blob: 33ecbf018939b3cc8c6cbb9ce4324be253f3fad7 [file] [log] [blame]
#version 310 es
layout(local_size_x = 2) in;
layout(local_size_x = 16) in; // ERROR, changing
layout(local_size_z = 4096) in; // ERROR, too large
layout(local_size_x = 2) in;
layout(local_size_y = 0) in; // ERROR, 0 not allowed
const int total = gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeUniformComponents
+ gl_MaxComputeTextureImageUnits
+ gl_MaxComputeImageUniforms
+ gl_MaxComputeAtomicCounters
+ gl_MaxComputeAtomicCounterBuffers;
buffer ShaderStorageBlock
{
int value;
float values[];
};
buffer InvalidShaderStorageBlock
{
float values[]; // ERROR
int value;
} invalid;
void main()
{
barrier();
memoryBarrier();
memoryBarrierAtomicCounter();
memoryBarrierBuffer();
memoryBarrierShared();
memoryBarrierImage();
groupMemoryBarrier();
value = int(values[gl_LocalInvocationIndex]);
}
layout(location = 2) in vec3 v3; // ERROR
in float f; // ERROR
out float fo; // ERROR
shared vec4 s;
layout(location = 2) shared vec4 sl; // ERROR
shared float fs = 4.2; // ERROR
layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
int arrX[gl_WorkGroupSize.x];
int arrY[gl_WorkGroupSize.y];
int arrZ[gl_WorkGroupSize.z];
readonly buffer roblock
{
int value;
float values[];
} ro;
void foo()
{
ro.values[2] = 4.7; // ERROR, readonly
ro.values.length();
++s;
}
buffer vec4 v; // ERROR
uniform usampler2D us2dbad; // ERROR, default precision
precision highp usampler2D;
precision highp iimage2DArray;
precision highp iimage2D;
uniform usampler2D us2d;
uniform iimage2DArray ii2dabad; // ERROR, not writeonly
uniform writeonly iimage2DArray ii2da;
layout(r32i) uniform iimage2D iimg2D;
layout(rgba32i) uniform readonly iimage2D iimg2Drgba;
layout(rgba32f) uniform readonly image2D img2Drgba; // ERROR, no default
layout(r32ui) uniform uimage2D uimg2D; // ERROR, no default
void qux()
{
int i = 4;
imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);// ERROR no longer in 310
imageAtomicAdd(uimg2D, ivec2(i,i), uint(i)); // ERROR no longer in 310
imageAtomicMin(iimg2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR iimg2Drgba does not have r32i layout
imageAtomicMax(img2Drgba, ivec2(i,i), i); // ERROR no longer in 310 // ERROR img2Drgba is not integer image
ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
imageStore(ii2da, ivec3(i,i,i), ivec4(0));
imageLoad(img2Drgba, ivec2(i,i));
imageLoad(ii2da, ivec3(i,i,i)); // ERROR, drops writeonly
}
volatile float vol; // ERROR, not an image
readonly int vol2; // ERROR, not an image
void passr(coherent readonly iimage2D image)
{
}
layout(r32i) coherent readonly uniform iimage2D qualim1;
layout(r32i) coherent restrict readonly uniform iimage2D qualim2;
void passrc()
{
passr(qualim1); // ERROR, changing formats
passr(qualim2); // ERROR, drops restrict, ERROR, changing formats
passr(iimg2D); // ERROR, changing formats
}
highp layout(rg8i) uniform readonly uimage2D i1bad; // ERROR, type mismatch
highp layout(rgba32i) uniform readonly image2D i2bad; // ERROR, type mismatch
highp layout(rgba32f) uniform readonly uimage2D i3bad; // ERROR, type mismatch
layout(r8_snorm) uniform readonly iimage2D i4bad; // ERROR, type mismatch
layout(rgba32ui) uniform readonly iimage2D i5bad; // ERROR, type mismatch
layout(r8ui) uniform readonly iimage2D i6bad; // ERROR, type mismatch
layout(binding = 0) uniform atomic_uint counter;
uint func(atomic_uint c)
{
return atomicCounterIncrement(c);
}
uint func2(out atomic_uint c) // ERROR, output
{
return counter; // ERROR, type mismatch
return atomicCounter(counter);
}
void mainAC()
{
atomic_uint non_uniform_counter; // ERROR
uint val = atomicCounter(counter);
atomicCounterDecrement(counter);
}
layout(binding = 1) uniform mediump atomic_uint counterBad; // ERROR, not highp
layout(binding = 2, offset = 4) uniform atomic_uint countArr[4];
uniform int i;
void opac()
{
int a[3];
a[counter]; // ERROR, non-integer
countArr[2];
countArr[i];
}
shared int atomi;
shared uint atomu;
void atoms()
{
int origi = atomicAdd(atomi, 3);
uint origu = atomicAnd(atomu, 7u);
origi = atomicExchange(atomi, 4);
origu = atomicCompSwap(atomu, 10u, 8u);
}
precision highp atomic_uint;
precision lowp atomic_uint; // ERROR
precise int pfoo; // ERROR, reserved
dmat2x4 dm; // ERROR
uniform samplerCubeArray sca; // ERROR
uniform iimage2DRect i2dr; // ERROR
highp uniform image2DMS i2dms; // ERROR
uniform uimage2DMSArray u2dmsa; // ERROR
highp layout(r32f) coherent volatile restrict readonly writeonly uniform image2D okay1;
layout(r32i) coherent volatile restrict readonly uniform iimage2D okay2;
highp layout(r32ui) coherent volatile restrict writeonly uniform uimage2D okay3;
highp layout(r32f) coherent volatile restrict uniform image2D okay4;
highp layout(rgba32f) coherent volatile restrict uniform image2D badQ1; // ERROR, bad qualifiers
layout(rgba8i) coherent volatile restrict uniform iimage2D badQ2; // ERROR, bad qualifiers
highp layout(rgba16ui) coherent volatile restrict uniform uimage2D badQ3; // ERROR, bad qualifiers
writeonly buffer woblock
{
int value;
float values[];
} wo;
void foowo()
{
float g;
g = wo.values[2]; // ERROR, writeonly
float f = wo.values[2]; // ERROR, writeonly
++wo.values[2]; // ERROR, writeonly
wo.values[2]--; // ERROR, writeonly
f + wo.values[2]; // ERROR, writeonly
wo.values[2] - f; // ERROR, writeonly
bool b;
b ? f : wo.values[2]; // ERROR, writeonly
b ? wo.values[2] : f; // ERROR, writeonly
if (f == wo.values[2]) // ERROR, writeonly
++f;
if (f >= wo.values[2]) // ERROR, writeonly
++f;
f = vec3(wo.values[2]).x; // ERROR, writeonly
~wo.value; // ERROR, writeonly
wo.values[2] = 3.4;
}
buffer multioblock
{
readonly int value;
writeonly float values[];
} multio;
void foomultio()
{
float g;
g = wo.values[2]; // ERROR, writeonly
~wo.value;
wo.values[2] = 3.4;
wo.value = 2; // ERROR, readonly
}
in inb { // ERROR
int a;
} inbi;
out outb { // ERROR
int a;
} outbi;
float t__; // ERROR, no __ until revision 310
// ERROR, no __ until revision 310
#define __D
shared vec4 arr[2][3][4];
void devi()
{
gl_DeviceIndex; // ERROR, no extension
gl_ViewIndex; // ERROR, never this stage
}
#ifdef GL_EXT_device_group
#extension GL_EXT_device_group : enable
#endif
void devie()
{
gl_DeviceIndex;
gl_ViewIndex; // ERROR, never this stage
}