| hlsl.format.rwtexture.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child ( temp float) |
| 0:34 Depth: direct index for structure ( temp float) |
| 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Branch: Return with expression |
| 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:30 Color: direct index for structure ( temp 4-component vector of float) |
| 0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:30 Depth: direct index for structure ( temp float) |
| 0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D) |
| 0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout( rg8) uniform image3D) |
| 0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 Constant: |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:33 1.000000 |
| 0:34 move second child to first child ( temp float) |
| 0:34 Depth: direct index for structure ( temp float) |
| 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:36 Branch: Return with expression |
| 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Function Definition: main( ( temp void) |
| 0:30 Function Parameters: |
| 0:? Sequence |
| 0:30 Sequence |
| 0:30 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:30 Color: direct index for structure ( temp 4-component vector of float) |
| 0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:30 Depth: direct index for structure ( temp float) |
| 0:30 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:30 Constant: |
| 0:30 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D) |
| 0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D) |
| 0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout( rg8) uniform image3D) |
| 0:? 'g_tTex3di4' (layout( rgba16i) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout( r8i) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 85 |
| |
| Capability Shader |
| Capability Image1D |
| Capability StorageImageExtendedFormats |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 29 33 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "psout" |
| Name 26 "flattenTemp" |
| Name 29 "@entryPointOutput.Color" |
| Name 33 "@entryPointOutput.Depth" |
| Name 38 "g_sSamp" |
| Name 41 "g_tTex1df4" |
| Name 44 "g_tTex1di4" |
| Name 48 "g_tTex1du4" |
| Name 51 "g_tTex2df4" |
| Name 54 "g_tTex2di4" |
| Name 57 "g_tTex2du4" |
| Name 60 "g_tTex3df4" |
| Name 63 "g_tTex3di4" |
| Name 66 "g_tTex3du4" |
| Name 69 "g_tTex1df4a" |
| Name 72 "g_tTex1di4a" |
| Name 75 "g_tTex1du4a" |
| Name 78 "g_tTex2df4a" |
| Name 81 "g_tTex2di4a" |
| Name 84 "g_tTex2du4a" |
| Decorate 29(@entryPointOutput.Color) Location 0 |
| Decorate 33(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 38(g_sSamp) DescriptorSet 0 |
| Decorate 38(g_sSamp) Binding 0 |
| Decorate 41(g_tTex1df4) DescriptorSet 0 |
| Decorate 41(g_tTex1df4) Binding 0 |
| Decorate 44(g_tTex1di4) DescriptorSet 0 |
| Decorate 44(g_tTex1di4) Binding 0 |
| Decorate 48(g_tTex1du4) DescriptorSet 0 |
| Decorate 48(g_tTex1du4) Binding 0 |
| Decorate 51(g_tTex2df4) DescriptorSet 0 |
| Decorate 51(g_tTex2df4) Binding 0 |
| Decorate 54(g_tTex2di4) DescriptorSet 0 |
| Decorate 54(g_tTex2di4) Binding 0 |
| Decorate 57(g_tTex2du4) DescriptorSet 0 |
| Decorate 57(g_tTex2du4) Binding 0 |
| Decorate 60(g_tTex3df4) DescriptorSet 0 |
| Decorate 60(g_tTex3df4) Binding 0 |
| Decorate 63(g_tTex3di4) DescriptorSet 0 |
| Decorate 63(g_tTex3di4) Binding 0 |
| Decorate 66(g_tTex3du4) DescriptorSet 0 |
| Decorate 66(g_tTex3du4) Binding 0 |
| Decorate 69(g_tTex1df4a) DescriptorSet 0 |
| Decorate 69(g_tTex1df4a) Binding 0 |
| Decorate 72(g_tTex1di4a) DescriptorSet 0 |
| Decorate 72(g_tTex1di4a) Binding 0 |
| Decorate 75(g_tTex1du4a) DescriptorSet 0 |
| Decorate 75(g_tTex1du4a) Binding 0 |
