blob: 7246fe72bce407713276f4e964b930bfae67fe92 [file] [log] [blame]
hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArray)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArray)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArray)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArray)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 185
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 133 137
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r11"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 39 "r13"
Name 42 "g_tTex1di4a"
Name 53 "r15"
Name 57 "g_tTex1du4a"
Name 68 "r31"
Name 71 "g_tTex2df4a"
Name 88 "r33"
Name 91 "g_tTex2di4a"
Name 103 "r35"
Name 106 "g_tTex2du4a"
Name 119 "psout"
Name 130 "flattenTemp"
Name 133 "@entryPointOutput.Color"
Name 137 "@entryPointOutput.Depth"
Name 142 "g_tTex1df4"
Name 145 "g_tTex1di4"
Name 148 "g_tTex1du4"
Name 151 "g_tTex2df4"
Name 154 "g_tTex2di4"
Name 157 "g_tTex2du4"
Name 160 "g_tTex3df4"
Name 163 "g_tTex3di4"
Name 166 "g_tTex3du4"
Name 169 "g_tTexcdf4"
Name 172 "g_tTexcdi4"
Name 175 "g_tTexcdu4"
Name 178 "g_tTexcdf4a"
Name 181 "g_tTexcdi4a"
Name 184 "g_tTexcdu4a"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 42(g_tTex1di4a) DescriptorSet 0
Decorate 57(g_tTex1du4a) DescriptorSet 0
Decorate 71(g_tTex2df4a) DescriptorSet 0
Decorate 91(g_tTex2di4a) DescriptorSet 0
Decorate 106(g_tTex2du4a) DescriptorSet 0
Decorate 133(@entryPointOutput.Color) Location 0
Decorate 137(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 142(g_tTex1df4) DescriptorSet 0
Decorate 142(g_tTex1df4) Binding 0
Decorate 145(g_tTex1di4) DescriptorSet 0
Decorate 148(g_tTex1du4) DescriptorSet 0
Decorate 151(g_tTex2df4) DescriptorSet 0
Decorate 154(g_tTex2di4) DescriptorSet 0
Decorate 157(g_tTex2du4) DescriptorSet 0
Decorate 160(g_tTex3df4) DescriptorSet 0
Decorate 163(g_tTex3di4) DescriptorSet 0
Decorate 166(g_tTex3du4) DescriptorSet 0
Decorate 169(g_tTexcdf4) DescriptorSet 0
Decorate 172(g_tTexcdi4) DescriptorSet 0
Decorate 175(g_tTexcdu4) DescriptorSet 0
Decorate 178(g_tTexcdf4a) DescriptorSet 0
Decorate 181(g_tTexcdi4a) DescriptorSet 0
Decorate 184(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeImage 6(float) 1D depth array sampled format:Unknown
23: TypeSampledImage 22
25: TypeVector 6(float) 2
26: 6(float) Constant 1036831949
27: 6(float) Constant 1045220557
28: 25(fvec2) ConstantComposite 26 27
29: 6(float) Constant 1061158912
30: TypeVector 6(float) 3
34: 6(float) Constant 0
35: TypeInt 32 1
36: 35(int) Constant 2
40: TypeImage 35(int) 1D array sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1di4a): 41(ptr) Variable UniformConstant
45: TypeImage 35(int) 1D depth array sampled format:Unknown
46: TypeSampledImage 45
54: TypeInt 32 0
55: TypeImage 54(int) 1D array sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex1du4a): 56(ptr) Variable UniformConstant
60: TypeImage 54(int) 1D depth array sampled format:Unknown
61: TypeSampledImage 60
69: TypeImage 6(float) 2D array sampled format:Unknown
70: TypePointer UniformConstant 69
71(g_tTex2df4a): 70(ptr) Variable UniformConstant
74: TypeImage 6(float) 2D depth array sampled format:Unknown
75: TypeSampledImage 74
77: 6(float) Constant 1050253722
78: 30(fvec3) ConstantComposite 26 27 77
83: TypeVector 35(int) 2
84: 35(int) Constant 3
85: 83(ivec2) ConstantComposite 36 84
89: TypeImage 35(int) 2D array sampled format:Unknown
90: TypePointer UniformConstant 89
91(g_tTex2di4a): 90(ptr) Variable UniformConstant
94: TypeImage 35(int) 2D depth array sampled format:Unknown
95: TypeSampledImage 94
104: TypeImage 54(int) 2D array sampled format:Unknown
105: TypePointer UniformConstant 104
106(g_tTex2du4a): 105(ptr) Variable UniformConstant
109: TypeImage 54(int) 2D depth array sampled format:Unknown
110: TypeSampledImage 109
118: TypePointer Function 8(PS_OUTPUT)
120: 35(int) Constant 0
121: 6(float) Constant 1065353216
122: 7(fvec4) ConstantComposite 121 121 121 121
123: TypePointer Function 7(fvec4)
125: 35(int) Constant 1
132: TypePointer Output 7(fvec4)
133(@entryPointOutput.Color): 132(ptr) Variable Output
136: TypePointer Output 6(float)
137(@entryPointOutput.Depth): 136(ptr) Variable Output
140: TypeImage 6(float) 1D sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex1df4): 141(ptr) Variable UniformConstant
143: TypeImage 35(int) 1D sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex1di4): 144(ptr) Variable UniformConstant
