blob: ab0ff1ee73fd38c079160cbcf1e037c9a8255fc7 [file] [log] [blame]
100Limits.vert
Shader version: 100
0:? Sequence
0:15 Function Definition: foo(f1; ( global void)
0:15 Function Parameters:
0:15 'a' ( inout highp float)
0:17 Function Definition: bar( ( global highp int)
0:17 Function Parameters:
0:19 Sequence
0:19 Branch: Return with expression
0:19 Constant:
0:19 1 (const int)
0:22 Function Definition: main( ( global void)
0:22 Function Parameters:
0:24 Sequence
0:24 Loop with condition tested first
0:24 Loop Condition
0:24 Compare Less Than ( temp bool)
0:24 'ga' ( global highp int)
0:24 'gb' ( global highp int)
0:24 No loop body
0:26 Loop with condition not tested first
0:26 Loop Condition
0:26 Constant:
0:26 false (const bool)
0:26 No loop body
0:28 Sequence
0:28 Loop with condition tested first
0:28 No loop condition
0:28 No loop body
0:29 Sequence
0:29 Loop with condition tested first
0:29 Loop Condition
0:29 Compare Equal ( temp bool)
0:29 'ga' ( global highp int)
0:29 'gb' ( global highp int)
0:29 No loop body
0:30 Sequence
0:30 Loop with condition tested first
0:30 No loop condition
0:30 No loop body
0:30 Loop Terminal Expression
0:30 Post-Increment ( temp highp float)
0:30 'f' ( global highp float)
0:31 Sequence
0:31 move second child to first child ( temp highp int)
0:31 'ga' ( global highp int)
0:31 Constant:
0:31 0 (const int)
0:31 Loop with condition tested first
0:31 No loop condition
0:31 No loop body
0:32 Sequence
0:32 Sequence
0:32 move second child to first child ( temp bool)
0:32 'a' ( temp bool)
0:32 Constant:
0:32 false (const bool)
0:32 Loop with condition tested first
0:32 No loop condition
0:32 No loop body
0:33 Sequence
0:33 Sequence
0:33 move second child to first child ( temp highp float)
0:33 'a' ( temp highp float)
0:33 Constant:
0:33 0.000000
0:33 Loop with condition tested first
0:33 Loop Condition
0:33 Compare Equal ( temp bool)
0:33 'a' ( temp highp float)
0:33 sine ( global highp float)
0:33 'f' ( global highp float)
0:33 No loop body
0:34 Sequence
0:34 Sequence
0:34 move second child to first child ( temp highp int)
0:34 'a' ( temp highp int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
0:34 Compare Less Than ( temp bool)
0:34 'a' ( temp highp int)
0:34 Constant:
0:34 10 (const int)
0:34 No loop body
0:34 Loop Terminal Expression
0:34 multiply second child into first child ( temp highp int)
0:34 'a' ( temp highp int)
0:34 Constant:
0:34 2 (const int)
0:35 Sequence
0:35 Sequence
0:35 move second child to first child ( temp highp int)
0:35 'a' ( temp highp int)
0:35 Constant:
0:35 0 (const int)
0:35 Loop with condition tested first
0:35 Loop Condition
0:35 Compare Less Than or Equal ( temp bool)
0:35 'a' ( temp highp int)
0:35 Constant:
0:35 20 (const int)
0:35 Loop Body
0:35 Pre-Decrement ( temp highp int)
0:35 'a' ( temp highp int)
0:35 Loop Terminal Expression
0:35 Post-Increment ( temp highp int)
0:35 'a' ( temp highp int)
0:36 Sequence
0:36 Sequence
0:36 move second child to first child ( temp highp int)
0:36 'a' ( temp highp int)
0:36 Constant:
0:36 0 (const int)
0:36 Loop with condition tested first
0:36 Loop Condition
0:36 Compare Less Than or Equal ( temp bool)
0:36 'a' ( temp highp int)
0:36 Constant:
0:36 20 (const int)
0:36 Loop Body
0:36 Sequence
0:36 Test condition and select ( temp void)
0:36 Condition
0:36 Compare Equal ( temp bool)
0:36 'ga' ( global highp int)
0:36 Constant:
0:36 0 (const int)
0:36 true case
0:36 move second child to first child ( temp highp int)
