blob: d9e1b77ff4348ac086789e679cf8b641eb62557b [file] [log] [blame]
hlsl.samplecmp.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r01' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec2 ( temp 2-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r03' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
0:43 'g_tTex1di4' ( uniform itexture1D)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec2 ( temp 2-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r05' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
0:44 'g_tTex1du4' ( uniform utexture1D)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec2 ( temp 2-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r21' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
0:47 'g_tTex2df4' ( uniform texture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r23' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
0:48 'g_tTex2di4' ( uniform itexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r25' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
0:49 'g_tTex2du4' ( uniform utexture2D)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 Color: direct index for structure ( temp 4-component vector of float)
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child ( temp float)
0:63 Depth: direct index for structure ( temp float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 173
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 121 125
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r01"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 33 "r03"
Name 36 "g_tTex1di4"
Name 45 "r05"
Name 49 "g_tTex1du4"
Name 58 "r21"
Name 61 "g_tTex2df4"
Name 78 "r23"
Name 81 "g_tTex2di4"
Name 92 "r25"
Name 95 "g_tTex2du4"
Name 107 "psout"
Name 118 "flattenTemp"
Name 121 "@entryPointOutput.Color"
Name 125 "@entryPointOutput.Depth"
Name 130 "g_tTex3df4"
Name 133 "g_tTex3di4"
Name 136 "g_tTex3du4"
Name 139 "g_tTexcdf4"
Name 142 "g_tTexcdi4"
Name 145 "g_tTexcdu4"
Name 148 "g_tTex1df4a"
Name 151 "g_tTex1di4a"
Name 154 "g_tTex1du4a"
Name 157 "g_tTex2df4a"
Name 160 "g_tTex2di4a"
Name 163 "g_tTex2du4a"
Name 166 "g_tTexcdf4a"
Name 169 "g_tTexcdi4a"
Name 172 "g_tTexcdu4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex1di4) DescriptorSet 0
Decorate 49(g_tTex1du4) DescriptorSet 0
Decorate 61(g_tTex2df4) DescriptorSet 0
Decorate 81(g_tTex2di4) DescriptorSet 0
Decorate 95(g_tTex2du4) DescriptorSet 0
Decorate 121(@entryPointOutput.Color) Location 0
Decorate 125(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 130(g_tTex3df4) DescriptorSet 0
Decorate 133(g_tTex3di4) DescriptorSet 0
Decorate 136(g_tTex3du4) DescriptorSet 0
Decorate 139(g_tTexcdf4) DescriptorSet 0
Decorate 142(g_tTexcdi4) DescriptorSet 0
Decorate 145(g_tTexcdu4) DescriptorSet 0
Decorate 148(g_tTex1df4a) DescriptorSet 0
Decorate 151(g_tTex1di4a) DescriptorSet 0
Decorate 154(g_tTex1du4a) DescriptorSet 0
Decorate 157(g_tTex2df4a) DescriptorSet 0
Decorate 160(g_tTex2di4a) DescriptorSet 0
Decorate 163(g_tTex2du4a) DescriptorSet 0
Decorate 166(g_tTexcdf4a) DescriptorSet 0
Decorate 169(g_tTexcdi4a) DescriptorSet 0
Decorate 172(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeImage 6(float) 1D depth sampled format:Unknown
23: TypeSampledImage 22
25: 6(float) Constant 1036831949
26: 6(float) Constant 1061158912
27: TypeVector 6(float) 2
29: TypeInt 32 1
30: 29(int) Constant 2
34: TypeImage 29(int) 1D sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4): 35(ptr) Variable UniformConstant
39: TypeImage 29(int) 1D depth sampled format:Unknown
40: TypeSampledImage 39
46: TypeInt 32 0
47: TypeImage 46(int) 1D sampled format:Unknown
48: TypePointer UniformConstant 47
49(g_tTex1du4): 48(ptr) Variable UniformConstant
52: TypeImage 46(int) 1D depth sampled format:Unknown
53: TypeSampledImage 52
59: TypeImage 6(float) 2D sampled format:Unknown
60: TypePointer UniformConstant 59
61(g_tTex2df4): 60(ptr) Variable UniformConstant
64: TypeImage 6(float) 2D depth sampled format:Unknown
65: TypeSampledImage 64
67: 6(float) Constant 1045220557
68: 27(fvec2) ConstantComposite 25 67
69: TypeVector 6(float) 3
73: TypeVector 29(int) 2
74: 29(int) Constant 3
75: 73(ivec2) ConstantComposite 30 74
79: TypeImage 29(int) 2D sampled format:Unknown
80: TypePointer UniformConstant 79
81(g_tTex2di4): 80(ptr) Variable UniformConstant
84: TypeImage 29(int) 2D depth sampled format:Unknown
85: TypeSampledImage 84
93: TypeImage 46(int) 2D sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTex2du4): 94(ptr) Variable UniformConstant
98: TypeImage 46(int) 2D depth sampled format:Unknown
99: TypeSampledImage 98
106: TypePointer Function 8(PS_OUTPUT)
108: 29(int) Constant 0
