| #version 450 | |
| layout (location = 0) out vec4 color; | |
| layout (location = 0) uniform struct { | |
| float r; | |
| float g; | |
| float b; | |
| } parts[2] = { { 1.0, 1.0, 1.0}, { 0.0, 1.0, 0.0 } }; | |
| void main() { | |
| color = vec4(0.0, 0.0, 0.0, 1.0); | |
| for (int i = 0; i < 2; i++) { | |
| color.r += parts[i].r; | |
| color.g += parts[i].g; | |
| color.b += parts[i].b; | |
| } | |
| } |