0:36 'a' ( temp highp int)
0:36 Constant:
0:36 4 (const int)
0:36 Loop Terminal Expression
0:36 Post-Increment ( temp highp int)
0:36 'a' ( temp highp int)
0:37 Sequence
0:37 Sequence
0:37 move second child to first child ( temp highp float)
0:37 'a' ( temp highp float)
0:37 Constant:
0:37 0.000000
0:37 Loop with condition tested first
0:37 Loop Condition
0:37 Compare Less Than or Equal ( temp bool)
0:37 'a' ( temp highp float)
0:37 Constant:
0:37 20.000000
0:37 No loop body
0:37 Loop Terminal Expression
0:37 add second child into first child ( temp highp float)
0:37 'a' ( temp highp float)
0:37 Constant:
0:37 2.000000
0:38 Sequence
0:38 Sequence
0:38 move second child to first child ( temp highp float)
0:38 'a' ( temp highp float)
0:38 Constant:
0:38 0.000000
0:38 Loop with condition tested first
0:38 Loop Condition
0:38 Compare Not Equal ( temp bool)
0:38 'a' ( temp highp float)
0:38 Constant:
0:38 20.000000
0:38 Loop Body
0:38 Sequence
0:38 Test condition and select ( temp void)
0:38 Condition
0:38 Compare Equal ( temp bool)
0:38 'ga' ( global highp int)
0:38 Constant:
0:38 0 (const int)
0:38 true case
0:38 move second child to first child ( temp highp int)
0:38 'ga' ( global highp int)
0:38 Constant:
0:38 4 (const int)
0:38 Loop Terminal Expression
0:38 subtract second child into first child ( temp highp float)
0:38 'a' ( temp highp float)
0:38 Constant:
0:38 2.000000
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp highp float)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 0.000000
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Equal ( temp bool)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 20.000000
0:39 Loop Body
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp highp float)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 0.000000
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Equal ( temp bool)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 20.000000
0:39 No loop body
0:39 Loop Terminal Expression
0:39 Post-Decrement ( temp highp float)
0:39 'a' ( temp highp float)
0:39 Loop Terminal Expression
0:39 Post-Decrement ( temp highp float)
0:39 'a' ( temp highp float)
0:40 Sequence
0:40 Sequence
0:40 move second child to first child ( temp highp float)
0:40 'a' ( temp highp float)
0:40 Constant:
0:40 0.000000
0:40 Loop with condition tested first
0:40 Loop Condition
0:40 Compare Less Than or Equal ( temp bool)
0:40 'a' ( temp highp float)
0:40 Constant:
0:40 20.000000
0:40 No loop body
0:40 Loop Terminal Expression
0:40 add second child into first child ( temp highp float)
0:40 'a' ( temp highp float)
0:40 Constant:
0:40 2.000000
0:41 Sequence
0:41 Sequence
0:41 move second child to first child ( temp highp float)
0:41 'a' ( temp highp float)
0:41 Constant:
0:41 0.000000
0:41 Loop with condition tested first
0:41 Loop Condition
0:41 Compare Less Than or Equal ( temp bool)
0:41 'a' ( temp highp float)
0:41 Constant:
0:41 20.000000
0:41 No loop body
0:41 Loop Terminal Expression
0:41 add second child into first child ( temp highp float)
0:41 'a' ( temp highp float)
0:41 Constant:
0:41 2.000000
0:42 Sequence
0:42 Sequence
0:42 move second child to first child ( temp highp float)
0:42 'a' ( temp highp float)
0:42 Constant:
0:42 0.000000
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Compare Greater Than ( temp bool)
0:42 'a' ( temp highp float)
0:42 Constant:
0:42 40.000000
0:42 No loop body
0:42 Loop Terminal Expression
