blob: 8a144d6ba2e7bd1a93a8da5564db7096a4565762 [file] [log] [blame]
#version 460
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_ray_query : enable
layout(location = 0) out vec4 outColor;
rayQueryEXT rq;
void main() {
outColor = vec4(0.0);
}