109: 6(float) Constant 1065353216
110: 7(fvec4) ConstantComposite 109 109 109 109
111: TypePointer Function 7(fvec4)
113: 29(int) Constant 1
120: TypePointer Output 7(fvec4)
121(@entryPointOutput.Color): 120(ptr) Variable Output
124: TypePointer Output 6(float)
125(@entryPointOutput.Depth): 124(ptr) Variable Output
128: TypeImage 6(float) 3D sampled format:Unknown
129: TypePointer UniformConstant 128
130(g_tTex3df4): 129(ptr) Variable UniformConstant
131: TypeImage 29(int) 3D sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTex3di4): 132(ptr) Variable UniformConstant
134: TypeImage 46(int) 3D sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex3du4): 135(ptr) Variable UniformConstant
137: TypeImage 6(float) Cube sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTexcdf4): 138(ptr) Variable UniformConstant
140: TypeImage 29(int) Cube sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTexcdi4): 141(ptr) Variable UniformConstant
143: TypeImage 46(int) Cube sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTexcdu4): 144(ptr) Variable UniformConstant
146: TypeImage 6(float) 1D array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex1df4a): 147(ptr) Variable UniformConstant
149: TypeImage 29(int) 1D array sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex1di4a): 150(ptr) Variable UniformConstant
152: TypeImage 46(int) 1D array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex1du4a): 153(ptr) Variable UniformConstant
155: TypeImage 6(float) 2D array sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex2df4a): 156(ptr) Variable UniformConstant
158: TypeImage 29(int) 2D array sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex2di4a): 159(ptr) Variable UniformConstant
161: TypeImage 46(int) 2D array sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTex2du4a): 162(ptr) Variable UniformConstant
164: TypeImage 6(float) Cube array sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTexcdf4a): 165(ptr) Variable UniformConstant
167: TypeImage 29(int) Cube array sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTexcdi4a): 168(ptr) Variable UniformConstant
170: TypeImage 46(int) Cube array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdu4a): 171(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
118(flattenTemp): 106(ptr) Variable Function
119:8(PS_OUTPUT) FunctionCall 10(@main()
Store 118(flattenTemp) 119
122: 111(ptr) AccessChain 118(flattenTemp) 108
123: 7(fvec4) Load 122
Store 121(@entryPointOutput.Color) 123
126: 12(ptr) AccessChain 118(flattenTemp) 113
127: 6(float) Load 126
Store 125(@entryPointOutput.Depth) 127
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r01): 12(ptr) Variable Function
33(r03): 12(ptr) Variable Function
45(r05): 12(ptr) Variable Function
58(r21): 12(ptr) Variable Function
78(r23): 12(ptr) Variable Function
92(r25): 12(ptr) Variable Function
107(psout): 106(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
24: 23 SampledImage 17 21
28: 27(fvec2) CompositeConstruct 25 26
31: 6(float) CompositeExtract 28 1
32: 6(float) ImageSampleDrefImplicitLod 24 28 31 ConstOffset 30
Store 13(r01) 32
37: 34 Load 36(g_tTex1di4)
38: 18 Load 20(g_sSamp)
41: 40 SampledImage 37 38
42: 27(fvec2) CompositeConstruct 25 26
43: 6(float) CompositeExtract 42 1
44: 6(float) ImageSampleDrefImplicitLod 41 42 43 ConstOffset 30
Store 33(r03) 44
50: 47 Load 49(g_tTex1du4)
51: 18 Load 20(g_sSamp)
54: 53 SampledImage 50 51
55: 27(fvec2) CompositeConstruct 25 26
56: 6(float) CompositeExtract 55 1
57: 6(float) ImageSampleDrefImplicitLod 54 55 56 ConstOffset 30
Store 45(r05) 57
62: 59 Load 61(g_tTex2df4)
63: 18 Load 20(g_sSamp)
66: 65 SampledImage 62 63
70: 6(float) CompositeExtract 68 0
71: 6(float) CompositeExtract 68 1
72: 69(fvec3) CompositeConstruct 70 71 26
76: 6(float) CompositeExtract 72 2
77: 6(float) ImageSampleDrefImplicitLod 66 72 76 ConstOffset 75
Store 58(r21) 77
82: 79 Load 81(g_tTex2di4)
83: 18 Load 20(g_sSamp)
86: 85 SampledImage 82 83
87: 6(float) CompositeExtract 68 0
88: 6(float) CompositeExtract 68 1
89: 69(fvec3) CompositeConstruct 87 88 26
90: 6(float) CompositeExtract 89 2
91: 6(float) ImageSampleDrefImplicitLod 86 89 90 ConstOffset 75
Store 78(r23) 91
96: 93 Load 95(g_tTex2du4)
97: 18 Load 20(g_sSamp)
100: 99 SampledImage 96 97
101: 6(float) CompositeExtract 68 0
102: 6(float) CompositeExtract 68 1
103: 69(fvec3) CompositeConstruct 101 102 26
104: 6(float) CompositeExtract 103 2
105: 6(float) ImageSampleDrefImplicitLod 100 103 104 ConstOffset 75
Store 92(r25) 105
112: 111(ptr) AccessChain 107(psout) 108
Store 112 110
114: 12(ptr) AccessChain 107(psout) 113
Store 114 109
115:8(PS_OUTPUT) Load 107(psout)
ReturnValue 115
FunctionEnd