blob: e75bf939ad6f8022821d62697e415588756163c1 [file] [log] [blame]
450.geom
ERROR: 0:15: '[' : array index out of range '3'
ERROR: 0:15: 'gl_Position' : no such field in structure
ERROR: 0:19: 'points' : can only apply to a standalone qualifier
ERROR: 3 compilation errors. No code generated.
Shader version: 450
invocations = -1
max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 3 (const int)
0:16 move second child to first child ( temp float)
0:16 direct index (layout( stream=0) temp float CullDistance)
0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 3 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 direct index ( temp float CullDistance)
0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:? 'f' ( in 3-element array of float)
Linked geometry stage:
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 450
invocations = 1
max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 3 (const int)
0:16 move second child to first child ( temp float)
0:16 direct index (layout( stream=0) temp float CullDistance)
0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 3 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 direct index ( temp float CullDistance)
0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:16 Constant:
0:16 1 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 2 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
0:? 'f' ( in 3-element array of float)