0:42 add second child into first child ( temp highp float)
0:42 'a' ( temp highp float)
0:42 Constant:
0:42 2.000000
0:43 Sequence
0:43 Sequence
0:43 move second child to first child ( temp highp float)
0:43 'a' ( temp highp float)
0:43 Constant:
0:43 0.000000
0:43 Loop with condition tested first
0:43 Loop Condition
0:43 Compare Greater Than or Equal ( temp bool)
0:43 'a' ( temp highp float)
0:43 Constant:
0:43 20.000000
0:43 Loop Body
0:43 Function Call: foo(f1; ( global void)
0:43 'a' ( temp highp float)
0:43 Loop Terminal Expression
0:43 add second child into first child ( temp highp float)
0:43 'a' ( temp highp float)
0:43 Constant:
0:43 2.000000
0:47 indirect index ( temp lowp sampler2D)
0:47 'fsa' ( uniform 3-element array of lowp sampler2D)
0:47 'ga' ( global highp int)
0:48 indirect index ( temp highp float)
0:48 'fua' ( uniform 10-element array of highp float)
0:48 'ga' ( global highp int)
0:49 indirect index ( temp highp 3-component vector of float)
0:49 'am3' ( in highp 3X3 matrix of float)
0:49 'ga' ( global highp int)
0:50 indirect index ( temp highp float)
0:50 'av2' ( in highp 2-component vector of float)
0:50 'ga' ( global highp int)
0:51 indirect index ( smooth temp highp 4-component vector of float)
0:51 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:51 add ( temp highp int)
0:51 Constant:
0:51 2 (const int)
0:51 'ga' ( global highp int)
0:52 indirect index ( temp highp 2-component vector of float)
0:52 Constant:
0:52 1.000000
0:52 0.000000
0:52 0.000000
0:52 1.000000
0:52 'ga' ( global highp int)
0:53 indirect index ( temp highp float)
0:53 Constant:
0:53 2.000000
0:53 2.000000
0:53 2.000000
0:53 divide ( temp highp int)
0:53 'ga' ( global highp int)
0:53 Constant:
0:53 2 (const int)
0:54 indirect index ( temp highp int)
0:54 'ia' ( temp 9-element array of highp int)
0:54 'ga' ( global highp int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child ( temp highp int)
0:56 'a' ( temp highp int)
0:56 Constant:
0:56 3 (const int)
0:56 Loop with condition tested first
0:56 Loop Condition
0:56 Compare Greater Than or Equal ( temp bool)
0:56 'a' ( temp highp int)
0:56 Constant:
0:56 0 (const int)
0:56 Loop Body
0:57 Sequence
0:57 indirect index ( temp lowp sampler2D)
0:57 'fsa' ( uniform 3-element array of lowp sampler2D)
0:57 'a' ( temp highp int)
0:58 indirect index ( temp highp float)
0:58 'fua' ( uniform 10-element array of highp float)
0:58 add ( temp highp int)
0:58 'a' ( temp highp int)
0:58 Constant:
0:58 2 (const int)
0:59 indirect index ( temp highp 3-component vector of float)
0:59 'am3' ( in highp 3X3 matrix of float)
0:59 component-wise multiply ( temp highp int)
0:59 Constant:
0:59 3 (const int)
0:59 'a' ( temp highp int)
0:60 indirect index ( temp highp float)
0:60 'av2' ( in highp 2-component vector of float)
0:60 component-wise multiply ( temp highp int)
0:60 Constant:
0:60 3 (const int)
0:60 'a' ( temp highp int)
0:61 indirect index ( smooth temp highp 4-component vector of float)
0:61 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:61 subtract ( temp highp int)
0:61 'a' ( temp highp int)
0:61 Constant:
0:61 1 (const int)
0:62 indirect index ( temp highp 2-component vector of float)
0:62 Constant:
0:62 1.000000
0:62 0.000000
0:62 0.000000
0:62 1.000000
0:62 divide ( temp highp int)
0:62 'a' ( temp highp int)
0:62 Constant:
0:62 2 (const int)
0:63 indirect index ( temp highp float)
0:63 Constant:
0:63 2.000000
0:63 2.000000
0:63 2.000000
0:63 'a' ( temp highp int)
