| #version 140 | |
| bool u_b; | |
| bvec2 u_b2; | |
| bvec3 u_b3; | |
| bvec4 u_b4; | |
| flat in int u_i; | |
| flat in ivec2 u_i2; | |
| flat in ivec3 u_i3; | |
| flat in ivec4 u_i4; | |
| in float u_f; | |
| in vec2 u_f2; | |
| in vec3 u_f3; | |
| in vec4 u_f4; | |
| bool i_b; | |
| bvec2 i_b2; | |
| bvec3 i_b3; | |
| bvec4 i_b4; | |
| flat in int i_i; | |
| flat in ivec2 i_i2; | |
| flat in ivec3 i_i3; | |
| flat in ivec4 i_i4; | |
| in float i_f; | |
| in vec2 i_f2; | |
| in vec3 i_f3; | |
| in vec4 i_f4; | |
| void main() | |
| { | |
| bool b = u_b && i_b; | |
| bvec2 b2 = bvec2(u_b2.x && i_b2.x && u_b2.y && i_b2.y); | |
| bvec3 b3 = bvec3(u_b3.x && i_b3.x && u_b3.y && i_b3.y && u_b3.z && i_b3.z); | |
| bvec4 b4 = bvec4(u_b4.x && i_b4.x && u_b4.y && i_b4.y && u_b4.z && i_b4.z && u_b4.w && i_b4.w); | |
| int i = u_i + i_i; | |
| ivec2 i2 = u_i2 + i_i2; | |
| ivec3 i3 = u_i3 + i_i3; | |
| ivec4 i4 = u_i4 + i_i4; | |
| float f = u_f + i_f; | |
| vec2 f2 = u_f2 + i_f2; | |
| vec3 f3 = u_f3 + i_f3; | |
| vec4 f4 = u_f4 + i_f4; | |
| gl_FragColor = | |
| b || | |
| b2.x || | |
| b2.y || | |
| b3.x || | |
| b3.y || | |
| b3.z || | |
| b4.x || | |
| b4.y || | |
| b4.z || | |
| b4.w ? vec4( | |
| i + | |
| i2.x + | |
| i2.y + | |
| i3.x + | |
| i3.y + | |
| i3.z + | |
| i4.x + | |
| i4.y + | |
| i4.z + | |
| i4.w + | |
| f + | |
| f2.x + | |
| f2.y + | |
| f3.x + | |
| f3.y + | |
| f3.z + | |
| f4.x + | |
| f4.y + | |
| f4.z + | |
| f4.w) : vec4(1.0); | |
| } |