blob: 360414139501c1159a167f9cde6170d8b2b838f6 [file] [log] [blame]
xfbUnsizedArray.error.vert
ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
ERROR: node is still EOpNull!
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'result' ( temp 4-component vector of float)
0:11 'in_vs' ( in 4-component vector of float)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 divide ( temp 4-component vector of float)
0:13 'result' ( temp 4-component vector of float)
0:13 Constant:
0:13 2.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'out_vs' ( smooth out 4-component vector of float)
0:15 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-component vector of float)
0:? 'in_vs' ( in 4-component vector of float)
0:? 'out_vs' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
ERROR: node is still EOpNull!
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 'result' ( temp 4-component vector of float)
0:11 'in_vs' ( in 4-component vector of float)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of float)
0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 divide ( temp 4-component vector of float)
0:13 'result' ( temp 4-component vector of float)
0:13 Constant:
0:13 2.000000
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'out_vs' ( smooth out 4-component vector of float)
0:15 'result' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component vector of float)
0:? 'in_vs' ( in 4-component vector of float)
0:? 'out_vs' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)