0:64 indirect index ( temp highp int)
0:64 'ia' ( temp 9-element array of highp int)
0:64 'a' ( temp highp int)
0:65 indirect index ( temp highp int)
0:65 'ia' ( temp 9-element array of highp int)
0:65 Function Call: bar( ( global highp int)
0:56 Loop Terminal Expression
0:56 Post-Decrement ( temp highp int)
0:56 'a' ( temp highp int)
0:68 direct index ( temp lowp sampler2D)
0:68 'fsa' ( uniform 3-element array of lowp sampler2D)
0:68 Constant:
0:68 2 (const int)
0:69 direct index ( temp highp float)
0:69 'fua' ( uniform 10-element array of highp float)
0:69 Constant:
0:69 3 (const int)
0:70 direct index ( temp highp 3-component vector of float)
0:70 'am3' ( in highp 3X3 matrix of float)
0:70 Constant:
0:70 2 (const int)
0:71 direct index ( temp highp float)
0:71 'av2' ( in highp 2-component vector of float)
0:71 Constant:
0:71 1 (const int)
0:72 direct index ( smooth temp highp 4-component vector of float)
0:72 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:72 Constant:
0:72 1 (const int)
0:73 Constant:
0:73 0.000000
0:73 1.000000
0:74 Constant:
0:74 2.000000
0:75 direct index ( temp highp int)
0:75 'ia' ( temp 9-element array of highp int)
0:75 Constant:
0:75 3 (const int)
0:? Linker Objects
0:? 'ga' ( global highp int)
0:? 'gb' ( global highp int)
0:? 'f' ( global highp float)
0:? 'fsa' ( uniform 3-element array of lowp sampler2D)
0:? 'fua' ( uniform 10-element array of highp float)
0:? 'am3' ( in highp 3X3 matrix of float)
0:? 'av2' ( in highp 2-component vector of float)
0:? 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:? 'm2' ( const highp 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'v3' ( const highp 3-component vector of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
Linked vertex stage:
Shader version: 100
0:? Sequence
0:15 Function Definition: foo(f1; ( global void)
0:15 Function Parameters:
0:15 'a' ( inout highp float)
0:17 Function Definition: bar( ( global highp int)
0:17 Function Parameters:
0:19 Sequence
0:19 Branch: Return with expression
0:19 Constant:
0:19 1 (const int)
0:22 Function Definition: main( ( global void)
0:22 Function Parameters:
0:24 Sequence
0:24 Loop with condition tested first
0:24 Loop Condition
0:24 Compare Less Than ( temp bool)
0:24 'ga' ( global highp int)
0:24 'gb' ( global highp int)
0:24 No loop body
0:26 Loop with condition not tested first
0:26 Loop Condition
0:26 Constant:
0:26 false (const bool)
0:26 No loop body
0:28 Sequence
0:28 Loop with condition tested first
0:28 No loop condition
0:28 No loop body
0:29 Sequence
0:29 Loop with condition tested first
0:29 Loop Condition
0:29 Compare Equal ( temp bool)
0:29 'ga' ( global highp int)
0:29 'gb' ( global highp int)
0:29 No loop body
0:30 Sequence
0:30 Loop with condition tested first
0:30 No loop condition
0:30 No loop body
0:30 Loop Terminal Expression
0:30 Post-Increment ( temp highp float)
0:30 'f' ( global highp float)
0:31 Sequence
0:31 move second child to first child ( temp highp int)
0:31 'ga' ( global highp int)
0:31 Constant:
0:31 0 (const int)
0:31 Loop with condition tested first
0:31 No loop condition
0:31 No loop body
0:32 Sequence
0:32 Sequence
0:32 move second child to first child ( temp bool)
0:32 'a' ( temp bool)
0:32 Constant:
0:32 false (const bool)
0:32 Loop with condition tested first
0:32 No loop condition
0:32 No loop body
0:33 Sequence
0:33 Sequence
0:33 move second child to first child ( temp highp float)
0:33 'a' ( temp highp float)
0:33 Constant:
0:33 0.000000
