| #version 320 es | |
| out outbname { | |
| int a; | |
| out vec4 v; | |
| highp sampler2D s; // ERROR, opaque type | |
| } outbinst; | |
| out outbname2 { | |
| layout(location = 12) int aAnon; | |
| layout(location = 13) vec4 vAnon; | |
| }; | |
| layout(location = 12) out highp int aliased; // ERROR, aliasing location | |
| in inbname { int a; } inbinst; // ERROR, no in block in vertex shader | |
| out gl_PerVertex { // ERROR, has extra member | |
| highp vec4 gl_Position; | |
| highp vec4 t; | |
| }; | |
| void main() | |
| { | |
| int sum = gl_VertexID + | |
| gl_InstanceID; | |
| gl_Position = vec4(1.0); | |
| gl_PointSize = 2.0; // ERROR, removed by redeclaration | |
| } | |
| out gl_PerVertex { // ERROR, already used and already redeclared | |
| highp vec4 gl_Position; | |
| highp vec4 t; | |
| }; | |
| smooth out smo { // ERROR, no smooth on a block | |
| int i; | |
| } smon; | |
| flat out fmo { // ERROR, no flat on a block | |
| int i; | |
| } fmon; | |
| centroid out cmo { // ERROR, no centroid on a block | |
| int i; | |
| } cmon; | |
| invariant out imo { // ERROR, no invariant on a block | |
| int i; | |
| } imon; | |
| in vec2 inf, ing; | |
| uniform ivec2 offsets[4]; | |
| uniform sampler2D sArray[4]; | |
| uniform int sIndex; | |
| layout(binding = 0) uniform atomic_uint auArray[2]; | |
| uniform ubName { int i; } ubInst[4]; | |
| buffer bbName { int i; } bbInst[4]; | |
| highp uniform writeonly image2D iArray[5]; | |
| const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); | |
| void pfoo() | |
| { | |
| precise vec2 h; | |
| h = fma(inf, ing, h); | |
| sArray[sIndex + 1]; | |
| ubInst[sIndex + 1]; | |
| bbInst[sIndex - 2]; // ERROR, still not supported | |
| iArray[2]; | |
| iArray[sIndex - 2]; | |
| textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); | |
| textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); | |
| textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant | |
| } | |
| uniform samplerBuffer noPreSamp1; // ERROR, no default precision | |
| uniform isamplerBuffer noPreSamp2; // ERROR, no default precision | |
| uniform usamplerBuffer noPreSamp3; // ERROR, no default precision | |
| uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision | |
| uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision | |
| uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision | |
| precision highp samplerBuffer; | |
| precision highp isamplerBuffer; | |
| precision highp usamplerBuffer; | |
| precision highp imageBuffer; | |
| precision highp iimageBuffer; | |
| precision highp uimageBuffer; | |
| #ifdef GL_OES_texture_buffer | |
| uniform samplerBuffer bufSamp1; | |
| uniform isamplerBuffer bufSamp2; | |
| uniform usamplerBuffer bufSamp3; | |
| #endif | |
| #ifdef GL_EXT_texture_buffer | |
| uniform writeonly imageBuffer bufSamp4; | |
| uniform writeonly iimageBuffer bufSamp5; | |
| uniform writeonly uimageBuffer bufSamp6; | |
| #endif | |
| void bufferT() | |
| { | |
| highp int s1 = textureSize(bufSamp1); | |
| highp int s2 = textureSize(bufSamp2); | |
| highp int s3 = textureSize(bufSamp3); | |
| highp int s4 = imageSize(bufSamp4); | |
| highp int s5 = imageSize(bufSamp5); | |
| highp int s6 = imageSize(bufSamp6); | |
| highp vec4 f1 = texelFetch(bufSamp1, s1); | |
| highp ivec4 f2 = texelFetch(bufSamp2, s2); | |
| highp uvec4 f3 = texelFetch(bufSamp3, s3); | |
| } | |
| uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision | |
| uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision | |
| uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision | |
| uniform samplerCubeArray noPreCA4; // ERROR, no default precision | |
| uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision | |
| uniform isamplerCubeArray noPreCA6; // ERROR, no default precision | |
| uniform usamplerCubeArray noPreCA7; // ERROR, no default precision | |
| precision highp imageCubeArray ; | |
| precision highp iimageCubeArray ; | |
| precision highp uimageCubeArray ; | |
| precision highp samplerCubeArray ; | |
| precision highp samplerCubeArrayShadow; | |
| precision highp isamplerCubeArray ; | |
| precision highp usamplerCubeArray ; | |
| uniform writeonly imageCubeArray CA1; | |
| uniform writeonly iimageCubeArray CA2; | |
