blob: a9a0b82a06573f30ae6892d716151a96459eefac [file] [log] [blame]
hlsl.clipdistance-1.geom
Shader version: 500
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
0:11 Function Parameters:
0:11 'pos' ( in 3-element array of 4-component vector of float)
0:11 'VertexID' ( in 3-element array of uint)
0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:11 'clip' ( in 3-element array of 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( temp 4-component vector of float)
0:14 'pos' ( in 3-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:15 move second child to first child ( temp 2-component vector of float)
0:15 clip: direct index for structure ( temp 2-component vector of float)
0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:15 Constant:
0:15 1 (const int)
0:15 vector swizzle ( temp 2-component vector of float)
0:15 direct index ( temp 4-component vector of float)
0:15 'clip' ( in 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 Sequence
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:17 pos: direct index for structure ( temp 4-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:17 Constant:
0:17 0 (const int)
0:? Sequence
0:17 move second child to first child ( temp float)
0:17 direct index ( out float ClipDistance)
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
0:17 Constant:
0:17 0 (const int)
0:17 direct index ( temp float)
0:17 clip: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child ( temp float)
0:17 direct index ( out float ClipDistance)
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
0:17 Constant:
0:17 1 (const int)
0:17 direct index ( temp float)
0:17 clip: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 EmitVertex ( temp void)
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:11 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:11 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
0:11 Function Parameters:
0:11 'pos' ( in 3-element array of 4-component vector of float)
0:11 'VertexID' ( in 3-element array of uint)
0:11 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:11 'clip' ( in 3-element array of 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 pos: direct index for structure ( temp 4-component vector of float)
0:14 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:14 Constant:
0:14 0 (const int)
0:14 direct index ( temp 4-component vector of float)
0:14 'pos' ( in 3-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:15 move second child to first child ( temp 2-component vector of float)
0:15 clip: direct index for structure ( temp 2-component vector of float)
0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:15 Constant:
0:15 1 (const int)
0:15 vector swizzle ( temp 2-component vector of float)
0:15 direct index ( temp 4-component vector of float)
0:15 'clip' ( in 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 Sequence
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:17 Sequence
0:17 Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:17 pos: direct index for structure ( temp 4-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:17 Constant:
0:17 0 (const int)
0:? Sequence
0:17 move second child to first child ( temp float)
0:17 direct index ( out float ClipDistance)
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
0:17 Constant:
0:17 0 (const int)
0:17 direct index ( temp float)
0:17 clip: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child ( temp float)
0:17 direct index ( out float ClipDistance)
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
0:17 Constant:
0:17 1 (const int)
0:17 direct index ( temp float)
0:17 clip: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 EmitVertex ( temp void)
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:11 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? Sequence
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 2 (const int)
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 direct index ( in float ClipDistance)
0:11 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:11 Constant:
0:11 2 (const int)
0:11 Constant:
0:11 3 (const int)
0:11 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3]; ( temp void)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip})
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 118
Capability Geometry
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 38 44 57 61 68
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 3
Source HLSL 500
Name 4 "main"
Name 15 "S"
MemberName 15(S) 0 "pos"
MemberName 15(S) 1 "clip"