0:33 Loop with condition tested first
0:33 Loop Condition
0:33 Compare Equal ( temp bool)
0:33 'a' ( temp highp float)
0:33 sine ( global highp float)
0:33 'f' ( global highp float)
0:33 No loop body
0:34 Sequence
0:34 Sequence
0:34 move second child to first child ( temp highp int)
0:34 'a' ( temp highp int)
0:34 Constant:
0:34 0 (const int)
0:34 Loop with condition tested first
0:34 Loop Condition
0:34 Compare Less Than ( temp bool)
0:34 'a' ( temp highp int)
0:34 Constant:
0:34 10 (const int)
0:34 No loop body
0:34 Loop Terminal Expression
0:34 multiply second child into first child ( temp highp int)
0:34 'a' ( temp highp int)
0:34 Constant:
0:34 2 (const int)
0:35 Sequence
0:35 Sequence
0:35 move second child to first child ( temp highp int)
0:35 'a' ( temp highp int)
0:35 Constant:
0:35 0 (const int)
0:35 Loop with condition tested first
0:35 Loop Condition
0:35 Compare Less Than or Equal ( temp bool)
0:35 'a' ( temp highp int)
0:35 Constant:
0:35 20 (const int)
0:35 Loop Body
0:35 Pre-Decrement ( temp highp int)
0:35 'a' ( temp highp int)
0:35 Loop Terminal Expression
0:35 Post-Increment ( temp highp int)
0:35 'a' ( temp highp int)
0:36 Sequence
0:36 Sequence
0:36 move second child to first child ( temp highp int)
0:36 'a' ( temp highp int)
0:36 Constant:
0:36 0 (const int)
0:36 Loop with condition tested first
0:36 Loop Condition
0:36 Compare Less Than or Equal ( temp bool)
0:36 'a' ( temp highp int)
0:36 Constant:
0:36 20 (const int)
0:36 Loop Body
0:36 Sequence
0:36 Test condition and select ( temp void)
0:36 Condition
0:36 Compare Equal ( temp bool)
0:36 'ga' ( global highp int)
0:36 Constant:
0:36 0 (const int)
0:36 true case
0:36 move second child to first child ( temp highp int)
0:36 'a' ( temp highp int)
0:36 Constant:
0:36 4 (const int)
0:36 Loop Terminal Expression
0:36 Post-Increment ( temp highp int)
0:36 'a' ( temp highp int)
0:37 Sequence
0:37 Sequence
0:37 move second child to first child ( temp highp float)
0:37 'a' ( temp highp float)
0:37 Constant:
0:37 0.000000
0:37 Loop with condition tested first
0:37 Loop Condition
0:37 Compare Less Than or Equal ( temp bool)
0:37 'a' ( temp highp float)
0:37 Constant:
0:37 20.000000
0:37 No loop body
0:37 Loop Terminal Expression
0:37 add second child into first child ( temp highp float)
0:37 'a' ( temp highp float)
0:37 Constant:
0:37 2.000000
0:38 Sequence
0:38 Sequence
0:38 move second child to first child ( temp highp float)
0:38 'a' ( temp highp float)
0:38 Constant:
0:38 0.000000
0:38 Loop with condition tested first
0:38 Loop Condition
0:38 Compare Not Equal ( temp bool)
0:38 'a' ( temp highp float)
0:38 Constant:
0:38 20.000000
0:38 Loop Body
0:38 Sequence
0:38 Test condition and select ( temp void)
0:38 Condition
0:38 Compare Equal ( temp bool)
0:38 'ga' ( global highp int)
0:38 Constant:
0:38 0 (const int)
0:38 true case
0:38 move second child to first child ( temp highp int)
0:38 'ga' ( global highp int)
0:38 Constant:
0:38 4 (const int)
0:38 Loop Terminal Expression
0:38 subtract second child into first child ( temp highp float)
0:38 'a' ( temp highp float)
0:38 Constant:
0:38 2.000000
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp highp float)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 0.000000
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Equal ( temp bool)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 20.000000
0:39 Loop Body
0:39 Sequence
0:39 Sequence
