnValue 227 |
| FunctionEnd |