blob: 3d6f93c51938b360602457607338b4da18e3e027 [file] [log] [blame]
#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
do {
color += bigColor;
} while (color.x < d);
gl_FragColor = color;
}