Name 22 "@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];"
Name 18 "pos"
Name 19 "VertexID"
Name 20 "OutputStream"
Name 21 "clip"
Name 24 "s"
Name 38 "OutputStream.pos"
Name 44 "OutputStream.clip"
Name 55 "pos"
Name 57 "pos"
Name 59 "VertexID"
Name 61 "VertexID"
Name 63 "clip"
Name 68 "clip"
Name 108 "OutputStream"
Name 109 "param"
Name 111 "param"
Name 113 "param"
Name 114 "param"
Decorate 38(OutputStream.pos) BuiltIn Position
Decorate 44(OutputStream.clip) BuiltIn ClipDistance
Decorate 57(pos) BuiltIn Position
Decorate 61(VertexID) Location 0
Decorate 68(clip) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec4) 9
11: TypePointer Function 10
12: TypeArray 8(int) 9
13: TypePointer Function 12
14: TypeVector 6(float) 2
15(S): TypeStruct 7(fvec4) 14(fvec2)
16: TypePointer Function 15(S)
17: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 11(ptr)
25: TypeInt 32 1
26: 25(int) Constant 0
27: TypePointer Function 7(fvec4)
31: 25(int) Constant 1
35: TypePointer Function 14(fvec2)
37: TypePointer Output 7(fvec4)
38(OutputStream.pos): 37(ptr) Variable Output
41: 8(int) Constant 2
42: TypeArray 6(float) 41
43: TypePointer Output 42
44(OutputStream.clip): 43(ptr) Variable Output
45: 8(int) Constant 0
46: TypePointer Function 6(float)
49: TypePointer Output 6(float)
51: 8(int) Constant 1
56: TypePointer Input 10
57(pos): 56(ptr) Variable Input
60: TypePointer Input 12
61(VertexID): 60(ptr) Variable Input
64: 8(int) Constant 4
65: TypeArray 6(float) 64
66: TypeArray 65 9
67: TypePointer Input 66
68(clip): 67(ptr) Variable Input
69: TypePointer Input 6(float)
76: 25(int) Constant 2
80: 25(int) Constant 3
4(main): 2 Function None 3
5: Label
55(pos): 11(ptr) Variable Function
59(VertexID): 13(ptr) Variable Function
63(clip): 11(ptr) Variable Function
108(OutputStream): 16(ptr) Variable Function
109(param): 11(ptr) Variable Function
111(param): 13(ptr) Variable Function
113(param): 16(ptr) Variable Function
114(param): 11(ptr) Variable Function
58: 10 Load 57(pos)
Store 55(pos) 58
62: 12 Load 61(VertexID)
Store 59(VertexID) 62
70: 69(ptr) AccessChain 68(clip) 26 26
71: 6(float) Load 70
72: 46(ptr) AccessChain 63(clip) 26 45
Store 72 71
73: 69(ptr) AccessChain 68(clip) 26 31
74: 6(float) Load 73
75: 46(ptr) AccessChain 63(clip) 26 51
Store 75 74
77: 69(ptr) AccessChain 68(clip) 26 76
78: 6(float) Load 77
79: 46(ptr) AccessChain 63(clip) 26 41
Store 79 78
81: 69(ptr) AccessChain 68(clip) 26 80
82: 6(float) Load 81
83: 46(ptr) AccessChain 63(clip) 26 9
Store 83 82
84: 69(ptr) AccessChain 68(clip) 31 26
85: 6(float) Load 84
86: 46(ptr) AccessChain 63(clip) 31 45
Store 86 85
87: 69(ptr) AccessChain 68(clip) 31 31
88: 6(float) Load 87
89: 46(ptr) AccessChain 63(clip) 31 51
Store 89 88
90: 69(ptr) AccessChain 68(clip) 31 76
91: 6(float) Load 90
92: 46(ptr) AccessChain 63(clip) 31 41
Store 92 91
93: 69(ptr) AccessChain 68(clip) 31 80
94: 6(float) Load 93
95: 46(ptr) AccessChain 63(clip) 31 9
Store 95 94
96: 69(ptr) AccessChain 68(clip) 76 26
97: 6(float) Load 96
98: 46(ptr) AccessChain 63(clip) 76 45
Store 98 97
99: 69(ptr) AccessChain 68(clip) 76 31
100: 6(float) Load 99
101: 46(ptr) AccessChain 63(clip) 76 51
Store 101 100
102: 69(ptr) AccessChain 68(clip) 76 76
103: 6(float) Load 102
104: 46(ptr) AccessChain 63(clip) 76 41
Store 104 103
105: 69(ptr) AccessChain 68(clip) 76 80
106: 6(float) Load 105
107: 46(ptr) AccessChain 63(clip) 76 9
Store 107 106
110: 10 Load 55(pos)
Store 109(param) 110
112: 12 Load 59(VertexID)
Store 111(param) 112
115: 10 Load 63(clip)
Store 114(param) 115
116: 2 FunctionCall 22(@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];) 109(param) 111(param) 113(param) 114(param)
117: 15(S) Load 113(param)
Store 108(OutputStream) 117
Return
FunctionEnd
22(@main(vf4[3];u1[3];struct-S-vf4-vf21;vf4[3];): 2 Function None 17
18(pos): 11(ptr) FunctionParameter
19(VertexID): 13(ptr) FunctionParameter
20(OutputStream): 16(ptr) FunctionParameter
21(clip): 11(ptr) FunctionParameter
23: Label
24(s): 16(ptr) Variable Function
28: 27(ptr) AccessChain 18(pos) 26
29: 7(fvec4) Load 28
30: 27(ptr) AccessChain 24(s) 26
Store 30 29
32: 27(ptr) AccessChain 21(clip) 26
33: 7(fvec4) Load 32
34: 14(fvec2) VectorShuffle 33 33 0 1
36: 35(ptr) AccessChain 24(s) 31
Store 36 34
39: 27(ptr) AccessChain 24(s) 26
40: 7(fvec4) Load 39
Store 38(OutputStream.pos) 40
47: 46(ptr) AccessChain 24(s) 31 45
48: 6(float) Load 47
50: 49(ptr) AccessChain 44(OutputStream.clip) 26
Store 50 48
52: 46(ptr) AccessChain 24(s) 31 51
53: 6(float) Load 52
54: 49(ptr) AccessChain 44(OutputStream.clip) 31
Store 54 53
EmitVertex
Return
FunctionEnd