| uniform writeonly uimageCubeArray CA3; | |
| layout(rgba16f) uniform readonly imageCubeArray rCA1; | |
| layout(rgba32i) uniform readonly iimageCubeArray rCA2; | |
| layout(r32ui) uniform readonly uimageCubeArray rCA3; | |
| #ifdef GL_OES_texture_cube_map_array | |
| uniform samplerCubeArray CA4; | |
| uniform samplerCubeArrayShadow CA5; | |
| uniform isamplerCubeArray CA6; | |
| uniform usamplerCubeArray CA7; | |
| #endif | |
| void CAT() | |
| { | |
| highp ivec3 s4 = textureSize(CA4, 1); | |
| highp ivec3 s5 = textureSize(CA5, 1); | |
| highp ivec3 s6 = textureSize(CA6, 1); | |
| highp ivec3 s7 = textureSize(CA7, 1); | |
| highp vec4 t4 = texture(CA4, vec4(0.5)); | |
| highp float t5 = texture(CA5, vec4(0.5), 3.0); | |
| highp ivec4 t6 = texture(CA6, vec4(0.5)); | |
| highp uvec4 t7 = texture(CA7, vec4(0.5)); | |
| highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24); | |
| highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26); | |
| highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27); | |
| highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2)); | |
| highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2)); | |
| highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2)); | |
| highp vec4 gath4 = textureGather(CA4, vec4(0.5)); | |
| highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2); | |
| highp ivec4 gath6 = textureGather(CA6, vec4(0.5)); | |
| highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1); | |
| highp uvec4 gath7 = textureGather(CA7, vec4(0.5)); | |
| highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0); | |
| highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5); | |
| highp ivec3 s1 = imageSize(CA1); | |
| highp ivec3 s2 = imageSize(CA2); | |
| highp ivec3 s3 = imageSize(CA3); | |
| imageStore(CA1, s3, vec4(1)); | |
| imageStore(CA2, s3, ivec4(1)); | |
| imageStore(CA3, s3, uvec4(1)); | |
| highp vec4 cl1 = imageLoad(rCA1, s3); | |
| highp ivec4 cl2 = imageLoad(rCA2, s3); | |
| highp uvec4 cl3 = imageLoad(rCA3, s3); | |
| } | |
| uniform sampler2DMSArray noPrec2DMS; // ERROR, no default | |
| uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default | |
| uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default | |
| precision highp sampler2DMSArray; | |
| precision highp isampler2DMSArray; | |
| precision highp usampler2DMSArray; | |
| uniform sampler2DMSArray samp2DMSA; | |
| uniform isampler2DMSArray samp2DMSAi; | |
| uniform usampler2DMSArray samp2DMSAu; | |
| void MSA() | |
| { | |
| vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2); | |
| ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2); | |
| uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2); | |
| ivec3 tfs = textureSize(samp2DMSA); | |
| ivec3 tfsi = textureSize(samp2DMSAi); | |
| ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod | |
| ivec3 tfsu = textureSize(samp2DMSAu); | |
| } | |
| uniform layout(r32f) highp image2D im2Df; | |
| uniform layout(r32ui) highp uimage2D im2Du; | |
| uniform layout(r32i) highp iimage2D im2Di; | |
| uniform ivec2 P; | |
| void goodImageAtom() | |
| { | |
| float datf; | |
| int dati; | |
| uint datu; | |
| imageAtomicAdd( im2Di, P, dati); | |
| imageAtomicAdd( im2Du, P, datu); | |
| imageAtomicMin( im2Di, P, dati); | |
| imageAtomicMin( im2Du, P, datu); | |
| imageAtomicMax( im2Di, P, dati); | |
| imageAtomicMax( im2Du, P, datu); | |
| imageAtomicAnd( im2Di, P, dati); | |
| imageAtomicAnd( im2Du, P, datu); | |
| imageAtomicOr( im2Di, P, dati); | |
| imageAtomicOr( im2Du, P, datu); | |
| imageAtomicXor( im2Di, P, dati); | |
| imageAtomicXor( im2Du, P, datu); | |
| imageAtomicExchange(im2Di, P, dati); | |
| imageAtomicExchange(im2Du, P, datu); | |
| imageAtomicExchange(im2Df, P, datf); | |
| imageAtomicCompSwap(im2Di, P, 3, dati); | |
| imageAtomicCompSwap(im2Du, P, 5u, datu); | |
| } | |
| sample out vec4 colorSample; | |
| flat sample out vec4 colorfsi; | |
| sample out vec3 sampInArray[4]; | |
| in vec4 inv4; | |
| void badInterp() | |
| { | |
| interpolateAtCentroid(inv4); // ERROR, wrong stage | |
| interpolateAtSample(inv4, 1); // ERROR, need extension | |
| interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension | |
| } |