146: TypeImage 54(int) 1D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex1du4): 147(ptr) Variable UniformConstant
149: TypeImage 6(float) 2D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex2df4): 150(ptr) Variable UniformConstant
152: TypeImage 35(int) 2D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex2di4): 153(ptr) Variable UniformConstant
155: TypeImage 54(int) 2D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex2du4): 156(ptr) Variable UniformConstant
158: TypeImage 6(float) 3D sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex3df4): 159(ptr) Variable UniformConstant
161: TypeImage 35(int) 3D sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex3di4): 162(ptr) Variable UniformConstant
164: TypeImage 54(int) 3D sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTex3du4): 165(ptr) Variable UniformConstant
167: TypeImage 6(float) Cube sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTexcdf4): 168(ptr) Variable UniformConstant
170: TypeImage 35(int) Cube sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdi4): 171(ptr) Variable UniformConstant
173: TypeImage 54(int) Cube sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdu4): 174(ptr) Variable UniformConstant
176: TypeImage 6(float) Cube array sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdf4a): 177(ptr) Variable UniformConstant
179: TypeImage 35(int) Cube array sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTexcdi4a): 180(ptr) Variable UniformConstant
182: TypeImage 54(int) Cube array sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTexcdu4a): 183(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
130(flattenTemp): 118(ptr) Variable Function
131:8(PS_OUTPUT) FunctionCall 10(@main()
Store 130(flattenTemp) 131
134: 123(ptr) AccessChain 130(flattenTemp) 120
135: 7(fvec4) Load 134
Store 133(@entryPointOutput.Color) 135
138: 12(ptr) AccessChain 130(flattenTemp) 125
139: 6(float) Load 138
Store 137(@entryPointOutput.Depth) 139
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r11): 12(ptr) Variable Function
39(r13): 12(ptr) Variable Function
53(r15): 12(ptr) Variable Function
68(r31): 12(ptr) Variable Function
88(r33): 12(ptr) Variable Function
103(r35): 12(ptr) Variable Function
119(psout): 118(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
24: 23 SampledImage 17 21
31: 6(float) CompositeExtract 28 0
32: 6(float) CompositeExtract 28 1
33: 30(fvec3) CompositeConstruct 31 32 29
37: 6(float) CompositeExtract 33 2
38: 6(float) ImageSampleDrefExplicitLod 24 33 37 Lod ConstOffset 34 36
Store 13(r11) 38
43: 40 Load 42(g_tTex1di4a)
44: 18 Load 20(g_sSamp)
47: 46 SampledImage 43 44
48: 6(float) CompositeExtract 28 0
49: 6(float) CompositeExtract 28 1
50: 30(fvec3) CompositeConstruct 48 49 29
51: 6(float) CompositeExtract 50 2
52: 6(float) ImageSampleDrefExplicitLod 47 50 51 Lod ConstOffset 34 36
Store 39(r13) 52
58: 55 Load 57(g_tTex1du4a)
59: 18 Load 20(g_sSamp)
62: 61 SampledImage 58 59
63: 6(float) CompositeExtract 28 0
64: 6(float) CompositeExtract 28 1
65: 30(fvec3) CompositeConstruct 63 64 29
66: 6(float) CompositeExtract 65 2
67: 6(float) ImageSampleDrefExplicitLod 62 65 66 Lod ConstOffset 34 36
Store 53(r15) 67
72: 69 Load 71(g_tTex2df4a)
73: 18 Load 20(g_sSamp)
76: 75 SampledImage 72 73
79: 6(float) CompositeExtract 78 0
80: 6(float) CompositeExtract 78 1
81: 6(float) CompositeExtract 78 2
82: 7(fvec4) CompositeConstruct 79 80 81 29
86: 6(float) CompositeExtract 82 3
87: 6(float) ImageSampleDrefExplicitLod 76 82 86 Lod ConstOffset 34 85
Store 68(r31) 87
92: 89 Load 91(g_tTex2di4a)
93: 18 Load 20(g_sSamp)
96: 95 SampledImage 92 93
97: 6(float) CompositeExtract 78 0
98: 6(float) CompositeExtract 78 1
99: 6(float) CompositeExtract 78 2
100: 7(fvec4) CompositeConstruct 97 98 99 29
101: 6(float) CompositeExtract 100 3
102: 6(float) ImageSampleDrefExplicitLod 96 100 101 Lod ConstOffset 34 85
Store 88(r33) 102
107: 104 Load 106(g_tTex2du4a)
108: 18 Load 20(g_sSamp)
111: 110 SampledImage 107 108
112: 6(float) CompositeExtract 78 0
113: 6(float) CompositeExtract 78 1
114: 6(float) CompositeExtract 78 2
115: 7(fvec4) CompositeConstruct 112 113 114 29
116: 6(float) CompositeExtract 115 3
117: 6(float) ImageSampleDrefExplicitLod 111 115 116 Lod ConstOffset 34 85
Store 103(r35) 117
124: 123(ptr) AccessChain 119(psout) 120
Store 124 122
126: 12(ptr) AccessChain 119(psout) 125
Store 126 121
127:8(PS_OUTPUT) Load 119(psout)
ReturnValue 127
FunctionEnd