| #version 140 | |
| uniform sampler2D texSampler2D; | |
| in vec4 color; | |
| in float alpha; | |
| in vec4 TexCoord[6]; | |
| in vec4 userIn[2]; | |
| flat in int a, b; | |
| void main() | |
| { | |
| vec4 texColor = texture(texSampler2D, vec2(userIn[b] + TexCoord[a] + TexCoord[5])); | |
| texColor += color; | |
| texColor.a = alpha; | |
| gl_FragColor = TexCoord[0] + TexCoord[b] + texColor + userIn[a]; | |
| } |