| Decorate 78(g_tTex2df4a) DescriptorSet 0 |
| Decorate 78(g_tTex2df4a) Binding 0 |
| Decorate 81(g_tTex2di4a) DescriptorSet 0 |
| Decorate 81(g_tTex2di4a) Binding 0 |
| Decorate 84(g_tTex2du4a) DescriptorSet 0 |
| Decorate 84(g_tTex2du4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 8(PS_OUTPUT) |
| 14: TypeInt 32 1 |
| 15: 14(int) Constant 0 |
| 16: 6(float) Constant 1065353216 |
| 17: 7(fvec4) ConstantComposite 16 16 16 16 |
| 18: TypePointer Function 7(fvec4) |
| 20: 14(int) Constant 1 |
| 21: TypePointer Function 6(float) |
| 28: TypePointer Output 7(fvec4) |
| 29(@entryPointOutput.Color): 28(ptr) Variable Output |
| 32: TypePointer Output 6(float) |
| 33(@entryPointOutput.Depth): 32(ptr) Variable Output |
| 36: TypeSampler |
| 37: TypePointer UniformConstant 36 |
| 38(g_sSamp): 37(ptr) Variable UniformConstant |
| 39: TypeImage 6(float) 1D nonsampled format:Rgba32f |
| 40: TypePointer UniformConstant 39 |
| 41(g_tTex1df4): 40(ptr) Variable UniformConstant |
| 42: TypeImage 14(int) 1D nonsampled format:Rg32f |
| 43: TypePointer UniformConstant 42 |
| 44(g_tTex1di4): 43(ptr) Variable UniformConstant |
| 45: TypeInt 32 0 |
| 46: TypeImage 45(int) 1D nonsampled format:Rgba8Snorm |
| 47: TypePointer UniformConstant 46 |
| 48(g_tTex1du4): 47(ptr) Variable UniformConstant |
| 49: TypeImage 6(float) 2D nonsampled format:Rgba8i |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2df4): 50(ptr) Variable UniformConstant |
| 52: TypeImage 14(int) 2D nonsampled format:R11fG11fB10f |
| 53: TypePointer UniformConstant 52 |
| 54(g_tTex2di4): 53(ptr) Variable UniformConstant |
| 55: TypeImage 45(int) 2D nonsampled format:R8Snorm |
| 56: TypePointer UniformConstant 55 |
| 57(g_tTex2du4): 56(ptr) Variable UniformConstant |
| 58: TypeImage 6(float) 3D nonsampled format:Rg8 |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTex3df4): 59(ptr) Variable UniformConstant |
| 61: TypeImage 14(int) 3D nonsampled format:Rgba16i |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTex3di4): 62(ptr) Variable UniformConstant |
| 64: TypeImage 45(int) 3D nonsampled format:R8i |
| 65: TypePointer UniformConstant 64 |
| 66(g_tTex3du4): 65(ptr) Variable UniformConstant |
| 67: TypeImage 6(float) 1D array nonsampled format:Rgba8ui |
| 68: TypePointer UniformConstant 67 |
| 69(g_tTex1df4a): 68(ptr) Variable UniformConstant |
| 70: TypeImage 14(int) 1D array nonsampled format:Rg32ui |
| 71: TypePointer UniformConstant 70 |
| 72(g_tTex1di4a): 71(ptr) Variable UniformConstant |
| 73: TypeImage 45(int) 1D array nonsampled format:R16ui |
| 74: TypePointer UniformConstant 73 |
| 75(g_tTex1du4a): 74(ptr) Variable UniformConstant |
| 76: TypeImage 6(float) 2D array nonsampled format:Rgb10a2ui |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2df4a): 77(ptr) Variable UniformConstant |
| 79: TypeImage 14(int) 2D array nonsampled format:R8ui |
| 80: TypePointer UniformConstant 79 |
| 81(g_tTex2di4a): 80(ptr) Variable UniformConstant |
| 82: TypeImage 45(int) 2D array nonsampled format:Rgba16f |
| 83: TypePointer UniformConstant 82 |
| 84(g_tTex2du4a): 83(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 26(flattenTemp): 12(ptr) Variable Function |
| 27:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 26(flattenTemp) 27 |
| 30: 18(ptr) AccessChain 26(flattenTemp) 15 |
| 31: 7(fvec4) Load 30 |
| Store 29(@entryPointOutput.Color) 31 |
| 34: 21(ptr) AccessChain 26(flattenTemp) 20 |
| 35: 6(float) Load 34 |
| Store 33(@entryPointOutput.Depth) 35 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(psout): 12(ptr) Variable Function |
| 19: 18(ptr) AccessChain 13(psout) 15 |
| Store 19 17 |
| 22: 21(ptr) AccessChain 13(psout) 20 |
| Store 22 16 |
| 23:8(PS_OUTPUT) Load 13(psout) |
| ReturnValue 23 |
| FunctionEnd |