blob: 796d6f1604df50fc8abf8ad37fc01e1ae8816401 [file] [log] [blame]
450.tese
ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier
ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier
ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier
ERROR: 0:19: 'cw' : can only apply to a standalone qualifier
ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier
ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier
ERROR: 6 compilation errors. No code generated.
Shader version: 450
input primitive = none
vertex spacing = none
triangle order = none
ERROR: node is still EOpNull!
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'f1' ( in 32-element array of float)
0:? 'f2' ( in 32-element array of float)
0:? 'f3' ( in 32-element array of float)
0:? 'f4' ( in 32-element array of float)
0:? 'f5' ( in 32-element array of float)
0:? 'f6' ( in 32-element array of float)
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
Shader version: 450
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
ERROR: node is still EOpNull!
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 3 (const uint)
0:13 Constant:
0:13 2 (const int)
0:13 direct index ( temp float CullDistance)
0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'f1' ( in 32-element array of float)
0:? 'f2' ( in 32-element array of float)
0:? 'f3' ( in 32-element array of float)
0:? 'f4' ( in 32-element array of float)
0:? 'f5' ( in 32-element array of float)
0:? 'f6' ( in 32-element array of float)