| SamplerState g_sSamp : register(s0); |
| |
| [[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0); |
| [[spv::format_rg32f]] RWTexture1D <int4> g_tTex1di4; |
| [[spv::format_rgba8snorm]] RWTexture1D <uint4> g_tTex1du4; |
| |
| [[spv::format_rgba8i]] RWTexture2D <float4> g_tTex2df4; |
| [[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4; |
| [[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4; |
| |
| [[spv::format_rg8]] RWTexture3D <float4> g_tTex3df4; |
| [[spv::format_rgba16i]] RWTexture3D <int4> g_tTex3di4; |
| [[spv::format_r8i]] RWTexture3D <uint4> g_tTex3du4; |
| |
| [[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a; |
| [[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a; |
| [[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a; |
| |
| [[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a; |
| [[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a; |
| [[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a; |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| float Depth : SV_Depth; |
| }; |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT psout; |
| |
| psout.Color = 1.0; |
| psout.Depth = 1.0; |
| |
| return psout; |
| } |