| #version 120 | |
| uniform vec4 bigColor; | |
| varying vec4 BaseColor; | |
| uniform float d; | |
| float bar = 2.0; | |
| void foo() | |
| { | |
| bar++; | |
| return; | |
| } | |
| void foo2() | |
| { | |
| bar++; | |
| } | |
| void main() | |
| { | |
| vec4 outColor = bigColor; | |
| foo(); | |
| foo2(); | |
| outColor.x += bar; | |
| gl_FragColor = outColor; | |
| return; | |
| } |