0:39 move second child to first child ( temp highp float)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 0.000000
0:39 Loop with condition tested first
0:39 Loop Condition
0:39 Compare Equal ( temp bool)
0:39 'a' ( temp highp float)
0:39 Constant:
0:39 20.000000
0:39 No loop body
0:39 Loop Terminal Expression
0:39 Post-Decrement ( temp highp float)
0:39 'a' ( temp highp float)
0:39 Loop Terminal Expression
0:39 Post-Decrement ( temp highp float)
0:39 'a' ( temp highp float)
0:40 Sequence
0:40 Sequence
0:40 move second child to first child ( temp highp float)
0:40 'a' ( temp highp float)
0:40 Constant:
0:40 0.000000
0:40 Loop with condition tested first
0:40 Loop Condition
0:40 Compare Less Than or Equal ( temp bool)
0:40 'a' ( temp highp float)
0:40 Constant:
0:40 20.000000
0:40 No loop body
0:40 Loop Terminal Expression
0:40 add second child into first child ( temp highp float)
0:40 'a' ( temp highp float)
0:40 Constant:
0:40 2.000000
0:41 Sequence
0:41 Sequence
0:41 move second child to first child ( temp highp float)
0:41 'a' ( temp highp float)
0:41 Constant:
0:41 0.000000
0:41 Loop with condition tested first
0:41 Loop Condition
0:41 Compare Less Than or Equal ( temp bool)
0:41 'a' ( temp highp float)
0:41 Constant:
0:41 20.000000
0:41 No loop body
0:41 Loop Terminal Expression
0:41 add second child into first child ( temp highp float)
0:41 'a' ( temp highp float)
0:41 Constant:
0:41 2.000000
0:42 Sequence
0:42 Sequence
0:42 move second child to first child ( temp highp float)
0:42 'a' ( temp highp float)
0:42 Constant:
0:42 0.000000
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Compare Greater Than ( temp bool)
0:42 'a' ( temp highp float)
0:42 Constant:
0:42 40.000000
0:42 No loop body
0:42 Loop Terminal Expression
0:42 add second child into first child ( temp highp float)
0:42 'a' ( temp highp float)
0:42 Constant:
0:42 2.000000
0:43 Sequence
0:43 Sequence
0:43 move second child to first child ( temp highp float)
0:43 'a' ( temp highp float)
0:43 Constant:
0:43 0.000000
0:43 Loop with condition tested first
0:43 Loop Condition
0:43 Compare Greater Than or Equal ( temp bool)
0:43 'a' ( temp highp float)
0:43 Constant:
0:43 20.000000
0:43 Loop Body
0:43 Function Call: foo(f1; ( global void)
0:43 'a' ( temp highp float)
0:43 Loop Terminal Expression
0:43 add second child into first child ( temp highp float)
0:43 'a' ( temp highp float)
0:43 Constant:
0:43 2.000000
0:47 indirect index ( temp lowp sampler2D)
0:47 'fsa' ( uniform 3-element array of lowp sampler2D)
0:47 'ga' ( global highp int)
0:48 indirect index ( temp highp float)
0:48 'fua' ( uniform 10-element array of highp float)
0:48 'ga' ( global highp int)
0:49 indirect index ( temp highp 3-component vector of float)
0:49 'am3' ( in highp 3X3 matrix of float)
0:49 'ga' ( global highp int)
0:50 indirect index ( temp highp float)
0:50 'av2' ( in highp 2-component vector of float)
0:50 'ga' ( global highp int)
0:51 indirect index ( smooth temp highp 4-component vector of float)
0:51 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:51 add ( temp highp int)
0:51 Constant:
0:51 2 (const int)
0:51 'ga' ( global highp int)
0:52 indirect index ( temp highp 2-component vector of float)
0:52 Constant:
0:52 1.000000
0:52 0.000000
0:52 0.000000
0:52 1.000000
0:52 'ga' ( global highp int)
0:53 indirect index ( temp highp float)
0:53 Constant:
0:53 2.000000
0:53 2.000000
0:53 2.000000
0:53 divide ( temp highp int)
0:53 'ga' ( global highp int)
0:53 Constant:
0:53 2 (const int)
0:54 indirect index ( temp highp int)
