| #version 450 core | |
| #extension GL_ARB_shader_draw_parameters: enable | |
| layout(binding = 0) uniform Block | |
| { | |
| vec4 pos[2][4]; | |
| } block; | |
| void main() | |
| { | |
| if ((gl_BaseVertexARB > 0) || (gl_BaseInstanceARB > 0)) | |
| gl_Position = block.pos[0][gl_DrawIDARB % 4]; | |
| else | |
| gl_Position = block.pos[1][gl_DrawIDARB % 4]; | |
| } |