blob: 9e0ed4cecee2b5efc9b3287d428f526a4409688d [file] [log] [blame]
struct S {
float clip0 : SV_Position;
float clip0 : SV_ClipDistance0;
float cull0 : SV_CullDistance0;
uint vpai : SV_ViewportArrayIndex;
uint rtai : SV_RenderTargetArrayIndex;
int ii : SV_InstanceID;
};
[maxvertexcount(4)]
void main(triangle in uint VertexID[3] : VertexID,
inout LineStream<S> OutputStream)
{
S s;
OutputStream.Append(s);
}
[maxvertexcount(4)]
void notmain(line in uint VertexID[2] : VertexID,
inout LineStream<S> OutputStream)
{
S s;
OutputStream.Append(s);
}