0:54 'ia' ( temp 9-element array of highp int)
0:54 'ga' ( global highp int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child ( temp highp int)
0:56 'a' ( temp highp int)
0:56 Constant:
0:56 3 (const int)
0:56 Loop with condition tested first
0:56 Loop Condition
0:56 Compare Greater Than or Equal ( temp bool)
0:56 'a' ( temp highp int)
0:56 Constant:
0:56 0 (const int)
0:56 Loop Body
0:57 Sequence
0:57 indirect index ( temp lowp sampler2D)
0:57 'fsa' ( uniform 3-element array of lowp sampler2D)
0:57 'a' ( temp highp int)
0:58 indirect index ( temp highp float)
0:58 'fua' ( uniform 10-element array of highp float)
0:58 add ( temp highp int)
0:58 'a' ( temp highp int)
0:58 Constant:
0:58 2 (const int)
0:59 indirect index ( temp highp 3-component vector of float)
0:59 'am3' ( in highp 3X3 matrix of float)
0:59 component-wise multiply ( temp highp int)
0:59 Constant:
0:59 3 (const int)
0:59 'a' ( temp highp int)
0:60 indirect index ( temp highp float)
0:60 'av2' ( in highp 2-component vector of float)
0:60 component-wise multiply ( temp highp int)
0:60 Constant:
0:60 3 (const int)
0:60 'a' ( temp highp int)
0:61 indirect index ( smooth temp highp 4-component vector of float)
0:61 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:61 subtract ( temp highp int)
0:61 'a' ( temp highp int)
0:61 Constant:
0:61 1 (const int)
0:62 indirect index ( temp highp 2-component vector of float)
0:62 Constant:
0:62 1.000000
0:62 0.000000
0:62 0.000000
0:62 1.000000
0:62 divide ( temp highp int)
0:62 'a' ( temp highp int)
0:62 Constant:
0:62 2 (const int)
0:63 indirect index ( temp highp float)
0:63 Constant:
0:63 2.000000
0:63 2.000000
0:63 2.000000
0:63 'a' ( temp highp int)
0:64 indirect index ( temp highp int)
0:64 'ia' ( temp 9-element array of highp int)
0:64 'a' ( temp highp int)
0:65 indirect index ( temp highp int)
0:65 'ia' ( temp 9-element array of highp int)
0:65 Function Call: bar( ( global highp int)
0:56 Loop Terminal Expression
0:56 Post-Decrement ( temp highp int)
0:56 'a' ( temp highp int)
0:68 direct index ( temp lowp sampler2D)
0:68 'fsa' ( uniform 3-element array of lowp sampler2D)
0:68 Constant:
0:68 2 (const int)
0:69 direct index ( temp highp float)
0:69 'fua' ( uniform 10-element array of highp float)
0:69 Constant:
0:69 3 (const int)
0:70 direct index ( temp highp 3-component vector of float)
0:70 'am3' ( in highp 3X3 matrix of float)
0:70 Constant:
0:70 2 (const int)
0:71 direct index ( temp highp float)
0:71 'av2' ( in highp 2-component vector of float)
0:71 Constant:
0:71 1 (const int)
0:72 direct index ( smooth temp highp 4-component vector of float)
0:72 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:72 Constant:
0:72 1 (const int)
0:73 Constant:
0:73 0.000000
0:73 1.000000
0:74 Constant:
0:74 2.000000
0:75 direct index ( temp highp int)
0:75 'ia' ( temp 9-element array of highp int)
0:75 Constant:
0:75 3 (const int)
0:? Linker Objects
0:? 'ga' ( global highp int)
0:? 'gb' ( global highp int)
0:? 'f' ( global highp float)
0:? 'fsa' ( uniform 3-element array of lowp sampler2D)
0:? 'fua' ( uniform 10-element array of highp float)
0:? 'am3' ( in highp 3X3 matrix of float)
0:? 'av2' ( in highp 2-component vector of float)
0:? 'va' ( smooth out 4-element array of highp 4-component vector of float)
0:? 'm2' ( const highp 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'v3' ( const highp 3-component vector of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000